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ac6-refmat:param:hiteffectsfxparam

HitEffectSfxParam

Fields

Field Type Offset Description Notes
Slash_S s32 0x0 The SFX ID to use for this slot. This field takes an Particle ID.
Slash_M s32 0x4 The SFX ID to use for this slot. This field takes an Particle ID.
Slash_L s32 0x8 The SFX ID to use for this slot. This field takes an Particle ID.
Slash_LL s32 0xc The SFX ID to use for this slot. This field takes an Particle ID.
Slash_LLL s32 0x10 The SFX ID to use for this slot. This field takes an Particle ID.
Thrust_S s32 0x14 The SFX ID to use for this slot. This field takes an Particle ID.
Thrust_M s32 0x18 The SFX ID to use for this slot. This field takes an Particle ID.
Thrust_L s32 0x1c The SFX ID to use for this slot. This field takes an Particle ID.
Thrust_LL s32 0x20 The SFX ID to use for this slot. This field takes an Particle ID.
Thrust_LLL s32 0x24 The SFX ID to use for this slot. This field takes an Particle ID.
Blow_S s32 0x28 The SFX ID to use for this slot. This field takes an Particle ID.
Blow_M s32 0x2c The SFX ID to use for this slot. This field takes an Particle ID.
Blow_L s32 0x30 The SFX ID to use for this slot. This field takes an Particle ID.
Blow_LL s32 0x34 The SFX ID to use for this slot. This field takes an Particle ID.
Blow_LLL s32 0x38 The SFX ID to use for this slot. This field takes an Particle ID.
Blast_S s32 0x3c The SFX ID to use for this slot. This field takes an Particle ID.
Blast_M s32 0x40 The SFX ID to use for this slot. This field takes an Particle ID.
Blast_L s32 0x44 The SFX ID to use for this slot. This field takes an Particle ID.
Blast_LL s32 0x48 The SFX ID to use for this slot. This field takes an Particle ID.
Blast_LLL s32 0x4c The SFX ID to use for this slot. This field takes an Particle ID.
Bullet_S s32 0x50 The SFX ID to use for this slot. This field takes an Particle ID.
Bullet_M s32 0x54 The SFX ID to use for this slot. This field takes an Particle ID.
Bullet_L s32 0x58 The SFX ID to use for this slot. This field takes an Particle ID.
Bullet_LL s32 0x5c The SFX ID to use for this slot. This field takes an Particle ID.
Bullet_LLL s32 0x60 The SFX ID to use for this slot. This field takes an Particle ID.
bFollow_Slash_S u8 0x64 [0] If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. This field is a boolean.
bFollow_Slash_M u8 0x64 [1] If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. This field is a boolean.
bFollow_Slash_L u8 0x64 [2] If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. This field is a boolean.
bFollow_Slash_LL u8 0x64 [3] If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. This field is a boolean.
bFollow_Slash_LLL u8 0x64 [4] If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. This field is a boolean.
bFollow_Thrust_S u8 0x64 [5] If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. This field is a boolean.
bFollow_Thrust_M u8 0x64 [6] If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. This field is a boolean.
bFollow_Thrust_L u8 0x64 [7] If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. This field is a boolean.
bFollow_Thrust_LL u8 0x65 [0] If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. This field is a boolean.
bFollow_Thrust_LLL u8 0x65 [1] If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. This field is a boolean.
bFollow_Blow_S u8 0x65 [2] If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. This field is a boolean.
bFollow_Blow_M u8 0x65 [3] If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. This field is a boolean.
bFollow_Blow_L u8 0x65 [4] If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. This field is a boolean.
bFollow_Blow_LL u8 0x65 [5] If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. This field is a boolean.
bFollow_Blow_LLL u8 0x65 [6] If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. This field is a boolean.
bFollow_Blast_S u8 0x65 [7] If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. This field is a boolean.
bFollow_Blast_M u8 0x66 [0] If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. This field is a boolean.
bFollow_Blast_L u8 0x66 [1] If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. This field is a boolean.
bFollow_Blast_LL u8 0x66 [2] If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. This field is a boolean.
bFollow_Blast_LLL u8 0x66 [3] If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. This field is a boolean.
bFollow_Bullet_S u8 0x66 [4] If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. This field is a boolean.
bFollow_Bullet_M u8 0x66 [5] If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. This field is a boolean.
bFollow_Bullet_L u8 0x66 [6] If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. This field is a boolean.
bFollow_Bullet_LL u8 0x66 [7] If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. This field is a boolean.
bFollow_Bullet_LLL u8 0x67 [0] If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. This field is a boolean.
reserved01 u8 0x67 [1-7] This field is padding.
Critical_Small s32 0x68 The SFX ID to use for this slot. This field takes an Particle ID.
Critical_Middle s32 0x6c The SFX ID to use for this slot. This field takes an Particle ID.
Critical_Large s32 0x70 The SFX ID to use for this slot. This field takes an Particle ID.
reserved02 dummy8 0x74 This field is padding.
ac6-refmat/param/hiteffectsfxparam.txt · Last modified: by admin