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tutorial:er-adding-armor-dyes

Guide on Adding Armor Dyes

Authors: HALYCON

Guide

Hello friends, your buddy HALCYON here.

Here is my tutorial on creating armor dyes for Elden Ring. credit due to DarKMatteR for helping me understand how to achieve this.

you will only need a parameter editor for this method of creating “dyes” a la DSMapStudio or yapped preferably map studio because that's what this tutorial is referencing with certain lingo.

alright! so. I guess I will break it down into the respective parameters and how they plug into each other to get a “dye”

Starting from WetAspectParam, create a new param and adjust the fields to your needs, obviously RGB is what you wanna mess with to get the appropriate color you want,Alpha is what you need for color strength/opacity, metallic and shininess do what they say, need I explain more?

Then, in SpEffectVfxParam, create a new param and the only thing that is absolutely necessary is to have your wet aspect type match the number of the WetAspectParam so that it uses the param we just previously created. (Wet Aspect Type = WetAspectParam parameter #)

Next, in SpEffectParam, create a new param, plug your new SpEffectVfxParam into a “Effect VFX” slot.

Lastly, assuming you're using a talisman for this method, go to EquipParamAccessory, create new param and put your SPEffectParam id into the reference id slot.

Thats it! obviously you will need to make custom talismans or consumables to put the dye speffect into but its fairly simple to do that, you could even create a menu at a grace or have a merchant that applies the dyes on purchase. i would recommend sticking with talismans, as it is the superior method when it comes to efficiently swapping dyes and armors.

I added 25 points of status effect resistances in order to qualm the loss of a talisman slot.

RAIN WASHES DYES OFF OF BODY, IN SPEFFECTVFX 100001, CHANGE WET ASPECT TYPE FROM 1 TO 0 TO FIX. Message me if you run into problems. Discord = halcyon1

tutorial/er-adding-armor-dyes.txt · Last modified: by admin