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ac6-refmat:param:partsdrawparam

PartsDrawParam

Fields

Field Type Offset Description Notes
disableParam_NT u8 0x0 [0]
disableParam_Product u8 0x0 [1]
disableParamReserve1 dummy8 0x0 [2-7]
disableParamReserve2 dummy8 0x1
lv01_BorderDist f32 0x4 Switching center
lv01_PlayDist f32 0x8 play at the center of the boundary
lv12_BorderDist f32 0xc Switching center
lv12_PlayDist f32 0x10 play at the center of the boundary
lv23_BorderDist f32 0x14 Switching center
lv23_PlayDist f32 0x18 play at the center of the boundary
lv34_BorderDist f32 0x1c Switching center
lv34_PlayDist f32 0x20 play at the center of the boundary
lv45_BorderDist f32 0x24 Switching center
lv45_PlayDist f32 0x28 play at the center of the boundary
lv56_BorderDist f32 0x2c
lv56_PlayDist f32 0x30
reserve_Dist dummy8 0x34
tex_lv01_BorderDist f32 0x44 Texture switching center (Texure LOD disabled at 0)
tex_lv01_PlayDist f32 0x48 Texture Play around the boundary
enableCrossFade u32 0x4c [0] Is crossfade enabled (0: disabled, 1: enabled)?
isNoFarClipDraw u32 0x4c [1]
isTraceCameraXZ u32 0x4c [2] Follow the camera on the XZ plane (GR SEQ09242)
isSkydomeDrawPhase u32 0x4c [3] Set the drawing phase to the celestial sphere (GR SEQ09242)
reserve_flag u32 0x4c [4-31]
drawDist f32 0x50 Maximum drawing distance. In the open, it will be used for the activation distance
drawFadeRange f32 0x54 Fade distance from the maximum drawing distance to the actual disappearance
shadowDrawDist f32 0x58 Maximum shadow drawing distance
shadowFadeRange f32 0x5c Fade distance from the maximum shadow drawing distance to the actual disappearance
motionBlur_BorderDist f32 0x60 Distance at which motion blur is enabled
isPointLightShadowSrc s8 0x64 Cast the shadow of a point light source
isDirLightShadowSrc s8 0x65 Cast the shadow of a parallel light source
isShadowDst s8 0x66 Receive a shadow
isShadowOnly s8 0x67 Shadow drawing only
drawByReflectCam s8 0x68 Reflected
drawOnlyReflectCam s8 0x69 Reflection drawing only
IncludeLodMapLv s8 0x6a
lodType u8 0x6b
DistantViewModel_BorderDist f32 0x6c Distance switching distance [m]
DistantViewModel_PlayDist f32 0x70 Distant view switching play distance [m]
LimtedActivate_BorderDist_forGrid f32 0x74 Construction limit distance for open [m]. If the distance to the camera is less than this distance in the open, it will not be built. This is a function for distant view assets. -1: Function disabled (default)
LimtedActivate_PlayDist_forGrid f32 0x78 Open construction limit play distance [m]
zSortOffsetForNoFarClipDraw f32 0x7c If the distance from the camera is the same in the same drawing phase, the smaller translucent system is drawn in the foreground, and the opaque system is drawn in the larger value. The base point of the offset is the origin in the celestial sphere drawing phase. Other than that, it is mainly Model AABB. (GR SEQ09242)
shadowDrawAlphaTestDist f32 0x80 Distance to perform alpha test when drawing shadow [m]
shadowDrawLodOffset s8 0x84 LOD level offset value when drawing shadows
LBDrawDistScaleParamID u8 0x85 Load balancer drawing distance scale parameter ID
reserve dummy8 0x86 This field is padding.

Enums

PARTS_DRAW_LOD_TYPE

Option Description Notes
0 Small Map Object
1 Medium Map Object
2 Large Map Object
3 Giant Map Object
4 Small Character
5 Medium Character
6 Large Character
7 Giant Character
8 Local Player
9 Remote Player
10 Phantom

PARTS_DRAW_FOWARD_DRAW_ENVMAP_BLEND_TYPE

Option Description Notes
0 Type 0
ac6-refmat/param/partsdrawparam.txt · Last modified: by admin