Some animations are affected by direction Some animations are affected if the attack's attack attribute is 2 or 6 (fire or lightning) Some animations apply additive animations on top of the base animation for additional effects (2200-2300 range)
| AtkParam dmgLevel | SpEffectParam dmgLv | Stun Animation | Death Animation | Animation Description |
|---|---|---|---|---|
| 0 | dmgLv_None | - | - | Nothing |
| 1 | dmgLv_S | a00_2000/2030 | Short stun | |
| 2 | dmgLv_M | a00_2004/2034 | Medium stun | |
| 3 | dmgLv_L | a00_2010/2054 | Long stun | |
| 4 | dmgLv_BlowM | a00_2014 | Medium launched backwards #1 (If attack breaks shield, get launched backwards and take full damage) | |
| 5 | dmgLv_Push | a00_2050 | Kick stun (recovery similar to 2, take additional damage if hit) | |
| 6 | dmgLv_Strike | a00_2040 | Pancaked | |
| 7 | dmgLv_BlowS | a00_2024 | Short launched backwards | |
| 8 | dmgLv_Min | a00_2020 | Very short stun | |
| 9 | dmgLv_Uppercut | a00_2045 | Launched upwards into the air | |
| 10 | dmgLv_BlowL | a00_2014 | Medium launched backwards #2 (If attack breaks shield, fling arm backwards and shield reduces damage) | |
| 11 | dmgLv_Breath | a00_2085 | Prolonged launched backwards | |
| - | - | a00_2080 | Headshot |
Chosen animations are dependent on the enemy, as many enemies share the same animation between multiple damage levels. Animation effects are also dependent on the enemy.
| AtkParam dmgLevel | SpEffectParam dmgLvl | Stun Animation | Death Animation | Animation Description |
|---|---|---|---|---|
| 0 | dmgLv_None | - | - | Nothing |
| 1 | dmgLv_S | a00_2000 | Short stun | |
| 2 | dmgLv_M | a00_2004 | Medium stun | |
| 3 | dmgLv_L | a00_2010 | Long stun | |
| 4 | dmgLv_BlowM | a00_2014 | Medium launched backwards (identical to 10,11) | |
| 5 | dmgLv_Push | a00_2050 | Kick stun | |
| 6 | dmgLv_Strike | a00_2040 | Pancaked | |
| 7 | dmgLv_BlowS | a00_2020 | Short launched backwards (identical to 9) | |
| 8 | dmgLv_Min | a00_2000/2030 | Very short stun | |
| 9 | dmgLv_Uppercut | a00_2020 | Short launched backwards (identical to 7) | |
| 10 | dmgLv_BlowL | a00_2014 | Medium launched backwards (identical to 4,11) | |
| 11 | dmgLv_Breath | a00_2014 | Medium launched backwards (identical to 4,10) | |
| - | - | a00_2080 | Headshot |
| Enum | Effect or AtkParam dmgLevel |
|---|---|
| 0 | Default stun animation |
| 1 | No stun animation. Ignore stun |
| 5 | dmgLevel 3 (Long stun) |