| Field | Type | Offset | Description | Notes |
|---|---|---|---|---|
| HitMaterialId_0 | s32 | 0x0 | Ground material ID to check if the character is in contact with the ground. | |
| HitMaterialId_1 | s32 | 0x4 | Ground material ID to check if the character is in contact with the ground. | |
| HitMaterialId_2 | s32 | 0x8 | Ground material ID to check if the character is in contact with the ground. | |
| HitMaterialId_3 | s32 | 0xc | Ground material ID to check if the character is in contact with the ground. | |
| HitMaterialId_4 | s32 | 0x10 | Ground material ID to check if the character is in contact with the ground. | |
| HitMaterialId_5 | s32 | 0x14 | Ground material ID to check if the character is in contact with the ground. | |
| HitMaterialId_6 | s32 | 0x18 | Ground material ID to check if the character is in contact with the ground. | |
| HitMaterialId_7 | s32 | 0x1c | Ground material ID to check if the character is in contact with the ground. | |
| HitMaterialId_8 | s32 | 0x20 | Ground material ID to check if the character is in contact with the ground. | |
| HitMaterialId_9 | s32 | 0x24 | Ground material ID to check if the character is in contact with the ground. | |
| reserve_0 | dummy8 | 0x28 | This field is padding. |