tutorial:how-to-create-a-new-bonfire

Create a New Bonfire (DS2)

Authors: Desgeras

Required Tools

  • MapStudio
  • Yabber
  • Yapped Honey Bear or ParamStudio
  • Gimp or similar photo editing software

Creating your Bonfire

Create or open an existing project in MapStudio

Load (right click) the map you want in MapStudio (they're on the left side of MapStudio)

Find a bonfire near the location you want

Click on that bonfire and duplicate the bonfire (ctrl-D), move it to your desired location

Click on the collision near your bonfire

Copy all DrawGroups and DispGroups from the collision and paste them into your new bonfire (they should look identical)

Note the MapObjectInstanceParamID (it's in the Properties on the right side of MapStudio)

Click the arrow near your map on the on the Map Object List (it's on the left side of MapStudio)

Find your bonfire's objinstance_xxxxx and click on it (it's on the right side of MapStudio if you're still clicked on the bonfire)

Duplicate the existing bonfire's objinstance_xxxxx (ctrl-D)

Change the ID to that of the xxxxx in objinstance_xxxxx (you won't be able to save your changes otherwise)

Copy the name

Paste that name into your bonfire object's MapObjectInstanceParamID section (you need to click on your bonfire object again, not the objinstance_xxxxx)

Save your changes

Navigate to your mod project directory

Navigate to your Dark Souls 2 directory \steamapps\common\Dark Souls II Scholar of the First Sin\Game

If you are using ModEngine, ignore this. Otherwise copy the data from your project into the game directory

Open Yapped Honey Bear or ParamStudio and go to MapObjectBonfireParam

Duplicate the nearest bonfire's entry by clicking on the row, then click edit followed by Duplicate Row (you can find your bonfire by checking the Param ID in the objinstance_xxxxx for your bonfire in MapStudio)

The value for your row should preferably incremented by one higher than your duplicated bonfire

If you need your bonfire to be part of a different bonfire menu grouping, you can change this by swapping Unk04 (the second definition) to that of a different area grouping; there can only be five bonfires per grouping, so in this tutorial I've swapped mine to that of the Grand Cathedral rather than Frozen Eleum Loyce

Change the objinstance_xxxxx ID in MapStudio to that of your new Yapped Honey Bear or ParamStudio entry

Find Game\menu\text\english in your game directory

Unpack bonfirename.fmg with Yabber (drag it to Yabber.exe, not Yaabber.DCX.exe)

Edit the newly created bonfirename.fmg.xml

Find the row number you added in Yapped Honey Bear or ParamStudio and give it a name

Repack the .xml with Yabber into an .fmg

Replace bonfirename.fmg into your /menu/text/english/ folder

Go to Game\menu\tex\icon\bonfire_list, find the nearest bonfire to the one you made

Copy and paste this entry into a place of your choosing

Unpack the new ic_list_xxxxx.tpf with Yabber

Open the ic_list_xxxxx folder

Edit the .dds file with Gimp or a similar photo editing program

Take a picture of the bonfire area in game with hud off and binoculars on/Cheat Engine fly cam (You can press the PRT screen key on your keyboard for this)

Shrink your picture to roughly match the size of the existing .dds image

Use the eraser tool to lightly erase edges of the image to mimic the Dark Souls 2 format

Save and export as a .dds file

Place the .dds into the ic_list_xxxxx folder

Rename the .dds to use the number of the bonfire you made in Yapped Honey Bear or ParamStudio

Open the .xml in the ic_list_xxxxxx folder

Change the xxxxx portion in the filename and name sections ic_list_xxxxx.dds to the one you renamed it to

Save and repack the ic_list_xxxxx folder with Yabber

Rename and change the xxxxx portion to that of your bonfire name

Place the ic_list_xxxxx.tpf into your Game\menu\tex\icon\bonfire_list

Your bonfire should now work like any other including a custom image and name

tutorial/how-to-create-a-new-bonfire.txt · Last modified: by admin