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ac6-refmat:param:cutscenemapidparam

CutsceneMapIdParam

Fields

Field Type Offset Description Notes
disableParam_NT u8 0x0 [0] Exclude from the NT version or mark the ones to be excluded. This field is a boolean.
disableParam_Product u8 0x0 [1] Exclude from the product version or mark the items to be excluded. This field is a boolean.
disableParamReserve1 dummy8 0x0 [2-7] This field is padding.
disableParamReserve2 dummy8 0x1 This field is padding.
PlayMapId u32 0x4 A 8-digit map ID. This is the map number used as a reference in the cutscene. If you do not specify the correct map number, the playback position will be shifted.
RequireMapId0 u32 0x8 A 8-digit map ID. This parameter is used as a list by the guest to determine whether the cutscene can be played. If not required, leave it 0 or leave it blank.
RequireMapId1 u32 0xc A 8-digit map ID. This parameter is used as a list by the guest to determine whether the cutscene can be played. If not required, leave it 0 or leave it blank.
RequireMapId2 u32 0x10 A 8-digit map ID. This parameter is used as a list by the guest to determine whether the cutscene can be played. If not required, leave it 0 or leave it blank.
RequireMapId3 u32 0x14 A 8-digit map ID. This parameter is used as a list by the guest to determine whether the cutscene can be played. If not required, leave it 0 or leave it blank.
RequireMapId4 u32 0x18 A 8-digit map ID. This parameter is used as a list by the guest to determine whether the cutscene can be played. If not required, leave it 0 or leave it blank.
RequireMapId5 u32 0x1c A 8-digit map ID. This parameter is used as a list by the guest to determine whether the cutscene can be played. If not required, leave it 0 or leave it blank.
RequireMapId6 u32 0x20 A 8-digit map ID. This parameter is used as a list by the guest to determine whether the cutscene can be played. If not required, leave it 0 or leave it blank.
CutsceneId u32 0x24 Specific a 8 digit cutscene ID.
isRetryPlayCancel u8 0x28 Sets the cutscene to replay on when re-triggered. This field uses the following enum: CUTSCENE_RETRY_SKIP_TYPE
SkipPlayerBehaviorState s8 0x29 Set when you want to specify the state of the player after skipping a cutscene. This field uses the following enum: CUTSCENE_SKIP_BEHAVIOR_STATE_TYPE
PlayerBehaviorState s8 0x2a Set when you want to specify the state of the player after playing the cutscene. This field uses the following enum: CUTSCENE_SKIP_BEHAVIOR_STATE_TYPE
ToCutsceneFadeoutWhite u8 0x2b [0] Should the fade-in at the beginning of the cutscene be white instead of black? This field is a boolean.
isSkipMapLoadWait u8 0x2b [1] Do you want to display the NowLoading screen and wait for loading when skipping? Mainly settings for catapult cutscenes. This field is a boolean.
isEventContinue u8 0x2b [2] HUD is displayed momentarily during continuous regeneration, so this is a flag to avoid it. This field is a boolean.
isSkipResetToneMap u8 0x2b [3] Resets the tone map gparam settings after a skip. This field is a boolean.
isIngameDecalClearRemoDecalVisible u8 0x2b [4] Hides in-game decals, cutscene decals are still displayed. This field is a boolean.
reserve dummy8 0x2b [5-7] This field is padding.
ToCutsceneFadeoutTime f32 0x2c Fade time at the start of cutscene (-1 = system default time). In seconds.
ToIngameFadeinTime f32 0x30 Fade time at the end of cutscene (-1 = system default time). In seconds.

Enums

CUTSCENE_RETRY_SKIP_TYPE

Option Description Notes
0 Play
1 Do not Play

CUTSCENE_SKIP_BEHAVIOR_STATE_TYPE

Option Description Notes
-1 Inherit the state before Playback
0 Thud Landing
1 Wait
2 Assault Boost
ac6-refmat/param/cutscenemapidparam.txt · Last modified: by admin