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ac6-refmat:param:budgetparam

BudgetParam

Fields

Field Type Offset Description Notes
vram_all f32 0x0 VRAM: ALL (unit is MB)
vram_mapasset_tex f32 0x4 VRAM: Map / Object Texture (Unit: MB)
vram_mapasset_mdl f32 0x8 VRAM: Map / object model (in MB)
vram_map f32 0xc VRAM: Map (in MB)
vram_chr f32 0x10 VRAM: Character (unit is MB)
vram_sfx f32 0x14 VRAM: SFX (unit is MB)
vram_chr_tex f32 0x18 VRAM: Character texture (unit is MB)
vram_chr_mdl f32 0x1c VRAM: Character model (unit is MB)
vram_ac_parts_tex f32 0x20 VRAM: Parts texture (unit is MB)
vram_ac_parts_mdl f32 0x24 VRAM: Parts model (unit is MB)
vram_ene_parts_tex f32 0x28 VRAM: Parts texture (unit is MB)
vram_ene_parts_mdl f32 0x2c VRAM: Parts model (unit is MB)
vram_sfx_tex f32 0x30 VRAM: SFX texture (unit is MB)
vram_sfx_mdl f32 0x34 VRAM: SFX model (in MB)
vram_gi f32 0x38 VRAM: Gi (unit is MB)
vram_menu_tex f32 0x3c VRAM: Menu (unit is MB)
vram_decal_rt f32 0x40 VRAM: DECAL render target (unit is MB)
vram_decal f32 0x44 VRAM: DECAL (unit is MB)
vram_other_tex f32 0x48 VRAM: Other models (in MB)
vram_other_mdl f32 0x4c VRAM: Other textures (in MB)
havok_anim f32 0x50 HAVOK: Animation (unit is MB)
havok_ins f32 0x54 HAVOK: Placement (unit is MB)
havok_hit f32 0x58 HAVOK: Hit (unit is MB)
vram_other f32 0x5c VRAM: Other (unit is MB)
vram_detail_all f32 0x60 VRAM: Total value (unit is MB)
vram_chr_and_parts f32 0x64 VRAM: Total value of characters and parts (unit is MB)
vram_gs f32 0x68 VRAM: GS (unit is MB)
reserve dummy8 0x6c This field is padding.
ac6-refmat/param/budgetparam.txt · Last modified: by admin