| Field | Type | Offset | Description | Notes |
|---|---|---|---|---|
| SoloPlayDeath_ToFadeOutTime | f32 | 0x0 | The duration that the 'YOU DIED' is displayed before fading out if in singleplayer. | |
| PartyGhostDeath_ToFadeOutTime | f32 | 0x4 | The duration that the 'YOU DIED' is displayed before fading out if a client in a multiplayer session. | |
| PlayerMaxHpLimit | s32 | 0x8 | The value with which to calculate what percentage of the length of the gauge prepared by resources is used when displaying the AP gauge. | |
| PlayerMaxMpLimit | s32 | 0xc | The value with which to calculate what percentage of the length of the gauge prepared by the resource is used when displaying the FP gauge. | |
| PlayerMaxSpLimit | s32 | 0x10 | The value with which to calculate what percentage of the length of the gauge prepared by the resource is used when displaying the Energy gauge. | |
| ActionPanelChangeThreshold_Vel | f32 | 0x14 | The action panel switchable player speed. Switching is possible when below this speed. | |
| ActionPanelChangeThreshold_PassTime | f32 | 0x18 | The consideration time for speeding up players who can switch action panels. Use the average speed during this time (maximum 4 seconds according to the system). | |
| PlayerMaxAddHp | s32 | 0x1c | The maximum value to be added to the player's maximum AP when calculating what percentage of the gauge length affected by the addition is used. | |
| PlayerMaxAddMp | s32 | 0x20 | The maximum value to be added to the player's maximum FP when calculating what percentage of the gauge length affected by the addition is used. | |
| PlayerMaxAddSp | s32 | 0x24 | The maximum value to be added to the player's maximum Energy when calculating what percentage of the gauge length affected by the addition is used. | |
| DecalPosOffsetX | s32 | 0x28 | The horizontal offset to apply to decal display position. | |
| DecalPosOffsetY | s32 | 0x2c | The vertical offset to apply to decal display position. | |
| TargetStateSearchDurationTime | f32 | 0x30 | The time that the Search icon to be displayed on the HUD. In seconds. | |
| TargetStateBattleDurationTime | f32 | 0x34 | The time that the Battle icon to be displayed on the HUD. In seconds. | |
| VolatilizeFadeBeginSec | f32 | 0x38 | The time that the Impact gauge is displayed for on the HUD before fading out. In seconds. | |
| MakerRendRangeWidth | s32 | 0x3c | The width of the rendering range that a marker can be drawn in. | |
| MakerRendRangeHeight | s32 | 0x40 | The height of the rendering range that a marker can be drawn in. | |
| HpBarFadeOutTime | f32 | 0x44 | The time that the AP gauge is displayed on the HUD before fading out. In seconds. | |
| ZeroHpBarFadeOutTime | f32 | 0x48 | The time that the AP gauge is displayed on the HUD before fading out, when the player is killed. In seconds. | |
| HitFEViewTime | f32 | 0x4c | The duration to a hit marker is displayed on the HUD for. In seconds. | |
| HackingGaugeFadeOutTime | f32 | 0x50 | The time that the Hacking gauge is displayed on the HUD before fading out. In seconds. | |
| VolatilizeCombineSec | f32 | 0x54 | The time before the Impact gauge is updated to its new state after a hit. In seconds. | |
| MiniMap_WorldDispRange | f32 | 0x58 | The display range for the world in the minimap. In metres. | |
| MiniMap_RaderRange | f32 | 0x5c | The range of the radar effect in the minimap. In metres | |
| EnemyLooksLikeSABreakThreshold | f32 | 0x60 | The threshold (ratio) of Stagger value that produces indicator that enemy is vulnerable to Stagger Break. | |
| CamLockInterpolationFactor | f32 | 0x64 | The coefficient used to supplement lock-on movement when camera is fixed. | |
| CamUnlockInterpolationFactor | f32 | 0x68 | The coefficient used to supplement lock-on movement when a fixed camera is released. | |
| EnemySearchIconFadeOutTime | f32 | 0x6c | The duration before the enemy search indicator icon starts facing out. In seconds. | |
| LockSite_DisableLockDistance | f32 | 0x70 | The distance between the lock-on and the target position after which the lock-on will be interpolated. | |
| GetSoulAnimStartTime | f32 | 0x74 | The duration before the soul acquisition animation occurs after recieving souls. In seconds. | |
| DangerFEViewTime | f32 | 0x78 | The time that the Danger icon to be displayed on the HUD. In seconds. | |
| TosScrollSpeed_Normal | u8 | 0x7c | The speed of scrolling through the terms of use. In pixels. | |
| TosScrollSpeed_Fast | u8 | 0x7d | The speed of scrolling through the terms of use. In pixels. | |
| TosScrollSpeed_Mouse | u8 | 0x7e | The speed of scrolling through the terms of use. In pixels. | |
| TosFastScrollCount | u8 | 0x7f | The number of allowable fast scrolls. | |
| PreOpeningMovie_WaitSec | f32 | 0x80 | The duration before the prologue movie plays. In seconds. | |
| StaffRoll_PlaySec | f32 | 0x84 | The duration the staff credit roll plays for. In seconds. | |
| MIniMap3D_PlayerIconScale | f32 | 0x88 | The scale value of the player icon when displayed on the 3D minimap. | |
| MIniMap3D_TargetSpotIconScale | f32 | 0x8c | The scale value of the target spotted icon when displayed on the 3D minimap. | |
| MIniMap3D_EnemyIconScale | f32 | 0x90 | The scale value of the enemy icon when displayed on the 3D minimap. | |
| MIniMap3D_RaderIconScale | f32 | 0x94 | The scale value of the radar icon when displayed on the 3D minimap. | |
| MIniMap3D_MissionRegionHeight | f32 | 0x98 | The scale value for the height of the operational area when displayed on the 3D minimap. | |
| MIniMap3D_MaintenancePointIconScale | f32 | 0x9c | The scale value of the supply point icon when displayed on the 3D minimap. | |
| MIniMap3D_CatapultIconScale | f32 | 0xa0 | The scale value of the catapult point icon when displayed on the 3D minimap. | |
| MIniMap3D_RouteIconScale | f32 | 0xa4 | The scale value of the route icon when displayed on the 3D minimap. | |
| FE_MissionLine_FadeInTime | f32 | 0xa8 | The fade-in time for the mission area boundary interface element to appear. In seconds. | |
| FE_MissionRegionSfxId | s32 | 0xac | The SFX ID to use for the mission region boundary. | This field takes an Particle ID. |
| FE_MissionRegionStartLineDist | f32 | 0xb0 | The distance at which the mission area boundary lines will start to appear. In metres. | |
| FE_MissionRegionLineDist | f32 | 0xb4 | The distance at which the color of the mission area boundary shifts. In metres. | |
| FE_MissionRegionLineHeight | f32 | 0xb8 | The vertical width of the mission area boundary line. In metres. | |
| FE_MissionRegionLineTexTile | f32 | 0xbc | The tiling scale for the boundary line texture. | |
| FE_MissionRegionLineHeightOffset | f32 | 0xc0 | The height offset to apply to the boundary line. | |
| MiniMap_RepairPointAlphaBeginHeith | f32 | 0xc4 | The start height for applying the fade transparency to the repair point icon (on the minimap). Distance is compared to the player's position. In metres. | |
| MiniMap_RepairPointAlphaEndHeith | f32 | 0xc8 | The end height for applying the fade transparency to the repair point icon (on the minimap). Distance is compared to the player's position. In metres. | |
| MiniMap_RepairPointAlphaMin | u8 | 0xcc | The minimum alpha value to use for transparency when fading the repair point icon (on the minimap). | |
| FE_MissionRegionLineAddBlend | u8 | 0xcd | If ON, draw the boundary lines in the mission area with additive blending. | This field is a boolean. |
| FE_MissionRegionLineUseSfx | u8 | 0xce | If ON, the boundary lines will be expressed using particles (SFX). | This field is a boolean. |
| pad_26 | dummy8 | 0xcf | This field is padding. | |
| MiniMap_ChangeInterval | f32 | 0xd0 | The interval at which the minimap display changes when the map is switched. In seconds. | |
| DoubleLockSightOffset | f32 | 0xd4 | The distance to shift the lock-on reticule from the centre position when using two pistols. | |
| MIniMap3D_TowerIconScale | f32 | 0xd8 | The scale value of the tower icon when displayed on the 3D minimap. | |
| MIniMap3D_CityIconScale | f32 | 0xdc | The scale value of the city icon when displayed on the 3D minimap. | |
| MIniMap3D_ForitfiedCityIconScale | f32 | 0xe0 | The scale value of the fortified city icon when displayed on the 3D minimap. | |
| MIniMap3D_ColonySpotIconScale | f32 | 0xe4 | The scale value of the colony ship icon when displayed on the 3D minimap. | |
| AsmView_LensShiftLimitX | f32 | 0xe8 | The model movable range (on the x-axis) in view mode. | |
| AsmView_LensShiftLimitY | f32 | 0xec | The model movable range (on the y-axis) in view mode. | |
| DisableLockCursorAlpha | f32 | 0xf0 | The alpha value of the lock cursor when shooting is disabled. | |
| ItemGetLogAliveTime | f32 | 0xf4 | The time it takes to add one line to the item acquistion log and then fade it out. In seconds. | |
| PartsModelRotationInputWaitTimeSec | f32 | 0xf8 | When in the assembly menu, the duration to check for to determine if there has been no pad input for model rotation. In seconds. | |
| GrageCallSpecialEffectId | s32 | 0xfc | The SpEffect ID that is applied when selecting the garage helicopter call. | This field refers to the following params: SpEffectParam |
| FE_LowHP_rate | u8 | 0x100 | The threshold value used to determine that the remaining HP ratio is low. | |
| FE_LowBarrier_rate | u8 | 0x101 | The threshold value used to determine that the remaining shield ratio is low. | |
| pad_998 | dummy8 | 0x102 | This field is padding. | |
| FE_LargeDamageDetect_HP_rate | u8 | 0x103 | The threshold value used to determine that a large damage event has occured. | |
| FE_LargeDamageDetect_CollectTime | f32 | 0x104 | The duration over which damage can be suffered for it to be counted as a 'large damage' event. In seconds. | |
| Garage_FocusWaitTime | f32 | 0x108 | The delay before the camera animation starts when focusing on an item in the garage. In seconds. | |
| Garage_FadeTime | f32 | 0x10c | The duration of the fading that occurs in conjuction with the garage camera animation. | |
| FE_MissionLine_Width | f32 | 0x110 | The display width to use for the strategy line. In metres. | |
| FE_MissionLine_FadeOutTime | f32 | 0x114 | The fade out duration when leaving the strategy line location. In seconds. | |
| FE_MissionLineWarningStartLineDist | f32 | 0x118 | The distance at which the warning line is displayed. In metres. | |
| FE_MissionLineWarningLineDist | f32 | 0x11c | The distance at which the color of the warning line shifts. In metres. | |
| Garage_CamPadWaitTime | f32 | 0x120 | The delay from playing the camera animation to accepting new camera pad input. In seconds. | |
| Garage_ChangeHeadPlayAnimId | s32 | 0x124 | The animation that plays after changing a head part in the assembly menu. | |
| Garage_ChangeCorePlayAnimId | s32 | 0x128 | The animation that plays after changing a core part in the assembly menu. | |
| Garage_ChangeArmPlayAnimId | s32 | 0x12c | The animation that plays after changing an arm part in the assembly menu. | |
| Garage_ChangeLegPlayAnimId | s32 | 0x130 | The animation that plays after changing a leg part in the assembly menu. | |
| Garage_ChangePlayAnimId | s32 | 0x134 | The animation that plays after changing a part in the assembly menu. | |
| Garage_CamPadSpeedY | f32 | 0x138 | The vertical movement speed of the camera when in the garage. In metres per second. | |
| Garage_CamPadSpeedX | f32 | 0x13c | The horizontal movement speed of the camera when in the garage. In metres per second. | |
| FE_RegionLineUpDownOffset | f32 | 0x140 | The vertical display offset of lines above and below the mission area line. | |
| FE_RegionEdgeSfxHideDist | f32 | 0x144 | The distance at which the mission area edge SFX is hidden. In metres. | |
| FE_RegionEdgeSfxFadeDist | f32 | 0x148 | The distance at which the mission area edge SFX fades at. The start fade distance is the sum of this distance and the hide distance. In metres. | |
| FE_RegionEdgeTexWidth | f32 | 0x14c | The display width of the mission area edge texture. In metres. | |
| FE_RegionEdgeTexHeight | f32 | 0x150 | The display height of the mission area edge texture. In metres. | |
| FE_RegionEdgeTexOffsetX | f32 | 0x154 | The texture position offset (on the x-axis) for the mission area edge texture. In metres. | |
| FE_RegionEdgeTexOffsetY | f32 | 0x158 | The texture position offset (on the y-axis) for the mission area edge texture. In metres. | |
| FE_Region_UpperLimitDist | f32 | 0x15c | The maximum height to use for the mission area boundary line when hitting the map ceiling. In metres. | |
| FE_Region_LowerLimitDist | f32 | 0x160 | The minimum height to use for the mission area boundary line when hitting the map floor. In metres. | |
| Garage_BriefingBokeTime | f32 | 0x164 | The time it takes for the briefing background blur to reach its completely blurred state. In seconds. | |
| Garage_BriefingBokeWaitTime | f32 | 0x168 | The delay before the blurring starts if the camera is playing an animation (during a briefing). | |
| Garage_BriefingBokeRate | f32 | 0x16c | The blur rate to use for the briefing background blur. | |
| CoralFeWeak_FE_CoralScrollSpeed | f32 | 0x170 | The texture scroll speed for the weak coral HUD effect. | |
| CoralFeWeak_FE_CoralDispWidth | f32 | 0x174 | The standard width of the horizontal texture display width for the weak coral HUD effect. | |
| CoralFeWeak_FE_CoralDispFadeInTime | f32 | 0x178 | The fade in duration for the weak coral HUD effect. In seconds. | |
| CoralFeWeak_FE_CoralColorR | u8 | 0x17c | The red component of the RGBA color used by the weak coral HUD effect. | |
| CoralFeWeak_FE_CoralColorG | u8 | 0x17d | The green component of the RGBA color used by the weak coral HUD effect. | |
| CoralFeWeak_FE_CoralColorB | u8 | 0x17e | The blue component of the RGBA color used by the weak coral HUD effect. | |
| CoralFeWeak_FE_CoralColorA | u8 | 0x17f | The alpha component of the RGBA color used by the weak coral HUD effect. | |
| CoralFeStrength_FE_CoralScrollSpeed | f32 | 0x180 | The texture scroll speed for the strong coral HUD effect. | |
| CoralFeStrength_FE_CoralDispWidth | f32 | 0x184 | The standard width of the horizontal texture display width for the strong coral HUD effect. | |
| CoralFeStrength_FE_CoralDispFadeInTime | f32 | 0x188 | The fade in duration for the strong coral HUD effect. In seconds. | |
| CoralFeStrength_FE_CoralColorR | u8 | 0x18c | The red component of the RGBA color used by the strong coral HUD effect. | |
| CoralFeStrength_FE_CoralColorG | u8 | 0x18d | The green component of the RGBA color used by the strong coral HUD effect. | |
| CoralFeStrength_FE_CoralColorB | u8 | 0x18e | The blue component of the RGBA color used by the strong coral HUD effect. | |
| CoralFeStrength_FE_CoralColorA | u8 | 0x18f | The alpha component of the RGBA color used by the strong coral HUD effect. | |
| FE_VsFloatingInfo_Range | f32 | 0x190 | The floating display range to use for comparison. | |
| FE_ShowDamageAccumulationTimeSec | f32 | 0x194 | The cumulative time for damage display. In seconds. | |
| pad_end | dummy8 | 0x198 | This field is padding. |