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ds1-refmat:param:knockbackparam

KnockBackParam

Fields

Field Type Offset Description Notes
damage_Min_ContTime f32 0x0 Set the duration of the animation used for tiny damage hit.
damage_S_ContTime f32 0x4 Set the duration of the animation used for small damage hit.
damage_M_ContTime f32 0x8 Set the duration of the animation used for medium damage hit.
damage_L_ContTime f32 0xc Set the duration of the animation used for heavy damage hit.
damage_BlowS_ContTime f32 0x10 Set the duration of the animation used for small blow-off damage hit.
damage_BlowM_ContTime f32 0x14 Set the duration of the animation used during the big blow damage hit.
damage_Strike_ContTime f32 0x18 Set the duration of the animation used for slamming damage hit.
damage_Uppercut_ContTime f32 0x1c Set the duration of the animation used for launch damage hit.
damage_Push_ContTime f32 0x20 Set the duration of the animation used for push damage hit.
damage_Breath_ContTime f32 0x24 Set the duration of the animation used for breath damage hit.
damage_HeadShot_ContTime f32 0x28 Set the duration of the animation used for headshot damage hit.
guard_S_ContTime f32 0x2c Set the duration of the animation used for small damage hit when guarding.
guard_L_ContTime f32 0x30 Set the duration of the animation used for heavy damage hit when guarding.
guard_LL_ContTime f32 0x34 Set the duration of the animation used for very heavy damage hit when guarding.
guardBrake_ContTime f32 0x38 Set the duration of the animation used for guard break hit when guarding.
damage_Min_DecTime f32 0x3c Set the deceleration duration to stop for minimal damage hit.
damage_S_DecTime f32 0x40 Set the deceleration duration to stop for small damage hit.
damage_M_DecTime f32 0x44 Set the deceleration duration to stop for medium damage hit.
damage_L_DecTime f32 0x48 Set the deceleration duration to stop for heavy damage hit.
damage_BlowS_DecTime f32 0x4c Set the deceleration duration to stop for small blow-off damage hit.
damage_BlowM_DecTime f32 0x50 Set the deceleration duration to stop for heavy blow-off damage hit.
damage_Strike_DecTime f32 0x54 Set the deceleration duration to stop for strike damage hit.
damage_Uppercut_DecTime f32 0x58 Set the deceleration duration to stop for uppercut damage hit.
damage_Push_DecTime f32 0x5c Set the deceleration duration to stop for push damage hit.
damage_Breath_DecTime f32 0x60 Set the deceleration duration to stop for breath damage hit.
damage_HeadShot_DecTime f32 0x64 Set the deceleration duration to stop for headshot damage hit.
guard_S_DecTime f32 0x68 Set the deceleration duration to stop for small damage hit when guarding
guard_L_DecTime f32 0x6c Set the deceleration duration to stop for heavy damage hit when guarding
guard_LL_DecTime f32 0x70 Set the deceleration duration to stop for very heavy damage hit when guarding
guardBrake_DecTime f32 0x74 Set the deceleration duration to stop for guard break damage hit when guarding
pad dummy8 0x78 This field is padding.
ds1-refmat/param/knockbackparam.txt · Last modified: by admin