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ac6-refmat:main

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Armored Core VI - Reference Material

References

Game Parameters

These are contained within the gameparam.parambnd.dcx and the regulation.bin.

Param Description
AccountParam Determines the HUD display parameters above an enemy when targeted in-game.
ActionButtonParam Determines the parameters used for interactable prompts.
AiSoundParam Determines the AI response to a sound. Typically triggered along side the actual sound event.
AnimMoveCorrectionParam Determines the movement correction parameters for animations.
ArchiveParam Determines the parameters used to display Archive and Mail messages in-game.
ArenaParam Determines the parameters used for Arena missions.
AssetEnvironmentGeometryParam Determines the properties of assets.
AssetMaterialSfxParam Determines material particle parameters.
AssetModelSfxParam Determines model particle parameters.
AssetTranscriptionParam Determines the Super-LOD behavior for assets.
AtkNpcOperationPartsParam Determines the operation state of various joints. For non-players.
AtkOperationPartsParam Determines the operation state of various joints. For players.
AtkParam_Npc Determines the hitbox and damage parameters for attacks.
AtkParam_Pc Determines the hitbox and damage parameters for attacks.
AttachObj_Npc Determines the attachment points for joints.
AttachObj_Pc Determines the attachment points for joints.
AttackActionParam_NPC Determines the behavior of an attack action.
AttackActionParam_PC Determines the behavior of an attack action.
AutoAssembleEvaluate Determines the parameters used to evaluate assembly changes.
BehaviorChangeStateMatrixParam Determines behavior change upon entering various states.
BehaviorParam Determines the behavior parameters used when triggering projectiles and attacks.
BehaviorParam_PC Determines the behavior parameters used when triggering projectiles and attacks.
BladeHomingAngSpeedParam Determines the homing angle and speed parameters for a blade melee attack.
BladeHomingAutoCancelEnableParam Determines the homing cancellation behavior for a blade melee attack.
BladeHomingParam Determines the homing behavior of a melee blade attack.
BonfireWarpParam Determines bonfire parameters. Obsolete.
BoostParam Determines the particle parameters used for boosting.
BudgetParam Determines the memory budget limits for various asset groups.
Bullet Determines the parameters of projectiles.
BulletCreateLimitParam Determines the maximum spawn count for a projectile.
BulletShotgunParam_NPC Determines the shot spread for a bullet.
BulletShotgunParam_PC Determines the shot spread for a bullet.
Bullet_Npc Determines the parameters of projectiles.
BuoyancyParam Determines buoyancy behavior for assets during wave simulation.
CalcCorrectGraph Handles value curve functions for various mechanics.
CartridgeBehaviorParam Determines the ejection behavior of ejected bullet cartridges.
CharaInitParam Determines the loadout parameters for Armored Core type characters.
ChrActTurnParam Determines the parameters used when a character turns.
ChrActTurnParam_Npc Determines the parameters used when a character turns.
ChrHitMaterialCheckParam Determines the hit materials to check when the character collides with stuff.
ChrModelParam Determines various parameters for character models.
ChrProxyPhysicsParam Determines havok collision parameters for character.
CompanyContributePointParam
CoolTimeParam
CutsceneGparamTimeParam Determines GPARAM timezone parameters during a cutscene.
CutsceneGparamWeatherParam Determines GPARAM weather parameters during a cutscene.
CutsceneMapIdParam Determines playback parameters for a cutscene.
CutsceneReplaceSfxParam Determines particle replacement parameters for a cutscene.
CutsceneTimezoneConvertParam Determines the timezone conversion parameters for a cutscene.
CylinderParam Determines parameters related to joint capsules.
DamageLevelConvParam Determines the damage level after each conversion threshold is exceeded., This is linked to Attitude Stability.
DamageLevelConvThresholdParam Determines the damage level thresholds., This is linked to Attitude Stability.
DecalParam Determines the parameters that govern decals.
DefaultKeyAssignParam
Depthline
DirectionCameraParam
EmblemPieceSpec
ENAutoRecoveryControlParam
EnemyCommonParam Determines common parameters for enemies.
EquipmentLineupParam Determines the appearance of equipment in the shop menu.
EquipmentMenuManageCategoryParam
EquipMtrlSetParam Determines the material costs for various transactions.
EquipParamAccessory Determines the parameters of accessories.
EquipParamBooster Determines the parameters of booster parts.
EquipParamFcs Determines the parameters of fire control system parts.
EquipParamGenerator Determines the parameters of generator parts.
EquipParamGoods Determines the parameters of goods.
EquipParamProtector Determines the parameters of equipment.
EquipParamWeapon Determines the parameters of weapons.
EquipParamWeapon_Npc Determines the parameters of weapons.
FeFreeDialogParam Determines the display parameters to use for interface dialogue elements.
FeTextEffectParam Determines the display configuration for various interface text and video.
FootIKParam Determines to Havok parameters to use for foot inverse kinematics (IK).
FootIKSetupParam Determines to Havok parameters to use for foot inverse kinematics (IK) setup.
FootSfxParam Determines the particles that are supplied to various foot-related properties.
GameAreaParam Determines the soul and humanity drops given upon boss victories.
GamePresenceParam
GameSystemParam Determines various parameters related to game systems and the player.
GarageCameraAnimParam Determines the handling of garage camera animation.
GarageCutsceneParam Determines the handling of garage cutscenes.
GeneratorTypeSfxIdRplace_PC Determines the particles used for various thruster emissions.
GraphicsParam Determines the parameters used for various graphical settings.
GrassLodRangeParam Determines the parameters used for grass LOD ranges.
GrassTypeParam Dynamic instanced assets, combined with a flat or billboard texture. Used to generate scattered grass or other such arrangements without the need for manual placement.
HandIKParam Determines the handling for hand inverse kinematics.
HitEffectSfxConceptParam Determines the hit effect particles based on the incoming hit.
HitEffectSfxParam Determines the hit effect particles.
HitMtrlParam Determines the parameters applied upon hitting various materials.
InteractiveSmokeParam Determines the parameters for interactive smoke.
ItemLotParam Determines the contents of treasures and other item rewards.
JigglerBaseParam Determines the configuration of jiggle bones within FLVER models.
JigglerBehaviorParam Determines the rotational behavior of a jiggle bone.
JigglerBehaviorSlideParam Determines the movement behavior of a jiggle bone.
JigglerBehaviorTargetBoneRateParam Determines the target rate for a jiggle bone.
JigglerBehaviorWorldFixParam Determines the ground attach adjustment for a jiggle bone.
JumpSpecifyAltParam Determines the configurations for vertical ascent points in missions.
KeyAssignDisplayParam Determines the parameters relating the display of key assignments.
KeyAssignMenuItemParam Determines the parameters relating the display of key assignments. Obsolete?
KnockBackParam Determines the parameters relating to knockback.
KnowledgeLoadScreenItemParam Determines appearance of loading screens and the tips they show.
LoadBalancerDrawDistScaleParam Determines the draw distance scale configuration for the FPS load balancer.
LoadBalancerNewDrawDistScaleParam Determines the draw distance scale configuration for the FPS load balancer.
LockCamParam Determines the parameters relating to lock-on camera configurations, and the default camera.
LookAtHeadParam Determines the parameters relating to look-at cameras for heads.
LookAtParam Determines the parameters relating to look-at cameras.
LookAtParam_Npc Determines the parameters relating to look-at cameras.
LookAtSpineParam Determines the parameters relating to look-at cameras for various joints.
Magic Determines the configuraiton of magic. Obsolete.
MailParam Determines the parameters used to display Archive and Mail messages in-game.
MapAreaParam Determines the parameters that relate to map areas.
MapDefaultInfoParam Determines the parameters that relate to map info defaults.
MapGimmickParam Determines the parameters that relate to map gimmicks (i.e. catapults).
MapPartsParam Determines the parameters that relate to map parts.
MaterialExParam Determines the configuration of material parameters.
MenuBehaviorParam Determines the configuration of buttons in the main menu.
MenuColorTableParam Determines the coloring used for various interface elements.
MenuErrorHandlingParam Determines the error handling for actions in the menu.
MenuFilter Determines the configuration of screen effect filters.
MenuInputGestureParam Determines the input configuration for gestures.
MenuOffscrRendParam Determines the configuration of the camera when viewing menu elements.
MenuParam Determines the configuration of various parameters relating to the interface.
MenuPartsModelRendParam Determines parameters relating to the rendering of parts within menus.
MenuPropertyLayoutParam Determines layout parameters relating to menu elements.
MenuPropertySpecParam Determines the data sources for various menu elements.
MenuValueTableParam Determines parameters relating to menu values.
MercenaryRankTable Determines the configuration for LOGHUNT progress, which includes Hunter Class.
MessageBoxParam Determines the configuration for message boxes.
MiniAreaParam Determines the configuration for mini-areas. Never used.
MissionParam Determines the configuration for missions.
MissionSystemMsgAnswerParam Determines the parameters for mission reactions.
MissionSystemMsgCommonParam Determines the parameters for player state reactions.
MovementAcTypeParam Determines the movement parameters based on AC type.
MovementEnemyTypeParam
MovementFlyEnemyParam
MovementRideObjParam
MultiPlayCorrectionParam
NamePlateParam
NetworkMsgParam
NetworkParam
NpcAiActionParam
NpcArenaGameEffectParam
NpcEquipPartsParam
NpcMaterialParam
NpcParam
NpcPartsParam
NpcSystemMsgParam
NpcThinkParam
NpcTransformParam
ObjActParam
OsReinforce
OsReinforcePoint
PadRumble
PartsBreakLotteryParam
PartsBreakParam
PartsDrawParam
PartsTokenParam
PathFindCostParam
PhantomParam
PlayerCamouflagePattern
PlayerColoringPresetParam
PlayerMaterialPresetParam
PlayerWeatheringTexPresetParam
PlayRegionParam
PresetEmblemSpec
RagdollParam
ReinforceParamProtector
ReinforceParamWeapon
ReTargetAnimSetParam
RigidBodyParam
RoleParam
RuntimeSoundExpressionParam
RuntimeSoundGlobalParam
RuntimeSoundParam
SeMaterialConvertParam
SfxModelParam
ShieldParam
ShootReboundParam
ShopLineupParam
SkydomeAssetParam
SoundAutoReverbEvaluationDistParam
SoundAutoReverbSelectParam
SoundCutsceneParam
SoundIDSpatialSetting
SoundParam
SoundVoiceBankLoad
SpEffectParam
SpEffectVfxParam
SubWindowCamParam
TalkParam
TankArmourParam
TankBaseParam
TankWheelModelParam
TankWheelParam
TentativePlayerParam
ThrowParam
ThrustersLocomotionParam_PC
ThrustersParam_NPC
ThrustersParam_PC
ThrustersSfxIdParam_PC
TutorialActJudgeParam
TutorialParam
UnlockParam_Archive
WepAbsorpPosParam
WetAspectParam
WhiteSignCoolTimeParam
WorldMapLegacyConvParam
WwiseValueToStrParam_ReflectAuxBusType
Zoomblur

Event Parameters

These are contained within the eventparam.parambnd.dcx.

Param Description
EFID_common

Graphical Parameters

System Parameters

These are contained within the systemparam.parambnd.dcx.

Param Description
CameraFadeParam
ac6-refmat/main.1740511071.txt.gz · Last modified: by admin