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ac6-refmat:param:thrustersparam_pc

ThrustersParam_PC

Fields

Field Type Offset Description Notes
DummyID s32 0x0 SFX generation dummy poly position (-1: placement position) dummy poly ID. If specified as a booster, it will be the ID of the dummy poly in the booster.
main_SFXID s32 0x4 This field takes an Particle ID.
main_SlotNO s16 0x8 -1: Do not set loop SFX when there is no management or no management slot
main_useRPCType u8 0xa [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
main_IsHorizontal u8 0xa [1] 0: Maintain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
main_IsFollowDmyPoly u8 0xa [2] This field is a boolean.
main_IsEraseActionEnd u8 0xa [3] This field is a boolean.
main_camouFlageShow u8 0xa [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
main_DoPlaySFXForTankLeg u8 0xa [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
main_pad dummy8 0xa [6-7] This field is padding.
main_pad1 dummy8 0xb This field is padding.
main_Scale f32 0xc SFX scale value
subFront_SFXID s32 0x10 This field takes an Particle ID.
subFront_SlotNO s16 0x14 -1: Do not set loop SFX when there is no management or no management slot
subFront_useRPCType u8 0x16 [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
subFront_IsHorizontal u8 0x16 [1] 0: subFronttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
subFront_IsFollowDmyPoly u8 0x16 [2] This field is a boolean.
subFront_IsEraseActionEnd u8 0x16 [3] This field is a boolean.
subFront_camouFlageShow u8 0x16 [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
subFront_DoPlaySFXForTankLeg u8 0x16 [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
subFront_pad dummy8 0x16 [6-7] This field is padding.
subFront_pad1 dummy8 0x17 This field is padding.
subFront_Scale f32 0x18 SFX scale value
subBack_SFXID s32 0x1c This field takes an Particle ID.
subBack_SlotNO s16 0x20 -1: Do not set loop SFX when there is no management or no management slot
subBack_useRPCType u8 0x22 [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
subBack_IsHorizontal u8 0x22 [1] 0: subBacktain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
subBack_IsFollowDmyPoly u8 0x22 [2] This field is a boolean.
subBack_IsEraseActionEnd u8 0x22 [3] This field is a boolean.
subBack_camouFlageShow u8 0x22 [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
subBack_DoPlaySFXForTankLeg u8 0x22 [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
subBack_pad dummy8 0x22 [6-7] This field is padding.
subBack_pad1 dummy8 0x23 This field is padding.
subBack_Scale f32 0x24 SFX scale value
subLeft_SFXID s32 0x28 This field takes an Particle ID.
subLeft_SlotNO s16 0x2c -1: Do not set loop SFX when there is no management or no management slot
subLeft_useRPCType u8 0x2e [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
subLeft_IsHorizontal u8 0x2e [1] 0: subLefttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
subLeft_IsFollowDmyPoly u8 0x2e [2] This field is a boolean.
subLeft_IsEraseActionEnd u8 0x2e [3] This field is a boolean.
subLeft_camouFlageShow u8 0x2e [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
subLeft_DoPlaySFXForTankLeg u8 0x2e [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
subLeft_pad dummy8 0x2e [6-7] This field is padding.
subLeft_pad1 dummy8 0x2f This field is padding.
subLeft_Scale f32 0x30 SFX scale value
subRight_SFXID s32 0x34 This field takes an Particle ID.
subRight_SlotNO s16 0x38 -1: Do not set loop SFX when there is no management or no management slot
subRight_useRPCType u8 0x3a [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
subRight_IsHorizontal u8 0x3a [1] 0: subRighttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
subRight_IsFollowDmyPoly u8 0x3a [2] This field is a boolean.
subRight_IsEraseActionEnd u8 0x3a [3] This field is a boolean.
subRight_camouFlageShow u8 0x3a [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
subRight_DoPlaySFXForTankLeg u8 0x3a [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
subRight_pad dummy8 0x3a [6-7] This field is padding.
subRight_pad1 dummy8 0x3b This field is padding.
subRight_Scale f32 0x3c SFX scale value
qbFront_SFXID s32 0x40 This field takes an Particle ID.
qbFront_SlotNO s16 0x44 -1: Do not set loop SFX when there is no management or no management slot
qbFront_useRPCType u8 0x46 [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
qbFront_IsHorizontal u8 0x46 [1] 0: qbFronttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
qbFront_IsFollowDmyPoly u8 0x46 [2] This field is a boolean.
qbFront_IsEraseActionEnd u8 0x46 [3] This field is a boolean.
qbFront_camouFlageShow u8 0x46 [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
qbFront_DoPlaySFXForTankLeg u8 0x46 [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
qbFront_pad dummy8 0x46 [6-7] This field is padding.
qbFront_pad1 dummy8 0x47 This field is padding.
qbFront_Scale f32 0x48 SFX scale value
qbBack_SFXID s32 0x4c This field takes an Particle ID.
qbBack_SlotNO s16 0x50 -1: Do not set loop SFX when there is no management or no management slot
qbBack_useRPCType u8 0x52 [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
qbBack_IsHorizontal u8 0x52 [1] 0: qbBacktain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
qbBack_IsFollowDmyPoly u8 0x52 [2] This field is a boolean.
qbBack_IsEraseActionEnd u8 0x52 [3] This field is a boolean.
qbBack_camouFlageShow u8 0x52 [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
qbBack_DoPlaySFXForTankLeg u8 0x52 [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
qbBack_pad dummy8 0x52 [6-7] This field is padding.
qbBack_pad1 dummy8 0x53 This field is padding.
qbBack_Scale f32 0x54 SFX scale value
qbLeft_SFXID s32 0x58 This field takes an Particle ID.
qbLeft_SlotNO s16 0x5c -1: Do not set loop SFX when there is no management or no management slot
qbLeft_useRPCType u8 0x5e [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
qbLeft_IsHorizontal u8 0x5e [1] 0: qbLefttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
qbLeft_IsFollowDmyPoly u8 0x5e [2] This field is a boolean.
qbLeft_IsEraseActionEnd u8 0x5e [3] This field is a boolean.
qbLeft_camouFlageShow u8 0x5e [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
qbLeft_DoPlaySFXForTankLeg u8 0x5e [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
qbLeft_pad dummy8 0x5e [6-7] This field is padding.
qbLeft_pad1 dummy8 0x5f This field is padding.
qbLeft_Scale f32 0x60 SFX scale value
qbRight_SFXID s32 0x64 This field takes an Particle ID.
qbRight_SlotNO s16 0x68 -1: Do not set loop SFX when there is no management or no management slot
qbRight_useRPCType u8 0x6a [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
qbRight_IsHorizontal u8 0x6a [1] 0: qbRighttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
qbRight_IsFollowDmyPoly u8 0x6a [2] This field is a boolean.
qbRight_IsEraseActionEnd u8 0x6a [3] This field is a boolean.
qbRight_camouFlageShow u8 0x6a [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
qbRight_DoPlaySFXForTankLeg u8 0x6a [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
qbRight_pad dummy8 0x6a [6-7] This field is padding.
qbRight_pad1 dummy8 0x6b This field is padding.
qbRight_Scale f32 0x6c SFX scale value
lift_SFXID s32 0x70 This field takes an Particle ID.
lift_SlotNO s16 0x74 -1: Do not set loop SFX when there is no management or no management slot
lift_useRPCType u8 0x76 [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
lift_IsHorizontal u8 0x76 [1] 0: lifttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
lift_IsFollowDmyPoly u8 0x76 [2] This field is a boolean.
lift_IsEraseActionEnd u8 0x76 [3] This field is a boolean.
lift_camouFlageShow u8 0x76 [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
lift_DoPlaySFXForTankLeg u8 0x76 [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
lift_pad dummy8 0x76 [6-7] This field is padding.
lift_pad1 dummy8 0x77 This field is padding.
lift_Scale f32 0x78 SFX scale value
tankFront_SFXID s32 0x7c This field takes an Particle ID.
tankFront_SlotNO s16 0x80 -1: Do not set loop SFX when there is no management or no management slot
tankFront_useRPCType u8 0x82 [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
tankFront_IsHorizontal u8 0x82 [1] 0: tankFronttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
tankFront_IsFollowDmyPoly u8 0x82 [2] This field is a boolean.
tankFront_IsEraseActionEnd u8 0x82 [3] This field is a boolean.
tankFront_camouFlageShow u8 0x82 [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
tankFront_DoPlaySFXForTankLeg u8 0x82 [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
tankFront_pad dummy8 0x82 [6-7] This field is padding.
tankFront_pad1 dummy8 0x83 This field is padding.
tankFront_Scale f32 0x84 SFX scale value
tankBack_SFXID s32 0x88 This field takes an Particle ID.
tankBack_SlotNO s16 0x8c -1: Do not set loop SFX when there is no management or no management slot
tankBack_useRPCType u8 0x8e [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
tankBack_IsHorizontal u8 0x8e [1] 0: tankBacktain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
tankBack_IsFollowDmyPoly u8 0x8e [2] This field is a boolean.
tankBack_IsEraseActionEnd u8 0x8e [3] This field is a boolean.
tankBack_camouFlageShow u8 0x8e [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
tankBack_DoPlaySFXForTankLeg u8 0x8e [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
tankBack_pad dummy8 0x8e [6-7] This field is padding.
tankBack_pad1 dummy8 0x8f This field is padding.
tankBack_Scale f32 0x90 SFX scale value
tankDriftLeft_SFXID s32 0x94 This field takes an Particle ID.
tankDriftLeft_SlotNO s16 0x98 -1: Do not set loop SFX when there is no management or no management slot
tankDriftLeft_useRPCType u8 0x9a [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
tankDriftLeft_IsHorizontal u8 0x9a [1] 0: tankDriftLefttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
tankDriftLeft_IsFollowDmyPoly u8 0x9a [2] This field is a boolean.
tankDriftLeft_IsEraseActionEnd u8 0x9a [3] This field is a boolean.
tankDriftLeft_camouFlageShow u8 0x9a [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
tankDriftLeft_DoPlaySFXForTankLeg u8 0x9a [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
tankDriftLeft_pad dummy8 0x9a [6-7] This field is padding.
tankDriftLeft_pad1 dummy8 0x9b This field is padding.
tankDriftLeft_Scale f32 0x9c SFX scale value
tankDriftRight_SFXID s32 0xa0 This field takes an Particle ID.
tankDriftRight_SlotNO s16 0xa4 -1: Do not set loop SFX when there is no management or no management slot
tankDriftRight_useRPCType u8 0xa6 [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
tankDriftRight_IsHorizontal u8 0xa6 [1] 0: tankDriftRighttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
tankDriftRight_IsFollowDmyPoly u8 0xa6 [2] This field is a boolean.
tankDriftRight_IsEraseActionEnd u8 0xa6 [3] This field is a boolean.
tankDriftRight_camouFlageShow u8 0xa6 [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
tankDriftRight_DoPlaySFXForTankLeg u8 0xa6 [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
tankDriftRight_pad dummy8 0xa6 [6-7] This field is padding.
tankDriftRight_pad1 dummy8 0xa7 This field is padding.
tankDriftRight_Scale f32 0xa8 SFX scale value
quickTurnLeft_SFXID s32 0xac This field takes an Particle ID.
quickTurnLeft_SlotNO s16 0xb0 -1: Do not set loop SFX when there is no management or no management slot
quickTurnLeft_useRPCType u8 0xb2 [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
quickTurnLeft_IsHorizontal u8 0xb2 [1] 0: quickTurnLefttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
quickTurnLeft_IsFollowDmyPoly u8 0xb2 [2] This field is a boolean.
quickTurnLeft_IsEraseActionEnd u8 0xb2 [3] This field is a boolean.
quickTurnLeft_camouFlageShow u8 0xb2 [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
quickTurnLeft_DoPlaySFXForTankLeg u8 0xb2 [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
quickTurnLeft_pad dummy8 0xb2 [6-7] This field is padding.
quickTurnLeft_pad1 dummy8 0xb3 This field is padding.
quickTurnLeft_Scale f32 0xb4 SFX scale value
quickTurnRight_SFXID s32 0xb8 This field takes an Particle ID.
quickTurnRight_SlotNO s16 0xbc -1: Do not set loop SFX when there is no management or no management slot
quickTurnRight_useRPCType u8 0xbe [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
quickTurnRight_IsHorizontal u8 0xbe [1] 0: quickTurnRighttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
quickTurnRight_IsFollowDmyPoly u8 0xbe [2] This field is a boolean.
quickTurnRight_IsEraseActionEnd u8 0xbe [3] This field is a boolean.
quickTurnRight_camouFlageShow u8 0xbe [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
quickTurnRight_DoPlaySFXForTankLeg u8 0xbe [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
quickTurnRight_pad dummy8 0xbe [6-7] This field is padding.
quickTurnRight_pad1 dummy8 0xbf This field is padding.
quickTurnRight_Scale f32 0xc0 SFX scale value
assaultBoost_SFXID s32 0xc4 This field takes an Particle ID.
assaultBoost_SlotNO s16 0xc8 -1: Do not set loop SFX when there is no management or no management slot
assaultBoost_useRPCType u8 0xca [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
assaultBoost_IsHorizontal u8 0xca [1] 0: assaultBoosttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
assaultBoost_IsFollowDmyPoly u8 0xca [2] This field is a boolean.
assaultBoost_IsEraseActionEnd u8 0xca [3] This field is a boolean.
assaultBoost_camouFlageShow u8 0xca [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
assaultBoost_DoPlaySFXForTankLeg u8 0xca [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
assaultBoost_pad dummy8 0xca [6-7] This field is padding.
assaultBoost_pad1 dummy8 0xcb This field is padding.
assaultBoost_Scale f32 0xcc SFX scale value
hoveringStart_SFXID s32 0xd0 This field takes an Particle ID.
hoveringStart_SlotNO s16 0xd4 -1: Do not set loop SFX when there is no management or no management slot
hoveringStart_useRPCType u8 0xd6 [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
hoveringStart_IsHorizontal u8 0xd6 [1] 0: hoveringStarttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
hoveringStart_IsFollowDmyPoly u8 0xd6 [2] This field is a boolean.
hoveringStart_IsEraseActionEnd u8 0xd6 [3] This field is a boolean.
hoveringStart_camouFlageShow u8 0xd6 [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
hoveringStart_DoPlaySFXForTankLeg u8 0xd6 [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
hoveringStart_pad dummy8 0xd6 [6-7] This field is padding.
hoveringStart_pad1 dummy8 0xd7 This field is padding.
hoveringStart_Scale f32 0xd8 SFX scale value
hoveringStay_SFXID s32 0xdc This field takes an Particle ID.
hoveringStay_SlotNO s16 0xe0 -1: Do not set loop SFX when there is no management or no management slot
hoveringStay_useRPCType u8 0xe2 [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
hoveringStay_IsHorizontal u8 0xe2 [1] 0: hoveringStaytain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
hoveringStay_IsFollowDmyPoly u8 0xe2 [2] This field is a boolean.
hoveringStay_IsEraseActionEnd u8 0xe2 [3] This field is a boolean.
hoveringStay_camouFlageShow u8 0xe2 [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
hoveringStay_DoPlaySFXForTankLeg u8 0xe2 [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
hoveringStay_pad dummy8 0xe2 [6-7] This field is padding.
hoveringStay_pad1 dummy8 0xe3 This field is padding.
hoveringStay_Scale f32 0xe4 SFX scale value
hoveringFront_SFXID s32 0xe8 This field takes an Particle ID.
hoveringFront_SlotNO s16 0xec -1: Do not set loop SFX when there is no management or no management slot
hoveringFront_useRPCType u8 0xee [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
hoveringFront_IsHorizontal u8 0xee [1] 0: hoveringFronttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
hoveringFront_IsFollowDmyPoly u8 0xee [2] This field is a boolean.
hoveringFront_IsEraseActionEnd u8 0xee [3] This field is a boolean.
hoveringFront_camouFlageShow u8 0xee [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
hoveringFront_DoPlaySFXForTankLeg u8 0xee [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
hoveringFront_pad dummy8 0xee [6-7] This field is padding.
hoveringFront_pad1 dummy8 0xef This field is padding.
hoveringFront_Scale f32 0xf0 SFX scale value
hoveringBack_SFXID s32 0xf4 This field takes an Particle ID.
hoveringBack_SlotNO s16 0xf8 -1: Do not set loop SFX when there is no management or no management slot
hoveringBack_useRPCType u8 0xfa [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
hoveringBack_IsHorizontal u8 0xfa [1] 0: hoveringBacktain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
hoveringBack_IsFollowDmyPoly u8 0xfa [2] This field is a boolean.
hoveringBack_IsEraseActionEnd u8 0xfa [3] This field is a boolean.
hoveringBack_camouFlageShow u8 0xfa [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
hoveringBack_DoPlaySFXForTankLeg u8 0xfa [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
hoveringBack_pad dummy8 0xfa [6-7] This field is padding.
hoveringBack_pad1 dummy8 0xfb This field is padding.
hoveringBack_Scale f32 0xfc SFX scale value
hoveringLeft_SFXID s32 0x100 This field takes an Particle ID.
hoveringLeft_SlotNO s16 0x104 -1: Do not set loop SFX when there is no management or no management slot
hoveringLeft_useRPCType u8 0x106 [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
hoveringLeft_IsHorizontal u8 0x106 [1] 0: hoveringLefttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
hoveringLeft_IsFollowDmyPoly u8 0x106 [2] This field is a boolean.
hoveringLeft_IsEraseActionEnd u8 0x106 [3] This field is a boolean.
hoveringLeft_camouFlageShow u8 0x106 [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
hoveringLeft_DoPlaySFXForTankLeg u8 0x106 [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
hoveringLeft_pad dummy8 0x106 [6-7] This field is padding.
hoveringLeft_pad1 dummy8 0x107 This field is padding.
hoveringLeft_Scale f32 0x108 SFX scale value
hoveringRight_SFXID s32 0x10c This field takes an Particle ID.
hoveringRight_SlotNO s16 0x110 -1: Do not set loop SFX when there is no management or no management slot
hoveringRight_useRPCType u8 0x112 [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
hoveringRight_IsHorizontal u8 0x112 [1] 0: hoveringRighttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
hoveringRight_IsFollowDmyPoly u8 0x112 [2] This field is a boolean.
hoveringRight_IsEraseActionEnd u8 0x112 [3] This field is a boolean.
hoveringRight_camouFlageShow u8 0x112 [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
hoveringRight_DoPlaySFXForTankLeg u8 0x112 [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
hoveringRight_pad dummy8 0x112 [6-7] This field is padding.
hoveringRight_pad1 dummy8 0x113 This field is padding.
hoveringRight_Scale f32 0x114 SFX scale value
turnLeft_SFXID s32 0x118 This field takes an Particle ID.
turnLeft_SlotNO s16 0x11c -1: Do not set loop SFX when there is no management or no management slot
turnLeft_useRPCType u8 0x11e [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
turnLeft_IsHorizontal u8 0x11e [1] 0: turnLefttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
turnLeft_IsFollowDmyPoly u8 0x11e [2] This field is a boolean.
turnLeft_IsEraseActionEnd u8 0x11e [3] This field is a boolean.
turnLeft_camouFlageShow u8 0x11e [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
turnLeft_DoPlaySFXForTankLeg u8 0x11e [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
turnLeft_pad dummy8 0x11e [6-7] This field is padding.
turnLeft_pad1 dummy8 0x11f This field is padding.
turnLeft_Scale f32 0x120 SFX scale value
turnRight_SFXID s32 0x124 This field takes an Particle ID.
turnRight_SlotNO s16 0x128 -1: Do not set loop SFX when there is no management or no management slot
turnRight_useRPCType u8 0x12a [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
turnRight_IsHorizontal u8 0x12a [1] 0: turnRighttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
turnRight_IsFollowDmyPoly u8 0x12a [2] This field is a boolean.
turnRight_IsEraseActionEnd u8 0x12a [3] This field is a boolean.
turnRight_camouFlageShow u8 0x12a [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
turnRight_DoPlaySFXForTankLeg u8 0x12a [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
turnRight_pad dummy8 0x12a [6-7] This field is padding.
turnRight_pad1 dummy8 0x12b This field is padding.
turnRight_Scale f32 0x12c SFX scale value
mainStart_SFXID s32 0x130 This field takes an Particle ID.
mainStart_SlotNO s16 0x134 -1: Do not set loop SFX when there is no management or no management slot
mainStart_useRPCType u8 0x136 [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
mainStart_IsHorizontal u8 0x136 [1] 0: mainStarttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
mainStart_IsFollowDmyPoly u8 0x136 [2] This field is a boolean.
mainStart_IsEraseActionEnd u8 0x136 [3] This field is a boolean.
mainStart_camouFlageShow u8 0x136 [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
mainStart_DoPlaySFXForTankLeg u8 0x136 [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
mainStart_pad dummy8 0x136 [6-7] This field is padding.
mainStart_pad1 dummy8 0x137 This field is padding.
mainStart_Scale f32 0x138 SFX scale value
assaultBoostFinish_SFXID s32 0x13c This field takes an Particle ID.
assaultBoostFinish_SlotNO s16 0x140 -1: Do not set loop SFX when there is no management or no management slot
assaultBoostFinish_useRPCType u8 0x142 [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
assaultBoostFinish_IsHorizontal u8 0x142 [1] 0: assaultBoostFinishtain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
assaultBoostFinish_IsFollowDmyPoly u8 0x142 [2] This field is a boolean.
assaultBoostFinish_IsEraseActionEnd u8 0x142 [3] This field is a boolean.
assaultBoostFinish_camouFlageShow u8 0x142 [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
assaultBoostFinish_DoPlaySFXForTankLeg u8 0x142 [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
assaultBoostFinish_pad dummy8 0x142 [6-7] This field is padding.
assaultBoostFinish_pad1 dummy8 0x143 This field is padding.
assaultBoostFinish_Scale f32 0x144 SFX scale value
falling_SFXID s32 0x148 This field takes an Particle ID.
falling_SlotNO s16 0x14c -1: Do not set loop SFX when there is no management or no management slot
falling_useRPCType u8 0x14e [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
falling_IsHorizontal u8 0x14e [1] 0: fallingtain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
falling_IsFollowDmyPoly u8 0x14e [2] This field is a boolean.
falling_IsEraseActionEnd u8 0x14e [3] This field is a boolean.
falling_camouFlageShow u8 0x14e [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
falling_DoPlaySFXForTankLeg u8 0x14e [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
falling_pad dummy8 0x14e [6-7] This field is padding.
falling_pad1 dummy8 0x14f This field is padding.
falling_Scale f32 0x150 SFX scale value
boostExhaustFront_SFXID s32 0x154 This field takes an Particle ID.
boostExhaustFront_SlotNO s16 0x158 -1: Do not set loop SFX when there is no management or no management slot
boostExhaustFront_useRPCType u8 0x15a [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
boostExhaustFront_IsHorizontal u8 0x15a [1] 0: boostExhaustFronttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
boostExhaustFront_IsFollowDmyPoly u8 0x15a [2] This field is a boolean.
boostExhaustFront_IsEraseActionEnd u8 0x15a [3] This field is a boolean.
boostExhaustFront_camouFlageShow u8 0x15a [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
boostExhaustFront_DoPlaySFXForTankLeg u8 0x15a [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
boostExhaustFront_pad dummy8 0x15a [6-7] This field is padding.
boostExhaustFront_pad1 dummy8 0x15b This field is padding.
boostExhaustFront_Scale f32 0x15c SFX scale value
boostExhaustBack_SFXID s32 0x160 This field takes an Particle ID.
boostExhaustBack_SlotNO s16 0x164 -1: Do not set loop SFX when there is no management or no management slot
boostExhaustBack_useRPCType u8 0x166 [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
boostExhaustBack_IsHorizontal u8 0x166 [1] 0: boostExhaustBacktain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
boostExhaustBack_IsFollowDmyPoly u8 0x166 [2] This field is a boolean.
boostExhaustBack_IsEraseActionEnd u8 0x166 [3] This field is a boolean.
boostExhaustBack_camouFlageShow u8 0x166 [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
boostExhaustBack_DoPlaySFXForTankLeg u8 0x166 [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
boostExhaustBack_pad dummy8 0x166 [6-7] This field is padding.
boostExhaustBack_pad1 dummy8 0x167 This field is padding.
boostExhaustBack_Scale f32 0x168 SFX scale value
boostExhaustLeft_SFXID s32 0x16c This field takes an Particle ID.
boostExhaustLeft_SlotNO s16 0x170 -1: Do not set loop SFX when there is no management or no management slot
boostExhaustLeft_useRPCType u8 0x172 [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
boostExhaustLeft_IsHorizontal u8 0x172 [1] 0: boostExhaustLefttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
boostExhaustLeft_IsFollowDmyPoly u8 0x172 [2] This field is a boolean.
boostExhaustLeft_IsEraseActionEnd u8 0x172 [3] This field is a boolean.
boostExhaustLeft_camouFlageShow u8 0x172 [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
boostExhaustLeft_DoPlaySFXForTankLeg u8 0x172 [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
boostExhaustLeft_pad dummy8 0x172 [6-7] This field is padding.
boostExhaustLeft_pad1 dummy8 0x173 This field is padding.
boostExhaustLeft_Scale f32 0x174 SFX scale value
boostExhaustRight_SFXID s32 0x178 This field takes an Particle ID.
boostExhaustRight_SlotNO s16 0x17c -1: Do not set loop SFX when there is no management or no management slot
boostExhaustRight_useRPCType u8 0x17e [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
boostExhaustRight_IsHorizontal u8 0x17e [1] 0: boostExhaustRighttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
boostExhaustRight_IsFollowDmyPoly u8 0x17e [2] This field is a boolean.
boostExhaustRight_IsEraseActionEnd u8 0x17e [3] This field is a boolean.
boostExhaustRight_camouFlageShow u8 0x17e [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
boostExhaustRight_DoPlaySFXForTankLeg u8 0x17e [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
boostExhaustRight_pad dummy8 0x17e [6-7] This field is padding.
boostExhaustRight_pad1 dummy8 0x17f This field is padding.
boostExhaustRight_Scale f32 0x180 SFX scale value
boostExhaustFalling_SFXID s32 0x184 This field takes an Particle ID.
boostExhaustFalling_SlotNO s16 0x188 -1: Do not set loop SFX when there is no management or no management slot
boostExhaustFalling_useRPCType u8 0x18a [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
boostExhaustFalling_IsHorizontal u8 0x18a [1] 0: boostExhaustFallingtain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
boostExhaustFalling_IsFollowDmyPoly u8 0x18a [2] This field is a boolean.
boostExhaustFalling_IsEraseActionEnd u8 0x18a [3] This field is a boolean.
boostExhaustFalling_camouFlageShow u8 0x18a [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
boostExhaustFalling_DoPlaySFXForTankLeg u8 0x18a [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
boostExhaustFalling_pad dummy8 0x18a [6-7] This field is padding.
boostExhaustFalling_pad1 dummy8 0x18b This field is padding.
boostExhaustFalling_Scale f32 0x18c SFX scale value
brakeFront_SFXID s32 0x190 This field takes an Particle ID.
brakeFront_SlotNO s16 0x194 -1: Do not set loop SFX when there is no management or no management slot
brakeFront_useRPCType u8 0x196 [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
brakeFront_IsHorizontal u8 0x196 [1] 0: brakeFronttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
brakeFront_IsFollowDmyPoly u8 0x196 [2] This field is a boolean.
brakeFront_IsEraseActionEnd u8 0x196 [3] This field is a boolean.
brakeFront_camouFlageShow u8 0x196 [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
brakeFront_DoPlaySFXForTankLeg u8 0x196 [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
brakeFront_pad dummy8 0x196 [6-7] This field is padding.
brakeFront_pad1 dummy8 0x197 This field is padding.
brakeFront_Scale f32 0x198 SFX scale value
brakeBack_SFXID s32 0x19c This field takes an Particle ID.
brakeBack_SlotNO s16 0x1a0 -1: Do not set loop SFX when there is no management or no management slot
brakeBack_useRPCType u8 0x1a2 [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
brakeBack_IsHorizontal u8 0x1a2 [1] 0: brakeBacktain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
brakeBack_IsFollowDmyPoly u8 0x1a2 [2] This field is a boolean.
brakeBack_IsEraseActionEnd u8 0x1a2 [3] This field is a boolean.
brakeBack_camouFlageShow u8 0x1a2 [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
brakeBack_DoPlaySFXForTankLeg u8 0x1a2 [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
brakeBack_pad dummy8 0x1a2 [6-7] This field is padding.
brakeBack_pad1 dummy8 0x1a3 This field is padding.
brakeBack_Scale f32 0x1a4 SFX scale value
brakeLeft_SFXID s32 0x1a8 This field takes an Particle ID.
brakeLeft_SlotNO s16 0x1ac -1: Do not set loop SFX when there is no management or no management slot
brakeLeft_useRPCType u8 0x1ae [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
brakeLeft_IsHorizontal u8 0x1ae [1] 0: brakeLefttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
brakeLeft_IsFollowDmyPoly u8 0x1ae [2] This field is a boolean.
brakeLeft_IsEraseActionEnd u8 0x1ae [3] This field is a boolean.
brakeLeft_camouFlageShow u8 0x1ae [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
brakeLeft_DoPlaySFXForTankLeg u8 0x1ae [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
brakeLeft_pad dummy8 0x1ae [6-7] This field is padding.
brakeLeft_pad1 dummy8 0x1af This field is padding.
brakeLeft_Scale f32 0x1b0 SFX scale value
brakeRight_SFXID s32 0x1b4 This field takes an Particle ID.
brakeRight_SlotNO s16 0x1b8 -1: Do not set loop SFX when there is no management or no management slot
brakeRight_useRPCType u8 0x1ba [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
brakeRight_IsHorizontal u8 0x1ba [1] 0: brakeRighttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
brakeRight_IsFollowDmyPoly u8 0x1ba [2] This field is a boolean.
brakeRight_IsEraseActionEnd u8 0x1ba [3] This field is a boolean.
brakeRight_camouFlageShow u8 0x1ba [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
brakeRight_DoPlaySFXForTankLeg u8 0x1ba [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
brakeRight_pad dummy8 0x1ba [6-7] This field is padding.
brakeRight_pad1 dummy8 0x1bb This field is padding.
brakeRight_Scale f32 0x1bc SFX scale value
brakeFalling_SFXID s32 0x1c0 This field takes an Particle ID.
brakeFalling_SlotNO s16 0x1c4 -1: Do not set loop SFX when there is no management or no management slot
brakeFalling_useRPCType u8 0x1c6 [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
brakeFalling_IsHorizontal u8 0x1c6 [1] 0: brakeFallingtain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
brakeFalling_IsFollowDmyPoly u8 0x1c6 [2] This field is a boolean.
brakeFalling_IsEraseActionEnd u8 0x1c6 [3] This field is a boolean.
brakeFalling_camouFlageShow u8 0x1c6 [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
brakeFalling_DoPlaySFXForTankLeg u8 0x1c6 [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
brakeFalling_pad dummy8 0x1c6 [6-7] This field is padding.
brakeFalling_pad1 dummy8 0x1c7 This field is padding.
brakeFalling_Scale f32 0x1c8 SFX scale value
assaultBoostLoop_SFXID s32 0x1cc This field takes an Particle ID.
assaultBoostLoop_SlotNO s16 0x1d0 -1: Do not set loop SFX when there is no management or no management slot
assaultBoostLoop_useRPCType u8 0x1d2 [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
assaultBoostLoop_IsHorizontal u8 0x1d2 [1] 0: assaultBoostLooptain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
assaultBoostLoop_IsFollowDmyPoly u8 0x1d2 [2] This field is a boolean.
assaultBoostLoop_IsEraseActionEnd u8 0x1d2 [3] This field is a boolean.
assaultBoostLoop_camouFlageShow u8 0x1d2 [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
assaultBoostLoop_DoPlaySFXForTankLeg u8 0x1d2 [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
assaultBoostLoop_pad dummy8 0x1d2 [6-7] This field is padding.
assaultBoostLoop_pad1 dummy8 0x1d3 This field is padding.
assaultBoostLoop_Scale f32 0x1d4 SFX scale value
hover2LegsWalkFront_SFXID s32 0x1d8 This field takes an Particle ID.
hover2LegsWalkFront_SlotNO s16 0x1dc -1: Do not set loop SFX when there is no management or no management slot
hover2LegsWalkFront_useRPCType u8 0x1de [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
hover2LegsWalkFront_IsHorizontal u8 0x1de [1] 0: hover2LegsWalkFronttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
hover2LegsWalkFront_IsFollowDmyPoly u8 0x1de [2] This field is a boolean.
hover2LegsWalkFront_IsEraseActionEnd u8 0x1de [3] This field is a boolean.
hover2LegsWalkFront_camouFlageShow u8 0x1de [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
hover2LegsWalkFront_DoPlaySFXForTankLeg u8 0x1de [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
hover2LegsWalkFront_pad dummy8 0x1de [6-7] This field is padding.
hover2LegsWalkFront_pad1 dummy8 0x1df This field is padding.
hover2LegsWalkFront_Scale f32 0x1e0 SFX scale value
hover2LegsWalkBack_SFXID s32 0x1e4 This field takes an Particle ID.
hover2LegsWalkBack_SlotNO s16 0x1e8 -1: Do not set loop SFX when there is no management or no management slot
hover2LegsWalkBack_useRPCType u8 0x1ea [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
hover2LegsWalkBack_IsHorizontal u8 0x1ea [1] 0: hover2LegsWalkBacktain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
hover2LegsWalkBack_IsFollowDmyPoly u8 0x1ea [2] This field is a boolean.
hover2LegsWalkBack_IsEraseActionEnd u8 0x1ea [3] This field is a boolean.
hover2LegsWalkBack_camouFlageShow u8 0x1ea [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
hover2LegsWalkBack_DoPlaySFXForTankLeg u8 0x1ea [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
hover2LegsWalkBack_pad dummy8 0x1ea [6-7] This field is padding.
hover2LegsWalkBack_pad1 dummy8 0x1eb This field is padding.
hover2LegsWalkBack_Scale f32 0x1ec SFX scale value
hover2LegsWalkLeft_SFXID s32 0x1f0 This field takes an Particle ID.
hover2LegsWalkLeft_SlotNO s16 0x1f4 -1: Do not set loop SFX when there is no management or no management slot
hover2LegsWalkLeft_useRPCType u8 0x1f6 [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
hover2LegsWalkLeft_IsHorizontal u8 0x1f6 [1] 0: hover2LegsWalkLefttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
hover2LegsWalkLeft_IsFollowDmyPoly u8 0x1f6 [2] This field is a boolean.
hover2LegsWalkLeft_IsEraseActionEnd u8 0x1f6 [3] This field is a boolean.
hover2LegsWalkLeft_camouFlageShow u8 0x1f6 [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
hover2LegsWalkLeft_DoPlaySFXForTankLeg u8 0x1f6 [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
hover2LegsWalkLeft_pad dummy8 0x1f6 [6-7] This field is padding.
hover2LegsWalkLeft_pad1 dummy8 0x1f7 This field is padding.
hover2LegsWalkLeft_Scale f32 0x1f8 SFX scale value
hover2LegsWalkRight_SFXID s32 0x1fc This field takes an Particle ID.
hover2LegsWalkRight_SlotNO s16 0x200 -1: Do not set loop SFX when there is no management or no management slot
hover2LegsWalkRight_useRPCType u8 0x202 [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
hover2LegsWalkRight_IsHorizontal u8 0x202 [1] 0: hover2LegsWalkRighttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
hover2LegsWalkRight_IsFollowDmyPoly u8 0x202 [2] This field is a boolean.
hover2LegsWalkRight_IsEraseActionEnd u8 0x202 [3] This field is a boolean.
hover2LegsWalkRight_camouFlageShow u8 0x202 [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
hover2LegsWalkRight_DoPlaySFXForTankLeg u8 0x202 [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
hover2LegsWalkRight_pad dummy8 0x202 [6-7] This field is padding.
hover2LegsWalkRight_pad1 dummy8 0x203 This field is padding.
hover2LegsWalkRight_Scale f32 0x204 SFX scale value
hover2LegsWalkLeftTurn_SFXID s32 0x208 This field takes an Particle ID.
hover2LegsWalkLeftTurn_SlotNO s16 0x20c -1: Do not set loop SFX when there is no management or no management slot
hover2LegsWalkLeftTurn_useRPCType u8 0x20e [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
hover2LegsWalkLeftTurn_IsHorizontal u8 0x20e [1] 0: hover2LegsWalkLeftTurntain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
hover2LegsWalkLeftTurn_IsFollowDmyPoly u8 0x20e [2] This field is a boolean.
hover2LegsWalkLeftTurn_IsEraseActionEnd u8 0x20e [3] This field is a boolean.
hover2LegsWalkLeftTurn_camouFlageShow u8 0x20e [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
hover2LegsWalkLeftTurn_DoPlaySFXForTankLeg u8 0x20e [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
hover2LegsWalkLeftTurn_pad dummy8 0x20e [6-7] This field is padding.
hover2LegsWalkLeftTurn_pad1 dummy8 0x20f This field is padding.
hover2LegsWalkLeftTurn_Scale f32 0x210 SFX scale value
hover2LegsWalkRightTurn_SFXID s32 0x214 This field takes an Particle ID.
hover2LegsWalkRightTurn_SlotNO s16 0x218 -1: Do not set loop SFX when there is no management or no management slot
hover2LegsWalkRightTurn_useRPCType u8 0x21a [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
hover2LegsWalkRightTurn_IsHorizontal u8 0x21a [1] 0: hover2LegsWalkRightTurntain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
hover2LegsWalkRightTurn_IsFollowDmyPoly u8 0x21a [2] This field is a boolean.
hover2LegsWalkRightTurn_IsEraseActionEnd u8 0x21a [3] This field is a boolean.
hover2LegsWalkRightTurn_camouFlageShow u8 0x21a [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
hover2LegsWalkRightTurn_DoPlaySFXForTankLeg u8 0x21a [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
hover2LegsWalkRightTurn_pad dummy8 0x21a [6-7] This field is padding.
hover2LegsWalkRightTurn_pad1 dummy8 0x21b This field is padding.
hover2LegsWalkRightTurn_Scale f32 0x21c SFX scale value
hover2LegsRunFront_SFXID s32 0x220 This field takes an Particle ID.
hover2LegsRunFront_SlotNO s16 0x224 -1: Do not set loop SFX when there is no management or no management slot
hover2LegsRunFront_useRPCType u8 0x226 [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
hover2LegsRunFront_IsHorizontal u8 0x226 [1] 0: hover2LegsRunFronttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
hover2LegsRunFront_IsFollowDmyPoly u8 0x226 [2] This field is a boolean.
hover2LegsRunFront_IsEraseActionEnd u8 0x226 [3] This field is a boolean.
hover2LegsRunFront_camouFlageShow u8 0x226 [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
hover2LegsRunFront_DoPlaySFXForTankLeg u8 0x226 [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
hover2LegsRunFront_pad dummy8 0x226 [6-7] This field is padding.
hover2LegsRunFront_pad1 dummy8 0x227 This field is padding.
hover2LegsRunFront_Scale f32 0x228 SFX scale value
hover2LegsRunBack_SFXID s32 0x22c This field takes an Particle ID.
hover2LegsRunBack_SlotNO s16 0x230 -1: Do not set loop SFX when there is no management or no management slot
hover2LegsRunBack_useRPCType u8 0x232 [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
hover2LegsRunBack_IsHorizontal u8 0x232 [1] 0: hover2LegsRunBacktain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
hover2LegsRunBack_IsFollowDmyPoly u8 0x232 [2] This field is a boolean.
hover2LegsRunBack_IsEraseActionEnd u8 0x232 [3] This field is a boolean.
hover2LegsRunBack_camouFlageShow u8 0x232 [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
hover2LegsRunBack_DoPlaySFXForTankLeg u8 0x232 [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
hover2LegsRunBack_pad dummy8 0x232 [6-7] This field is padding.
hover2LegsRunBack_pad1 dummy8 0x233 This field is padding.
hover2LegsRunBack_Scale f32 0x234 SFX scale value
hover2LegsRunLeft_SFXID s32 0x238 This field takes an Particle ID.
hover2LegsRunLeft_SlotNO s16 0x23c -1: Do not set loop SFX when there is no management or no management slot
hover2LegsRunLeft_useRPCType u8 0x23e [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
hover2LegsRunLeft_IsHorizontal u8 0x23e [1] 0: hover2LegsRunLefttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
hover2LegsRunLeft_IsFollowDmyPoly u8 0x23e [2] This field is a boolean.
hover2LegsRunLeft_IsEraseActionEnd u8 0x23e [3] This field is a boolean.
hover2LegsRunLeft_camouFlageShow u8 0x23e [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
hover2LegsRunLeft_DoPlaySFXForTankLeg u8 0x23e [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
hover2LegsRunLeft_pad dummy8 0x23e [6-7] This field is padding.
hover2LegsRunLeft_pad1 dummy8 0x23f This field is padding.
hover2LegsRunLeft_Scale f32 0x240 SFX scale value
hover2LegsRunRight_SFXID s32 0x244 This field takes an Particle ID.
hover2LegsRunRight_SlotNO s16 0x248 -1: Do not set loop SFX when there is no management or no management slot
hover2LegsRunRight_useRPCType u8 0x24a [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
hover2LegsRunRight_IsHorizontal u8 0x24a [1] 0: hover2LegsRunRighttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
hover2LegsRunRight_IsFollowDmyPoly u8 0x24a [2] This field is a boolean.
hover2LegsRunRight_IsEraseActionEnd u8 0x24a [3] This field is a boolean.
hover2LegsRunRight_camouFlageShow u8 0x24a [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
hover2LegsRunRight_DoPlaySFXForTankLeg u8 0x24a [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
hover2LegsRunRight_pad dummy8 0x24a [6-7] This field is padding.
hover2LegsRunRight_pad1 dummy8 0x24b This field is padding.
hover2LegsRunRight_Scale f32 0x24c SFX scale value
hover2LegsRunLeftTurn_SFXID s32 0x250 This field takes an Particle ID.
hover2LegsRunLeftTurn_SlotNO s16 0x254 -1: Do not set loop SFX when there is no management or no management slot
hover2LegsRunLeftTurn_useRPCType u8 0x256 [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
hover2LegsRunLeftTurn_IsHorizontal u8 0x256 [1] 0: hover2LegsRunLeftTurntain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
hover2LegsRunLeftTurn_IsFollowDmyPoly u8 0x256 [2] This field is a boolean.
hover2LegsRunLeftTurn_IsEraseActionEnd u8 0x256 [3] This field is a boolean.
hover2LegsRunLeftTurn_camouFlageShow u8 0x256 [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
hover2LegsRunLeftTurn_DoPlaySFXForTankLeg u8 0x256 [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
hover2LegsRunLeftTurn_pad dummy8 0x256 [6-7] This field is padding.
hover2LegsRunLeftTurn_pad1 dummy8 0x257 This field is padding.
hover2LegsRunLeftTurn_Scale f32 0x258 SFX scale value
hover2LegsRunRightTurn_SFXID s32 0x25c This field takes an Particle ID.
hover2LegsRunRightTurn_SlotNO s16 0x260 -1: Do not set loop SFX when there is no management or no management slot
hover2LegsRunRightTurn_useRPCType u8 0x262 [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
hover2LegsRunRightTurn_IsHorizontal u8 0x262 [1] 0: hover2LegsRunRightTurntain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
hover2LegsRunRightTurn_IsFollowDmyPoly u8 0x262 [2] This field is a boolean.
hover2LegsRunRightTurn_IsEraseActionEnd u8 0x262 [3] This field is a boolean.
hover2LegsRunRightTurn_camouFlageShow u8 0x262 [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
hover2LegsRunRightTurn_DoPlaySFXForTankLeg u8 0x262 [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
hover2LegsRunRightTurn_pad dummy8 0x262 [6-7] This field is padding.
hover2LegsRunRightTurn_pad1 dummy8 0x263 This field is padding.
hover2LegsRunRightTurn_Scale f32 0x264 SFX scale value
tankQbFront_SFXID s32 0x268 This field takes an Particle ID.
tankQbFront_SlotNO s16 0x26c -1: Do not set loop SFX when there is no management or no management slot
tankQbFront_useRPCType u8 0x26e [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
tankQbFront_IsHorizontal u8 0x26e [1] 0: tankQbFronttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
tankQbFront_IsFollowDmyPoly u8 0x26e [2] This field is a boolean.
tankQbFront_IsEraseActionEnd u8 0x26e [3] This field is a boolean.
tankQbFront_camouFlageShow u8 0x26e [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
tankQbFront_DoPlaySFXForTankLeg u8 0x26e [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
tankQbFront_pad dummy8 0x26e [6-7] This field is padding.
tankQbFront_pad1 dummy8 0x26f This field is padding.
tankQbFront_Scale f32 0x270 SFX scale value
tankQbBack_SFXID s32 0x274 This field takes an Particle ID.
tankQbBack_SlotNO s16 0x278 -1: Do not set loop SFX when there is no management or no management slot
tankQbBack_useRPCType u8 0x27a [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
tankQbBack_IsHorizontal u8 0x27a [1] 0: tankQbBacktain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
tankQbBack_IsFollowDmyPoly u8 0x27a [2] This field is a boolean.
tankQbBack_IsEraseActionEnd u8 0x27a [3] This field is a boolean.
tankQbBack_camouFlageShow u8 0x27a [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
tankQbBack_DoPlaySFXForTankLeg u8 0x27a [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
tankQbBack_pad dummy8 0x27a [6-7] This field is padding.
tankQbBack_pad1 dummy8 0x27b This field is padding.
tankQbBack_Scale f32 0x27c SFX scale value
tankQbLeft_SFXID s32 0x280 This field takes an Particle ID.
tankQbLeft_SlotNO s16 0x284 -1: Do not set loop SFX when there is no management or no management slot
tankQbLeft_useRPCType u8 0x286 [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
tankQbLeft_IsHorizontal u8 0x286 [1] 0: tankQbLefttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
tankQbLeft_IsFollowDmyPoly u8 0x286 [2] This field is a boolean.
tankQbLeft_IsEraseActionEnd u8 0x286 [3] This field is a boolean.
tankQbLeft_camouFlageShow u8 0x286 [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
tankQbLeft_DoPlaySFXForTankLeg u8 0x286 [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
tankQbLeft_pad dummy8 0x286 [6-7] This field is padding.
tankQbLeft_pad1 dummy8 0x287 This field is padding.
tankQbLeft_Scale f32 0x288 SFX scale value
tankQbRight_SFXID s32 0x28c This field takes an Particle ID.
tankQbRight_SlotNO s16 0x290 -1: Do not set loop SFX when there is no management or no management slot
tankQbRight_useRPCType u8 0x292 [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
tankQbRight_IsHorizontal u8 0x292 [1] 0: tankQbRighttain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
tankQbRight_IsFollowDmyPoly u8 0x292 [2] This field is a boolean.
tankQbRight_IsEraseActionEnd u8 0x292 [3] This field is a boolean.
tankQbRight_camouFlageShow u8 0x292 [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
tankQbRight_DoPlaySFXForTankLeg u8 0x292 [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
tankQbRight_pad dummy8 0x292 [6-7] This field is padding.
tankQbRight_pad1 dummy8 0x293 This field is padding.
tankQbRight_Scale f32 0x294 SFX scale value
hovertTankGround_SFXID s32 0x298 This field takes an Particle ID.
hovertTankGround_SlotNO s16 0x29c -1: Do not set loop SFX when there is no management or no management slot
hovertTankGround_useRPCType u8 0x29e [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
hovertTankGround_IsHorizontal u8 0x29e [1] 0: hovertTankGroundtain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
hovertTankGround_IsFollowDmyPoly u8 0x29e [2] This field is a boolean.
hovertTankGround_IsEraseActionEnd u8 0x29e [3] This field is a boolean.
hovertTankGround_camouFlageShow u8 0x29e [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
hovertTankGround_DoPlaySFXForTankLeg u8 0x29e [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
hovertTankGround_pad dummy8 0x29e [6-7] This field is padding.
hovertTankGround_pad1 dummy8 0x29f This field is padding.
hovertTankGround_Scale f32 0x2a0 SFX scale value
hovertTankGroundWater_SFXID s32 0x2a4 This field takes an Particle ID.
hovertTankGroundWater_SlotNO s16 0x2a8 -1: Do not set loop SFX when there is no management or no management slot
hovertTankGroundWater_useRPCType u8 0x2aa [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
hovertTankGroundWater_IsHorizontal u8 0x2aa [1] 0: hovertTankGroundWatertain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
hovertTankGroundWater_IsFollowDmyPoly u8 0x2aa [2] This field is a boolean.
hovertTankGroundWater_IsEraseActionEnd u8 0x2aa [3] This field is a boolean.
hovertTankGroundWater_camouFlageShow u8 0x2aa [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
hovertTankGroundWater_DoPlaySFXForTankLeg u8 0x2aa [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
hovertTankGroundWater_pad dummy8 0x2aa [6-7] This field is padding.
hovertTankGroundWater_pad1 dummy8 0x2ab This field is padding.
hovertTankGroundWater_Scale f32 0x2ac SFX scale value
hovertTankGroundWaterShallow_SFXID s32 0x2b0 This field takes an Particle ID.
hovertTankGroundWaterShallow_SlotNO s16 0x2b4 -1: Do not set loop SFX when there is no management or no management slot
hovertTankGroundWaterShallow_useRPCType u8 0x2b6 [0] Used when you want to change the size of SFX etc. according to the horizontal movement speed of the character. If it is 1, the actual value used is 60000. This field uses the following enum: THRUSTERS_RPC_TYPE
hovertTankGroundWaterShallow_IsHorizontal u8 0x2b6 [1] 0: hovertTankGroundWaterShallowtain direction, 1: Align horizontally This field uses the following enum: THRUSTERS_KEEP_DIRECTION_TYPE
hovertTankGroundWaterShallow_IsFollowDmyPoly u8 0x2b6 [2] This field is a boolean.
hovertTankGroundWaterShallow_IsEraseActionEnd u8 0x2b6 [3] This field is a boolean.
hovertTankGroundWaterShallow_camouFlageShow u8 0x2b6 [4] SFX will always appear, even if the entity is invisible. This field is a boolean.
hovertTankGroundWaterShallow_DoPlaySFXForTankLeg u8 0x2b6 [5] 0 (OFF): Do not play, 1 (ON): Play This field is a boolean.
hovertTankGroundWaterShallow_pad dummy8 0x2b6 [6-7] This field is padding.
hovertTankGroundWaterShallow_pad1 dummy8 0x2b7 This field is padding.
hovertTankGroundWaterShallow_Scale f32 0x2b8 SFX scale value

Enums

THRUSTERS_RPC_TYPE

Option Description Notes
0 Not Used
1 Character horizontal movement speed (km/h)

THRUSTERS_KEEP_DIRECTION_TYPE

Option Description Notes
0 Keep orientation
1 Align horizontally

THRUSTERS_TURN_MOVE_DIRECTION_TYPE

Option Description Notes
-1 No Correction
0 Current Movement
1 Movement Backwards
ac6-refmat/param/thrustersparam_pc.txt · Last modified: by admin