| Field | Type | Offset | Description | Notes |
|---|---|---|---|---|
| damage_Min_ContTime | f32 | 0x0 | Set the duration of the animation used for tiny damage hit. | |
| damage_S_ContTime | f32 | 0x4 | Set the duration of the animation used for small damage hit. | |
| damage_M_ContTime | f32 | 0x8 | Set the duration of the animation used for medium damage hit. | |
| damage_L_ContTime | f32 | 0xc | Set the duration of the animation used for heavy damage hit. | |
| damage_BlowS_ContTime | f32 | 0x10 | Set the duration of the animation used for small blow-off damage hit. | |
| damage_BlowM_ContTime | f32 | 0x14 | Set the duration of the animation used during the big blow damage hit. | |
| damage_Strike_ContTime | f32 | 0x18 | Set the duration of the animation used for slamming damage hit. | |
| damage_Uppercut_ContTime | f32 | 0x1c | Set the duration of the animation used for launch damage hit. | |
| damage_Push_ContTime | f32 | 0x20 | Set the duration of the animation used for push damage hit. | |
| damage_Breath_ContTime | f32 | 0x24 | Set the duration of the animation used for breath damage hit. | |
| damage_HeadShot_ContTime | f32 | 0x28 | Set the duration of the animation used for headshot damage hit. | |
| guard_S_ContTime | f32 | 0x2c | Set the duration of the animation used for small damage hit when guarding. | |
| guard_L_ContTime | f32 | 0x30 | Set the duration of the animation used for heavy damage hit when guarding. | |
| guard_LL_ContTime | f32 | 0x34 | Set the duration of the animation used for very heavy damage hit when guarding. | |
| guardBrake_ContTime | f32 | 0x38 | Set the duration of the animation used for guard break hit when guarding. | |
| damage_Min_DecTime | f32 | 0x3c | Set the deceleration duration to stop for minimal damage hit. | |
| damage_S_DecTime | f32 | 0x40 | Set the deceleration duration to stop for small damage hit. | |
| damage_M_DecTime | f32 | 0x44 | Set the deceleration duration to stop for medium damage hit. | |
| damage_L_DecTime | f32 | 0x48 | Set the deceleration duration to stop for heavy damage hit. | |
| damage_BlowS_DecTime | f32 | 0x4c | Set the deceleration duration to stop for small blow-off damage hit. | |
| damage_BlowM_DecTime | f32 | 0x50 | Set the deceleration duration to stop for heavy blow-off damage hit. | |
| damage_Strike_DecTime | f32 | 0x54 | Set the deceleration duration to stop for strike damage hit. | |
| damage_Uppercut_DecTime | f32 | 0x58 | Set the deceleration duration to stop for uppercut damage hit. | |
| damage_Push_DecTime | f32 | 0x5c | Set the deceleration duration to stop for push damage hit. | |
| damage_Breath_DecTime | f32 | 0x60 | Set the deceleration duration to stop for breath damage hit. | |
| damage_HeadShot_DecTime | f32 | 0x64 | Set the deceleration duration to stop for headshot damage hit. | |
| guard_S_DecTime | f32 | 0x68 | Set the deceleration duration to stop for small damage hit when guarding | |
| guard_L_DecTime | f32 | 0x6c | Set the deceleration duration to stop for heavy damage hit when guarding | |
| guard_LL_DecTime | f32 | 0x70 | Set the deceleration duration to stop for very heavy damage hit when guarding | |
| guardBrake_DecTime | f32 | 0x74 | Set the deceleration duration to stop for guard break damage hit when guarding | |
| pad | dummy8 | 0x78 | This field is padding. |