Syntax: GOAL:param0,param1,…,param13
GOAL_COMMON_TopGoal GOAL_COMMON_UndefinedGoalNotification GOAL_COMMON_Normal GOAL_COMMON_Stay:reactEnemyDistance,turnTarget GOAL_COMMON_WalkAround:movingCircleRadius,walk,reactEnemyDistance,isWalkAroundFreePoint GOAL_COMMON_BackToHome:reactEnemyDistance,NONE,NONE,NONE,moveTarget GOAL_COMMON_NonBattleAct:patrolAction,NONE,run,turnTarget,stopDistance,standByGoal GOAL_COMMON_If:codeNo GOAL_COMMON_WaitCancelTiming GOAL_COMMON_Wait:turnTarget GOAL_COMMON_Turn:turnTarget,withinAngle,guardStateId,guardEndType,guardSuccessOnEnd GOAL_COMMON_TurnAround:turnTarget,dirType,angleWidth,walk,successOnEnd,guardStateId GOAL_COMMON_WaitWithAnime:animationId,target #GOAL_COMMON_MoveToSomewhereSmoothFly DOESN'T EXIST #GOAL_COMMON_MoveToSomewhereSmoothFly_Circling DOESN'T EXIST GOAL_COMMON_MoveToSomewhereSmooth:moveTarget,orientationFromTarget,stopDistance,turnTarget,walk,directionalDistance GOAL_COMMON_ApproachTarget_LifeSuccess:moveTarget,stopDistance,turnTarget,walk,guardStateId,guardEndType,guardSuccessOnEnd GOAL_COMMON_ApproachTarget:moveTarget,stopDistance,turnTarget,walk,guardStateId,guardEndType,guardSuccessOnEnd,xzDistanceOnly GOAL_COMMON_LeaveTarget:moveTarget,stopDistance,turnTarget,walk,guardStateId,guardEndType,guardSuccessOnEnd GOAL_COMMON_SidewayMove:moveTarget,isRight,stopAngle,isWalk,successOnEnd,guardStateId,guardEndType GOAL_COMMON_SidewayMoveAngle:moveTarget,isRight,stopAngle,walk,successOnEnd,guardStateId,guardEndType GOAL_COMMON_SidewayMoveAvoidChr:moveTarget,isRight,stopAngle,walk,successOnEnd,guardStateId,guardEndType GOAL_COMMON_KeepDist:moveTarget,minDistance,maxDistance,turnTarget,walk,guardStateId,guardEndType,guardSuccessOnEnd GOAL_COMMON_MoveToSomewhere:moveTarget,orientationFromTarget,stopDistance,turnTarget,walk,directionalDistance,NONE_MISTAKE,xzDistanceOnly,ROUTEMOVE_UNKBOOL7,isCloseProximityMode GOAL_COMMON_SpinStep:ezStateId,target,turnTime,stepDirection,safetyDistance GOAL_COMMON_Fall:target,startEzStateId,stopEzStateId,fallMarginMeters #ai:SetAIFixedMoveTarget(param0,param2) GOAL_COMMON_MoveToMovePointAir:moveTarget,NONE,UNK_DIR_TYPE GOAL_COMMON_MoveTargetRelationPos:targetPos,UNK_INT,stopDistance,turnTarget,NONE,directionalDistance GOAL_COMMON_MoveFollowPathSpecifyPos:moveTargetAlmostUnused,NONE,stopDistance,turnTarget,NONE,NONE,x,y,z GOAL_COMMON_MoveToSomewhere_RouteMove:moveTarget,orientationFromTarget,stopDistance,turnTarget,walk,directionalDistance,xzDistanceOnly,ROUTEMOVE_UNKBOOL7,isCloseProximityMode GOAL_COMMON_MoveToSomewhere_SwitchRouteMove:turnTarget,walk,NONE,isAIsStandardPoints GOAL_COMMON_MoveToSomewhere_SpecifyMove:turnTarget,walk,NONE,specificPointIndex #GOAL_COMMON_MoveFreeSpace DOESN'T EXIST GOAL_COMMON_MoveGetwellSpace:backPriority,leftPriority,rightPriority,turnTarget,safetyDistance,successOnCantMove #GOAL_COMMON_TeamCommand DOESN'T EXIST #GOAL_COMMON_TeamCommandManager DOESN'T EXIST GOAL_COMMON_ActivateNoSubGoal GOAL_COMMON_ExecAction:action GOAL_COMMON_FollowPathExecAction:action,moveTarget,orientationFromTarget,stopDistance,turnTarget,directionalDistance GOAL_COMMON_ToTargetWarp:warpTarget,orientationFromTarget,distanceFromTarget,turnTarget,minHeightOffset,maxHeightOffset,warpExecMinDist GOAL_COMMON_ApproachTargetAllDirection:moveTarget,stopDistance,turnTarget,walk,guardStateId,guardEndType,guardSuccessOnEnd,xzDistanceOnly GOAL_COMMON_SideWay_On_FailedPath:pathCheckInterval,animationIdMidAction,midActionLife,midActionInterval,giveUpTime,isGuard,isReturnLimitTime GOAL_COMMON_ApproachTarget_ParallelMov:moveTarget,stopDistance,turnTarget,walk,guardStateId,guardEndType,guardSuccessOnEnd GOAL_COMMON_FlexibleSideWayMove:leftPriority,rightPriority,target,safetyDistance,stopAngle,guardOdds,minDistance,maxDistance GOAL_COMMON_MoveToMultiPoint:stopDistance,turnTarget,walk,point1,point2,point3,point4,point5,point6,point7,point8,point9,point10 GOAL_COMMON_MoveToPossibleDirection:referenceTarget,turnTarget,stopDistance,maxAllowedAngle,intervalsOfAngle,runOdds,guardOdds,stopDistance GOAL_COMMON_SideWay_For_Fear_Of_Fire:stopDistance,guardStateId,canGoSideways GOAL_COMMON_ApproachTarget_OnUnfavorableAttack:moveTarget,stopDistance,turnTarget,walk,guardStateId,guardEndType,guardSuccessOnEnd,xzDistanceOnly GOAL_COMMON_ApproachForBuddy:trackTarget,stopDistanceForRelativePos,turnTarget,walk,guardStateId,angleStartToRelativePos,angleWidth,distanceToRelativePos GOAL_COMMON_SideWay_On_FailedPath_WhiteGhost:pathCheckInterval GOAL_COMMON_LiftOff GOAL_COMMON_Landing:moveTarget,stopDistance GOAL_COMMON_Landing_Move:stopDistance GOAL_COMMON_Landing_Landing GOAL_COMMON_ComeDown:stopDistance GOAL_COMMON_KeepDistYAxis:distanceTarget,minDistance,maxDistance,turnTarget GOAL_COMMON_ApproachSettingDirection:moveTarget,stopDistance,turnTarget,walk,guardStateId,orientationFromTarget,directionalDistance GOAL_COMMON_ApproachAround:moveTarget,stopDistance,turnTarget,walk,guardStateId,orientationFromTarget,directionalDistance GOAL_COMMON_LadderAct GOAL_COMMON_DoorAct GOAL_COMMON_LadderWait GOAL_COMMON_AIJump:target GOAL_COMMON_LadderMove GOAL_COMMON_HoverAdjust #ai:RequestFadeWarpToInitPos(param0,param1) GOAL_COMMON_FadeWarpToInitPos:fadeTime,UNK_FLOAT GOAL_COMMON_WalkAround_Anywhere:stopDistance,moveLife,walk,lookAroundAnimId,lookAroundLife,lookAroundAmount,isLookAroundBeforeMove,resetMovementPoints,isWaitWithLookAround GOAL_COMMON_Attack:ezStateId,target,successDistance,angleUp,angleDown GOAL_COMMON_Guard:guardStateId,turnTarget,successfulGuardResult,endAfterBlock GOAL_COMMON_ComboAttack:ezStateId,target,successDistance,angleUp,angleDown,successAngle GOAL_COMMON_GuardBreakAttack:ezStateId,target,successDistance,angleUp,angleDown GOAL_COMMON_NonspinningAttack:ezStateId,target,successDistance,angleUp,angleDown GOAL_COMMON_ContinueAttack:ezStateId,target,successDistance,successOnHit GOAL_COMMON_ApproachStep:ezStateId,target,stopDistance GOAL_COMMON_UseItem:itemIndex GOAL_COMMON_DashAttack:target,stopDistance,attackStateId,guardStateId GOAL_COMMON_DashAttack_Attack:target,attackStateId GOAL_COMMON_DashTarget:moveTarget,stopDistance,turnTarget,guardStateId,guardEndType,guardSuccessOnEnd GOAL_COMMON_NPCStepAttack:NONE,r1AttackRange,r2AttackRange,ifBothR1Odds,isR1DualWield GOAL_COMMON_Parry:ezStateId,target,successDistance GOAL_COMMON_SpecialTurn:ezStateId,target,turningAngle GOAL_COMMON_ObjActTest GOAL_COMMON_TeamCallHelp:turnTarget GOAL_COMMON_TeamReplyHelp GOAL_COMMON_NpcComboAttack_WithMove:animationId1,animationId2,target,successDistance,meshCheckDir1,meshCheckDir2,comboStage,meshCheckDist,turnTime,turnFaceAngle,angleUp,angleDown GOAL_COMMON_NpcStanceAttack_WithMove:target,stanceStartButton,meshCheckDist,turnTime,turnFaceAngle,upAngle,downAngle GOAL_COMMON_CommonAttack:ezStateId,target,successDistance,successAngle,turnTime,turnFaceAngle,isMoveCancel,isGuardBreakAttack,isTurn,angleUp,angleDown,isCancelAttack GOAL_COMMON_ComboRepeat:ezStateId,target,successDistance,upAngle,downAngle GOAL_COMMON_ComboFinal:ezStateId,target,successDistance,upAngle,downAngle GOAL_COMMON_AttackTunableSpin:ezStateId,target,successDistance,turnTime,turnFaceAngle,upAngle,downAngle GOAL_COMMON_ComboAttackTunableSpin:ezStateId,target,successDistance,turnTime,turnFaceAngle,upAngle,downAngle GOAL_COMMON_ComboAttack_SuccessAngle180:ezStateId,target,successDistance,upAngle,downAngle GOAL_COMMON_ComboRepeat_SuccessAngle180:ezStateId,target,successDistance,upAngle,downAngle GOAL_COMMON_Pursuit:ezStateId,target,successDistance,upAngle,downAngle GOAL_COMMON_NonspinningComboAttack:ezStateId,target,successDistance,upAngle,downAngle GOAL_COMMON_NonspinningComboRepeat:ezStateId,target,successDistance,upAngle,downAngle GOAL_COMMON_NonspinningComboFinal:ezStateId,target,successDistance,upAngle,downAngle GOAL_COMMON_ComboTunable_SuccessAngle180:ezStateId,target,successDistance,turnTime,turnFaceAngle,upAngle,downAngle GOAL_COMMON_GuardBreakTunable:ezStateId,target,successDistance,turnTime,turnFaceAngle,upAngle,downAngle #GOAL_COMMON_EXEC_STATE DOESN'T EXIST GOAL_COMMON_AttackNonCancel:ezStateId,target,successDistance,turnTime,turnFaceAngle,upAngle,downAngle GOAL_COMMON_CautionStateApproachTarget GOAL_COMMON_CautionStateApproachTarget_WalkAround:isWalkAroundFreePoint,minGoalTime,walk GOAL_COMMON_CautionStateApproachTarget_WAEA:walk GOAL_COMMON_TargetStateBehavior:targetState,goalIdOrAction GOAL_COMMON_WeaponChange:index GOAL_COMMON_StepSafety:frontPriority,backPriority,leftPriority,rightPriority,target,safetyDistance,turnTime,isAlwaysSuccess GOAL_COMMON_Wait_On_FailedPath:pathCheckInterval GOAL_COMMON_Approach_On_FailedPath:pathCheckInterval,moveTarget,moveTarget,stopDistance,turnTarget,walk GOAL_COMMON_WalkAround_On_FailedPath:pathCheckInterval GOAL_COMMON_BackToHome_On_FailedPath:pathCheckInterval,reactEnemyDistance GOAL_COMMON_Guard_On_FailedPath:pathCheckInterval,giveUpTime,guardStateId,isReturnLimitTime GOAL_COMMON_MoveToWaitandSee:stopDistance,turnTarget,walk,pathCheckInterval,NONE,NONE,NONE,xzDistanceOnly #GOAL_COMMON_WaypointAct DOESN'T EXIST GOAL_COMMON_WaypointAnimTrial:waypointAttribute GOAL_COMMON_AfterAttackAct GOAL_COMMON_ContinueKeepDist:target,minDistance,maxDistance,NONE,closeGuardOdds,farGuardOdds GOAL_COMMON_GuardBreakCombo:attackIdStart,attackIdFinal,target,successDistanceFinalAttack,turnTime,turnFaceAngle GOAL_COMMON_Mount:stopDistance,cantRideCooldown GOAL_COMMON_Dismount GOAL_COMMON_MountSub GOAL_COMMON_JumpEndWait GOAL_COMMON_SetTimerRealtime:index,value GOAL_COMMON_SetNumberRealtime:index,value GOAL_NPC_WhiteGhost_Battle GOAL_COMMON_Fall_Asleep:isForcedSleep GOAL_COMMON_LeaveTargetToPathEnd:moveTarget,stopDistance,turnTarget,walk,guardStateId,guardEndType,guardSuccessOnEnd,spaceCheckDistance GOAL_COMMON_LeaveTarget_Continuous:moveTarget,stopDistance,turnTarget,walk,guardStateId,guardEndType,guardSuccessOnEnd,spaceCheckDistance GOAL_COMMON_LeaveTarget_Escape:moveTarget,stopDistance,turnTarget,walk,fixedPointStopDistance #Code == 0: エラーゴール通知:戦闘行動として定義されていないActが選択されました。定義していない行動に確率が設定されていないか確認してください | Error goal notification: An Act was selected that is not defined as a combat action. Check whether a probability is set for an action that has not been defined. #Code == 1: エラーゴール通知:例外エラーが呼ばれました | Error goal notification: exception error called GOAL_COMMON_ErrorNotification:errorCode