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ds1-refmat:stun-and-damage-level-info

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ds1-refmat:stun-and-damage-level-info [2025/02/26 00:35] – created adminds1-refmat:stun-and-damage-level-info [2025/02/26 00:37] (current) admin
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 +====== Stun and Damage Level Info ======
 Some animations are affected by direction Some animations are affected by direction
 Some animations are affected if the attack's attack attribute is 2 or 6 (fire or lightning) Some animations are affected if the attack's attack attribute is 2 or 6 (fire or lightning)
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 ===== c0000 Victims ===== ===== c0000 Victims =====
-[[[ds1-refmat:param:AtkParam]]] dmgLevel ^ [[[ds1-refmat:param:SpEffectParam]]] dmgLv ^ Stun Animation ^ Death Animation^ Animation Description ^+^ [[ds1-refmat:param:AtkParam]] dmgLevel ^ [[ds1-refmat:param:SpEffectParam]] dmgLv ^ Stun Animation ^ Death Animation^ Animation Description ^
 | 0 | dmgLv_None | - | - |Nothing | | 0 | dmgLv_None | - | - |Nothing |
 | 1 | dmgLv_S | a00_2000/2030 | | Short stun | | 1 | dmgLv_S | a00_2000/2030 | | Short stun |
 | 2 | dmgLv_M | a00_2004/2034 | | Medium stun | | 2 | dmgLv_M | a00_2004/2034 | | Medium stun |
 | 3 | dmgLv_L | a00_2010/2054 | | Long stun | | 3 | dmgLv_L | a00_2010/2054 | | Long stun |
-| 4 | dmgLv_BlowM | a00_2014 | | Medium launched backwards #1 +| 4 | dmgLv_BlowM | a00_2014 | | Medium launched backwards #1 (If attack breaks shield, get launched backwards and take full damage)| 
-(If attack breaks shield, get launched backwards and take full damage)| +| 5 | dmgLv_Push | a00_2050 | | Kick stun (recovery similar to 2, take additional damage if hit) |
-| 5 | dmgLv_Push | a00_2050 | | Kick stun (recovery similar to 2, +
-take additional damage if hit) |+
 | 6 | dmgLv_Strike | a00_2040 | | Pancaked | | 6 | dmgLv_Strike | a00_2040 | | Pancaked |
 | 7 | dmgLv_BlowS | a00_2024 | | Short launched backwards | | 7 | dmgLv_BlowS | a00_2024 | | Short launched backwards |
 | 8 | dmgLv_Min | a00_2020 | | Very short stun | | 8 | dmgLv_Min | a00_2020 | | Very short stun |
 | 9 | dmgLv_Uppercut | a00_2045 | |Launched upwards into the air | | 9 | dmgLv_Uppercut | a00_2045 | |Launched upwards into the air |
-| 10 | dmgLv_BlowL | a00_2014 | | Medium launched backwards #2 +| 10 | dmgLv_BlowL | a00_2014 | | Medium launched backwards #2 (If attack breaks shield, fling arm backwards and shield reduces damage) |
-(If attack breaks shield, fling arm backwards and shield reduces damage) |+
 | 11 | dmgLv_Breath | a00_2085 | | Prolonged launched backwards | | 11 | dmgLv_Breath | a00_2085 | | Prolonged launched backwards |
 | - | - | a00_2080 | | Headshot | | - | - | a00_2080 | | Headshot |
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 Animation effects are also dependent on the enemy. Animation effects are also dependent on the enemy.
  
-[[[ds1-refmat:param:AtkParam]]] dmgLevel ^ [[[ds1-refmat:param:SpEffectParam]]] dmgLvl ^ Stun Animation ^ Death Animation^ Animation Description ^+^ [[ds1-refmat:param:AtkParam]] dmgLevel ^ [[ds1-refmat:param:SpEffectParam]] dmgLvl ^ Stun Animation ^ Death Animation^ Animation Description ^
 | 0 | dmgLv_None | - | - |Nothing | | 0 | dmgLv_None | - | - |Nothing |
 | 1 | dmgLv_S | a00_2000 | | Short stun | | 1 | dmgLv_S | a00_2000 | | Short stun |
 | 2 | dmgLv_M | a00_2004 | | Medium stun | | 2 | dmgLv_M | a00_2004 | | Medium stun |
 | 3 | dmgLv_L | a00_2010 | | Long stun | | 3 | dmgLv_L | a00_2010 | | Long stun |
-| 4 | dmgLv_BlowM | a00_2014 | | Medium launched backwards +| 4 | dmgLv_BlowM | a00_2014 | | Medium launched backwards (identical to 10,11)|
-(identical to 10,11)|+
 | 5 | dmgLv_Push | a00_2050 | | Kick stun | | 5 | dmgLv_Push | a00_2050 | | Kick stun |
 | 6 | dmgLv_Strike | a00_2040 | | Pancaked | | 6 | dmgLv_Strike | a00_2040 | | Pancaked |
-| 7 | dmgLv_BlowS | a00_2020 | | Short launched backwards +| 7 | dmgLv_BlowS | a00_2020 | | Short launched backwards (identical to 9)|
-(identical to 9)|+
 | 8 | dmgLv_Min | a00_2000/2030 | | Very short stun | | 8 | dmgLv_Min | a00_2000/2030 | | Very short stun |
-| 9 | dmgLv_Uppercut | a00_2020 | | Short launched backwards +| 9 | dmgLv_Uppercut | a00_2020 | | Short launched backwards (identical to 7) | 
-(identical to 7) | +| 10 | dmgLv_BlowL | a00_2014 | | Medium launched backwards (identical to 4,11) | 
-| 10 | dmgLv_BlowL | a00_2014 | | Medium launched backwards +| 11 | dmgLv_Breath | a00_2014 | | Medium launched backwards (identical to 4,10) |
-(identical to 4,11) | +
-| 11 | dmgLv_Breath | a00_2014 | | Medium launched backwards +
-(identical to 4,10) |+
 | - | - | a00_2080 | | Headshot | | - | - | a00_2080 | | Headshot |
  
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