All the Souls games split the game world into several distinct maps. Each map is identified by a 4 number identifier in the form of m_AA_BB_CC_DD. The AA digit identifies an “area”, and all maps under a particular area share texture/lightmap assets. The BB digit identifies a “block” within an area and while it shares texture assets with other blocks in the area it is otherwise its own self-contained map with unique model, collision, and navigation data. The DD component of the identifier usually marks minor revisions of a map, and is used for things like the DLC-enabled variant of forest in Dark Souls 1 and time-of-day variants of some maps in Bloodborne.
Maps in Souls games are complex, and there are many components and assets that are loaded for a map that include the following: