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ds1-refmat:param:equipparamprotector

EquipParamProtector

Fields

Field Type Offset Description Notes
sortId s32 0x0 The ordering ID used to sort this part in the menu.
wanderingEquipId u32 0x4 Replacement equipment ID for wandering ghosts. This field refers to the following params: EquipParamProtector
vagrantItemLotId s32 0x8 The item lot to use when this item is dropped and generates a vagrant. This field refers to the following params: ItemLotParam
vagrantBonusEneDropItemLotId s32 0xc The item lot to use when this item is dropped and generates a vagrant. This field refers to the following params: ItemLotParam
vagrantItemEneDropItemLotId s32 0x10 The item lot to use when this item is dropped and generates a vagrant. This field refers to the following params: ItemLotParam
fixPrice s32 0x14 Soul cost for repairing this item.
basicPrice s32 0x18 Soul cost of reinforcement. See ShopLineupParam for shop prices.
sellValue s32 0x1c The price when this item is sold. Determines the souls received when feeding this weapon to Frampt
weight f32 0x20 Weight [kg].
residentSpEffectId s32 0x24 A SpEffect applied when this part is equipped. This field refers to the following params: SpEffectParam
residentSpEffectId2 s32 0x28 A SpEffect applied when this part is equipped. This field refers to the following params: SpEffectParam
residentSpEffectId3 s32 0x2c A SpEffect applied when this part is equipped. This field refers to the following params: SpEffectParam
materialSetId s32 0x30 The material requirements for improving this part. This field refers to the following params: EquipMtrlSetParam
partsDamageRate f32 0x34 The damage correction to apply to this part when hit.
corectSARecover f32 0x38 The poise recovery correction value.
originEquipPro s32 0x3c The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro1 s32 0x40 The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro2 s32 0x44 The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro3 s32 0x48 The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro4 s32 0x4c The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro5 s32 0x50 The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro6 s32 0x54 The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro7 s32 0x58 The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro8 s32 0x5c The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro9 s32 0x60 The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro10 s32 0x64 The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro11 s32 0x68 The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro12 s32 0x6c The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro13 s32 0x70 The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro14 s32 0x74 The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
originEquipPro15 s32 0x78 The source ID when this part is reinforced to this level. This field refers to the following params: EquipParamProtector
faceScaleM_ScaleX f32 0x7c The male face scaling factor for the X-axis.
faceScaleM_ScaleZ f32 0x80 The male face scaling factor for the Z-axis.
faceScaleM_MaxX f32 0x84 The maximum male face scaling factor for the X-axis.
faceScaleM_MaxZ f32 0x88 The maximum male face scaling factor for the Z-axis.
faceScaleF_ScaleX f32 0x8c The female face scaling factor for the X-axis.
faceScaleF_ScaleZ f32 0x90 The female face scaling factor for the Z-axis.
faceScaleF_MaxX f32 0x94 The maximum female face scaling factor for the X-axis.
faceScaleF_MaxZ f32 0x98 The maximum female face scaling factor for the Z-axis.
qwcId s32 0x9c The ID this item uses for world tendency.
equipModelId u16 0xa0 The model ID to use for this equipment.
iconIdM u16 0xa2 The icon ID to use for the male gender version.
iconIdF u16 0xa4 The icon ID to use for the male gender version.
knockBack u16 0xa6 The knockback reduction value for this equipment.
knockbackBounceRate u16 0xa8 The knockback repulsion value for this equipment.
durability u16 0xaa The initial durability for this equipment.
durabilityMax u16 0xac The maximum durability for this equipment.
saDurability s16 0xae The poise durability for this equipment.
defFlickPower u16 0xb0 The weapon repulsion defense for this equipment.
defensePhysics u16 0xb2 The flat defense value for this equipment for the specified type.
defenseMagic u16 0xb4 The flat defense value for this equipment for the specified type.
defenseFire u16 0xb6 The flat defense value for this equipment for the specified type.
defenseThunder u16 0xb8 The flat defense value for this equipment for the specified type.
defenseSlash s16 0xba Percentage modifier to apply to physical defense when struck with slash damage. Example: -50 = -50%, 50 = +50%
defenseBlow s16 0xbc Percentage modifier to apply to physical defense when struck with strike damage. Example: -50 = -50%, 50 = +50%
defenseThrust s16 0xbe Percentage modifier to apply to physical defense when struck with thrust damage. Example: -50 = -50%, 50 = +50%
resistPoison u16 0xc0 The flat defense value for this equipment for the specified resistance type.
resistDisease u16 0xc2 The flat defense value for this equipment for the specified resistance type.
resistBlood u16 0xc4 The flat defense value for this equipment for the specified resistance type.
resistCurse u16 0xc6 The flat defense value for this equipment for the specified resistance type.
reinforceTypeId s16 0xc8 The reinforcement progression to use for this equipment. This field refers to the following params: ReinforceParamProtector
trophySGradeId s16 0xca The achievement ID this part is associated with, if any.
shopLv s16 0xcc Level that can be sold at the store
knockbackParamId u8 0xce The knockback parameters to use for this part. This field refers to the following params: KnockBackParam
flickDamageCutRate u8 0xcf The absorption rate to use when calculating the repulsion damage this part incurs.
equipModelCategory u8 0xd0 The equipment model category used by this part. This field uses the following enum: EQUIP_MODEL_CATEGORY
equipModelGender u8 0xd1 Gender of equipment model This field uses the following enum: EQUIP_MODEL_GENDER
protectorCategory u8 0xd2 The equipment category for this part. This field uses the following enum: PROTECTOR_CATEGORY
defenseMaterial u8 0xd3 The sound used when guarding. This field uses the following enum: WEP_MATERIAL_DEF
defenseMaterialSfx u8 0xd4 The particles used when guarding. This field uses the following enum: WEP_MATERIAL_DEF_SFX
partsDmgType u8 0xd5 The type of attack that applies parts damage. This field uses the following enum: ATK_PARAM_PARTSDMGTYPE
defenseMaterial_Weak u8 0xd6 The sound used when weak point is damaged. This field uses the following enum: WEP_MATERIAL_DEF
defenseMaterialSfx_Weak u8 0xd7 The particles used when weak point is damaged. This field uses the following enum: WEP_MATERIAL_DEF_SFX
isDeposit u8 0xd8 [0] If ON, this item can be deposited into the repository. This field is a boolean.
headEquip u8 0xd8 [1] If ON, is considered Helm equipment. This field is a boolean.
bodyEquip u8 0xd8 [2] If ON, is considered Chest equipment. This field is a boolean.
armEquip u8 0xd8 [3] If ON, is considered Gauntlet equipment. This field is a boolean.
legEquip u8 0xd8 [4] If ON, is considered Legs equipment. This field is a boolean.
useFaceScale u8 0xd8 [5] If ON, this part applies face scaling. This field is a boolean.
invisibleFlag00 u8 0xd8 [6] This field is a boolean.
invisibleFlag01 u8 0xd8 [7] This field is a boolean.
invisibleFlag02 u8 0xd9 [0] This field is a boolean.
invisibleFlag03 u8 0xd9 [1] This field is a boolean.
invisibleFlag04 u8 0xd9 [2] This field is a boolean.
invisibleFlag05 u8 0xd9 [3] This field is a boolean.
invisibleFlag06 u8 0xd9 [4] This field is a boolean.
invisibleFlag07 u8 0xd9 [5] This field is a boolean.
invisibleFlag08 u8 0xd9 [6] This field is a boolean.
invisibleFlag09 u8 0xd9 [7] This field is a boolean.
invisibleFlag10 u8 0xda [0] This field is a boolean.
invisibleFlag11 u8 0xda [1] This field is a boolean.
invisibleFlag12 u8 0xda [2] This field is a boolean.
invisibleFlag13 u8 0xda [3] This field is a boolean.
invisibleFlag14 u8 0xda [4] This field is a boolean.
invisibleFlag15 u8 0xda [5] This field is a boolean.
invisibleFlag16 u8 0xda [6] This field is a boolean.
invisibleFlag17 u8 0xda [7] This field is a boolean.
invisibleFlag18 u8 0xdb [0] This field is a boolean.
invisibleFlag19 u8 0xdb [1] This field is a boolean.
invisibleFlag20 u8 0xdb [2] This field is a boolean.
invisibleFlag21 u8 0xdb [3] This field is a boolean.
invisibleFlag22 u8 0xdb [4] This field is a boolean.
invisibleFlag23 u8 0xdb [5] This field is a boolean.
invisibleFlag24 u8 0xdb [6] This field is a boolean.
invisibleFlag25 u8 0xdb [7] This field is a boolean.
invisibleFlag26 u8 0xdc [0] This field is a boolean.
invisibleFlag27 u8 0xdc [1] This field is a boolean.
invisibleFlag28 u8 0xdc [2] This field is a boolean.
invisibleFlag29 u8 0xdc [3] This field is a boolean.
invisibleFlag30 u8 0xdc [4] This field is a boolean.
invisibleFlag31 u8 0xdc [5] This field is a boolean.
invisibleFlag32 u8 0xdc [6] This field is a boolean.
invisibleFlag33 u8 0xdc [7] This field is a boolean.
invisibleFlag34 u8 0xdd [0] This field is a boolean.
invisibleFlag35 u8 0xdd [1] This field is a boolean.
invisibleFlag36 u8 0xdd [2] This field is a boolean.
invisibleFlag37 u8 0xdd [3] This field is a boolean.
invisibleFlag38 u8 0xdd [4] This field is a boolean.
invisibleFlag39 u8 0xdd [5] This field is a boolean.
invisibleFlag40 u8 0xdd [6] This field is a boolean.
invisibleFlag41 u8 0xdd [7] This field is a boolean.
invisibleFlag42 u8 0xde [0] This field is a boolean.
invisibleFlag43 u8 0xde [1] This field is a boolean.
invisibleFlag44 u8 0xde [2] This field is a boolean.
invisibleFlag45 u8 0xde [3] This field is a boolean.
invisibleFlag46 u8 0xde [4] This field is a boolean.
invisibleFlag47 u8 0xde [5] This field is a boolean.
disableMultiDropShare u8 0xde [6] If ON, this item cannot be dropped in a multiplayer session. This field is a boolean.
simpleModelForDlc u8 0xde [7] If ON, there is a simple model for DLC. This field is a boolean.
pad_0 dummy8 0xdf This field is padding.
oldSortId s16 0xe0 The ordering ID used to sort this part in the menu.
pad_1 dummy8 0xe2 This field is padding.

Enums

EQUIP_MODEL_CATEGORY

Option Description Notes
0 None
1 Arms
2 Body
3 Face
4 Hair
5 Head
6 Legs
7 Weapon

EQUIP_MODEL_GENDER

Option Description Notes
0 Unisex (A)
1 Male only (M)
2 Female only (F)
3 Male and Female
4 Unisex (M)
5 Enemy only (E)

PROTECTOR_CATEGORY

Option Description Notes
0 Head
1 Core
2 Arms
3 Legs
4 Hair

ATK_PARAM_PARTSDMGTYPE

Option Description Notes
0 Projectiles Only
1 All

WEP_MATERIAL_DEF

Option Description Notes
0 None
50 Standard
51 Physical
52 Magic
53 Fire
54 Lightning
55 Dark
79 Greatshield
255 Material 1

WEP_MATERIAL_DEF_SFX

Option Description Notes
0 None
50 Standard
51 Physical
52 Magic
53 Fire
54 Lightning
55 Dark
59 Fist
79 Greatshield
255 Material 1
ds1-refmat/param/equipparamprotector.txt · Last modified: by admin