| Param | Description |
| AIStandardInfoBank | Determines the parameters for enemy AI. |
| AtkParam | Determines the hitbox and damage parameters for attacks. |
| BehaviorParam | Determines the behavior parameters used when triggering projectiles and attacks. |
| Bullet | Determines the parameters of projectiles. |
| CalcCorrectGraph | Handles value curve functions for various mechanics. |
| CharaInitParam | Determines the loadout parameters for Armored Core type characters. |
| CoolTimeParam | |
| EnemyBehaviorBank | Determines the parameters for enemy behavior and collision. |
| EquipMtrlSetParam | Determines the material costs for various transactions. |
| EquipParamAccessory | Determines the parameters of accessories. |
| EquipParamGoods | Determines the parameters of goods. |
| EquipParamProtector | Determines the parameters of equipment. |
| EquipParamWeapon | Defines weapon types and each affinity., Includes arrows and bolts. Responsible for scaling shown on certain consumables., IDs not ending in a multiple of 100 are ignored., Permitting affinities on a weapon without affinity rows at the correct IDs will result in the nearest 10000 being used., SpEffects specified here can be modified by upgrades in ReinforceParamWeapon. |
| FaceGenParam | Determines the configuration of NPC faces. |
| GameAreaParam | Determines the soul and humanity drops given upon boss victories. |
| HitMtrlParam | Determines the parameters applied upon hitting various materials. |
| ItemLotParam | Determines the contents of treasures and other item rewards. |
| KnockBackParam | Determines the parameters relating to knockback. |
| LevelSyncParam | Determines the parameters relating to level synchronization. |
| LockCamParam | Determines the parameters relating to the player cameras. |
| Magic | Determines the configuraiton of magic spells. |
| MenuColorTableParam | Determines the coloring used for various interface elements. |
| MoveParam | Determines the parameters for movement. |
| NpcParam | Determines the parameters for enemy characters. |
| NpcThinkParam | Determines the parameters for enemy AI. |
| ObjActParam | Determines the parameters for interactions. |
| ObjectParam | Determines the parameters for objects. |
| QwcChange | Determines the parameters for world tendency changes. |
| QwcJudge | Determines the parameters for world tendency effects. |
| RagdollParam | Determines the parameters for ragdolls. |
| ReinforceParamProtector | Determines the parameters for reinforcing armor. |
| ReinforceParamWeapon | Determines the parameters for reinforcing weapons. |
| ShopLineupParam | Determines the parameters for shops. |
| SkeletonParam | Determines the parameters for character skeleton and foot inverse kinematics . |
| SpEffectParam | Determines the parameters for special effects. |
| SpEffectVfxParam | Determines the parameters for particles triggered via SpEffect. |
| TalkParam | Determines the parameters for character dialogues. |
| ThrowParam | Determines the parameters for throws. |
| WhiteCoolTimeParam | Determines the parameters for friendly phantoms. |