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tutorial:er-make-stake-of-marika

Add New Stake of Marika (ER)

Authors: Evanlyn

Prerequisites

  • DS Map Studio, and basic usage knowledge
  • DarkScript 3, and basic usage knowledge
  • Yabber (w/ unpacked Elden Ring folder)
  • Patience.

Notes

Be sure to take notes of all the relevant names and IDs as you go. Make lots of backups.

Be careful not to use any duplicate flags or Entity IDs; regions with duplicate EntityIDs in particular have a chance to permanently corrupt loaded mapbnds, so exercise caution.

Be careful when making Flag IDs; if the fifth digit is 1-9, it will cause the flag to reset on grace/area reload (Eg: XXXX0XXX).

Refer to other Entity or Flag IDs to see how FromSoft formatted them; sometimes it might matter, or not.

If you're curious about most entities having MapID: -1, UnkE0C: 255, and UnkS0C: -1, don't ask me. I have no idea, but changing it can break things. So just keep them that way.

How To Make Stakes Of Marika

1. Create a new Stake of Marika asset; these are AEG099_500-504, in various states of repair. Give it a new, unused EntityID.

2. Create a new Player part, and place it where you'd like the player to respawn. Give it another new EntityID; this one should be exactly the stake's EntityID, minus 970. (ie: Stake = 30051900, Player Object = 30050930)

3. Create a new Other region, and shape it to fit the area that you'd like the player to be able to respawn from.

4. For the final piece, create a new RetryPoint event. Set RetryPartName to match the stake's name, and set RetryRegionName to match the region's name. Give it the following values:

  • EventID: 1-to-3 digit number
  • MapID: -1
  • UnkS0C: -1
  • UnkE0C: 255
  • EventFlagID: 6001
  • UnkT08: -1

5. That's it. Pretty painless, overall.

tutorial/er-make-stake-of-marika.txt · Last modified: by admin