| Field | Type | Offset | Description | Notes |
|---|---|---|---|---|
| physicsDefRate | f32 | 0x0 | The multiplier to apply to base physical defense for this tier of reinforcement. | |
| magicDefRate | f32 | 0x4 | The multiplier to apply to base magic defense for this tier of reinforcement. | |
| fireDefRate | f32 | 0x8 | The multiplier to apply to base fire defense for this tier of reinforcement. | |
| thunderDefRate | f32 | 0xc | The multiplier to apply to base lightning defense for this tier of reinforcement. | |
| slashDefRate | f32 | 0x10 | The multiplier to apply to base slash defense for this tier of reinforcement. | |
| blowDefRate | f32 | 0x14 | The multiplier to apply to base strike defense for this tier of reinforcement. | |
| thrustDefRate | f32 | 0x18 | The multiplier to apply to base thrust defense for this tier of reinforcement. | |
| resistPoisonRate | f32 | 0x1c | The multiplier to apply to base poison resistance for this tier of reinforcement. | |
| resistDiseaseRate | f32 | 0x20 | The multiplier to apply to base toxic resistance for this tier of reinforcement. | |
| resistBloodRate | f32 | 0x24 | The multiplier to apply to base bleed resistance for this tier of reinforcement. | |
| resistCurseRate | f32 | 0x28 | The multiplier to apply to base curse resistance for this tier of reinforcement. | |
| residentSpEffectId1 | u8 | 0x2c | The ID offset applied to the armor's residentSpEffectId1 field value. | |
| residentSpEffectId2 | u8 | 0x2d | The ID offset applied to the armor's residentSpEffectId2 field value. | |
| residentSpEffectId3 | u8 | 0x2e | The ID offset applied to the armor's residentSpEffectId3 field value. | |
| materialSetId | u8 | 0x2f | The ID offset applied to the armor's materialSetId field value. |