| Field | Type | Offset | Description | Notes |
|---|---|---|---|---|
| damage_No | f32 | 0x0 | The knockback multiplier to apply when the none damage animation is applied. | |
| damage_Min | f32 | 0x4 | The knockback multiplier to apply when the minimal damage animation is applied. | |
| damage_S | f32 | 0x8 | The knockback multiplier to apply when the small damage animation is applied. | |
| damage_M | f32 | 0xc | The knockback multiplier to apply when the medium damage animation is applied. | |
| damage_L | f32 | 0x10 | The knockback multiplier to apply when the large damage animation is applied. | |
| damage_Blow | f32 | 0x14 | The knockback multiplier to apply when the blow-off damage animation is applied. | |
| guard_Min | f32 | 0x18 | The knockback multiplier to apply when the none damage animation is applied when guarding. | |
| guard_S | f32 | 0x1c | The knockback multiplier to apply when the small damage animation is applied when guarding. | |
| guard_M | f32 | 0x20 | The knockback multiplier to apply when the medium damage animation is applied when guarding. | |
| guard_L | f32 | 0x24 | The knockback multiplier to apply when the large damage animation is applied when guarding. | |
| trunk_Brake | f32 | 0x28 | The knockback multiplier to apply when the AC trunk is broken. | |
| guard_Brake | f32 | 0x2c | The knockback multiplier to apply when the AC trunk is broken when guarding. | |
| dl1_Rate | f32 | 0x30 | The knockback multiplier to apply when at damage level 1. | |
| dl2_Rate | f32 | 0x34 | The knockback multiplier to apply when at damage level 2. | |
| dl1_Blade_Rate | f32 | 0x38 | The knockback multiplier to apply when at damage level 1, when using a melee blade. | |
| dl2_Blade_Rate | f32 | 0x3c | The knockback multiplier to apply when at damage level 2, when using a melee blade. | |
| pad | dummy8 | 0x40 | This field is padding. |