| Field | Type | Offset | Description | Notes |
|---|---|---|---|---|
| disableParam_NT | u8 | 0x0 [0] | Exclude from the NT version or mark the ones to be excluded. | This field is a boolean. |
| disableParam_Product | u8 | 0x0 [1] | Exclude from the product version or mark the items to be excluded. | This field is a boolean. |
| disableParamReserve1 | dummy8 | 0x0 [2-7] | This field is padding. | |
| disableParamReserve2 | dummy8 | 0x1 | This field is padding. | |
| PlayMapId | u32 | 0x4 | A 8-digit map ID. This is the map number used as a reference in the cutscene. If you do not specify the correct map number, the playback position will be shifted. | |
| RequireMapId0 | u32 | 0x8 | A 8-digit map ID. This parameter is used as a list by the guest to determine whether the cutscene can be played. If not required, leave it 0 or leave it blank. | |
| RequireMapId1 | u32 | 0xc | A 8-digit map ID. This parameter is used as a list by the guest to determine whether the cutscene can be played. If not required, leave it 0 or leave it blank. | |
| RequireMapId2 | u32 | 0x10 | A 8-digit map ID. This parameter is used as a list by the guest to determine whether the cutscene can be played. If not required, leave it 0 or leave it blank. | |
| RequireMapId3 | u32 | 0x14 | A 8-digit map ID. This parameter is used as a list by the guest to determine whether the cutscene can be played. If not required, leave it 0 or leave it blank. | |
| RequireMapId4 | u32 | 0x18 | A 8-digit map ID. This parameter is used as a list by the guest to determine whether the cutscene can be played. If not required, leave it 0 or leave it blank. | |
| RequireMapId5 | u32 | 0x1c | A 8-digit map ID. This parameter is used as a list by the guest to determine whether the cutscene can be played. If not required, leave it 0 or leave it blank. | |
| RequireMapId6 | u32 | 0x20 | A 8-digit map ID. This parameter is used as a list by the guest to determine whether the cutscene can be played. If not required, leave it 0 or leave it blank. | |
| CutsceneId | u32 | 0x24 | Specific a 8 digit cutscene ID. | |
| isRetryPlayCancel | u8 | 0x28 | Sets the cutscene to replay on when re-triggered. | This field uses the following enum: CUTSCENE_RETRY_SKIP_TYPE |
| SkipPlayerBehaviorState | s8 | 0x29 | Set when you want to specify the state of the player after skipping a cutscene. | This field uses the following enum: CUTSCENE_SKIP_BEHAVIOR_STATE_TYPE |
| PlayerBehaviorState | s8 | 0x2a | Set when you want to specify the state of the player after playing the cutscene. | This field uses the following enum: CUTSCENE_SKIP_BEHAVIOR_STATE_TYPE |
| ToCutsceneFadeoutWhite | u8 | 0x2b [0] | Should the fade-in at the beginning of the cutscene be white instead of black? | This field is a boolean. |
| isSkipMapLoadWait | u8 | 0x2b [1] | Do you want to display the NowLoading screen and wait for loading when skipping? Mainly settings for catapult cutscenes. | This field is a boolean. |
| isEventContinue | u8 | 0x2b [2] | HUD is displayed momentarily during continuous regeneration, so this is a flag to avoid it. | This field is a boolean. |
| isSkipResetToneMap | u8 | 0x2b [3] | Resets the tone map gparam settings after a skip. | This field is a boolean. |
| isIngameDecalClearRemoDecalVisible | u8 | 0x2b [4] | Hides in-game decals, cutscene decals are still displayed. | This field is a boolean. |
| reserve | dummy8 | 0x2b [5-7] | This field is padding. | |
| ToCutsceneFadeoutTime | f32 | 0x2c | Fade time at the start of cutscene (-1 = system default time). In seconds. | |
| ToIngameFadeinTime | f32 | 0x30 | Fade time at the end of cutscene (-1 = system default time). In seconds. |
| Option | Description | Notes |
|---|---|---|
0 | Play | |
1 | Do not Play |
| Option | Description | Notes |
|---|---|---|
-1 | Inherit the state before Playback | |
0 | Thud Landing | |
1 | Wait | |
2 | Assault Boost |