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ds2-refmat:param:bulletparam

BulletParam

Fields

Field Type Offset Description Notes
sfx_id s32 0x0 The SFX ID of this particular bullet. Sometimes unlisted here and sometimes provided by the EMEVD.
spawn_location u8 0x4 Where the bullet will spawn in relation to the parent. This field uses the following enum: SpawnLocation
spawn_direction u8 0x5 Affects how the bullet is spawned. This field uses the following enum: SpawnDirection
online_visibility u8 0x6 This field is a boolean.
spawn_flag_1 u8 0x7
relative_z_coord f32 0x8 Offset the bullet's spawn location. +Z is above the player, -Z is below the player.
relative_y_coord f32 0xc Offset the bullet's spawn location. +Y is to the right of the player, -Y is to the left of the player.
relative_x_coord f32 0x10 Offset the bullet's spawn location. +X is in front of the player, -X is behind the player.
relative_vertical_angle f32 0x14 In radians.
relative_horizontal_angle f32 0x18 In radians.
lockon_vertical_angle f32 0x1c In radians.
lockon_horizontal_angle f32 0x20 In radians.
vertical_angle_randomizer f32 0x24 In radians. Applies random value between 0 and the specified angle here on shoot to the vertical shoot angle.
horizontal_angle_randomizer f32 0x28 In radians. Applies random value between 0 and the specified angle here on shoot to the horizontal shoot angle.
Unk00 u8 0x2c Related to lock-on
Unk01 u8 0x2d Related to lock-on
shoot_once_count u8 0x2e
shoot_sequential_count u8 0x2f
shoot_once_relative_vertical_angle f32 0x30
shoot_once_relative_horizontal_angle f32 0x34
shoot_sequential_interval f32 0x38
shoot_sequential_relative_vertical_angle f32 0x3c
shoot_sequential_relative_horizontal_angle f32 0x40
Unk04 u8 0x44
Unk05 u8 0x45
Unk06 u8 0x46
Unk07 u8 0x47
max_life f32 0x48
initial_horizontal_velocity f32 0x4c
horizontal_acceleration_start_delay f32 0x50
horizontal_target_velocity f32 0x54
horizontal_max_velocity f32 0x58
initial_vertical_velocity f32 0x5c
vertical_acceleration_start_delay f32 0x60
vertical_target_velocity f32 0x64
vertical_max_velocity f32 0x68
initial_tan_vertical_velocity f32 0x6c
tan_vertical_acceleration_start_delay f32 0x70
tan_vertical_target_velocity f32 0x74
tan_vertical_max_velocity f32 0x78
initial_tan_horizontal_velocity f32 0x7c
tan_horizontal_acceleration_start_delay f32 0x80
tan_horizontal_target_velocity f32 0x84
tan_horizontal_max_velocity f32 0x88
Unk08 f32 0x8c
max_angle_change f32 0x90
max_tracking_angle_change f32 0x94 In radians.
max_tracking_time f32 0x98
Unk09 f32 0x9c
Unk10 f32 0xa0
Unk11 f32 0xa4
Unk12 f32 0xa8
Unk13 f32 0xac
hit_character u8 0xb0 This field is a boolean.
hit_wall u8 0xb1 This field is a boolean.
hit_floor u8 0xb2 This field is a boolean.
hit_water u8 0xb3 This field is a boolean.
shoot_sfx_id s32 0xb4 SFX to play on shoot.
Unk14 u8 0xb8
Unk15 u8 0xb9
Unk16 u8 0xba
Unk17 u8 0xbb
hit_sfx_id s32 0xbc SFX to play when the bullet collides with something.
expire_sfx_id s32 0xc0 SFX to play when the bullet expires.
sfx_duration_on_expiration f32 0xc4
Unk18 f32 0xc8
bullet_attach_param_id s32 0xcc This field refers to the following params: BulletAttachParam
Unk19 s32 0xd0
child_bullet_1_bullet_id s32 0xd4 This field refers to the following params: BulletParam, EnemyBulletParam
child_bullet_1_damage_id s32 0xd8 This field refers to the following params: EnemyDamageParam, PlayerDamageParam, SystemDamageParam
child_bullet_2_bullet_id s32 0xdc This field refers to the following params: BulletParam, EnemyBulletParam
child_bullet_2_damage_id s32 0xe0 This field refers to the following params: EnemyDamageParam, PlayerDamageParam, SystemDamageParam
child_bullet_3_bullet_id s32 0xe4 This field refers to the following params: BulletParam, EnemyBulletParam
child_bullet_3_damage_id s32 0xe8 This field refers to the following params: EnemyDamageParam, PlayerDamageParam, SystemDamageParam
spawn_child_bullet_on_hit u8 0xec This field is a boolean.
spawn_child_bullet_on_expire u8 0xed This field is a boolean.
spawn_child_bullet_on_unknown u8 0xee This field is a boolean.
spawn_child_bullet_on_alive u8 0xef This field is a boolean.
Unk20 s32 0xf0
Unk21 s32 0xf4
Unk22 s32 0xf8
Unk23 s32 0xfc
Unk24 u8 0x100
Unk25 u8 0x101
Unk26 u8 0x102
Unk27 u8 0x103
Unk28 u8 0x104
Unk29 u8 0x105
Unk30 u8 0x106
Unk31 u8 0x107
Unk32 f32 0x108
Unk33 f32 0x10c
Unk34 f32 0x110
Unk35 s32 0x114
Unk36 s32 0x118
Unk37 f32 0x11c
Unk38 f32 0x120
Unk39 f32 0x124
child_bullet_spawn_delay f32 0x128
Unk40 f32 0x12c
Unk41 s32 0x130
Unk42 s32 0x134
Unk43 s32 0x138
Unk44 s32 0x13c

Enums

SpawnLocation

Option Description Notes
0 Default
1 Shooter Feet
2 Parent

SpawnDirection

Option Description Notes
0 Default
1 Forward
2 Attached
3 Forward - Fast
5 Forward - Child
ds2-refmat/param/bulletparam.txt · Last modified: by admin