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ds1-refmat:param:hitmtrlparam

HitMtrlParam

Fields

Field Type Offset Description Notes
aiVolumeRate f32 0x0 Normal when 1x. When set to 0, the sound radius becomes 0 (SE and SFX are unrelated game-like parameters).
spEffectIdOnHit0 s32 0x4 When this hit material is hit, this SpEffect is applied to the character. This field refers to the following params: SpEffectParam
spEffectIdOnHit1 s32 0x8 When this hit material is hit, this SpEffect is applied to the character. This field refers to the following params: SpEffectParam
footEffectHeightType u8 0xc [0-1] The height at which to generate the foot effect when hitting this material. This field uses the following enum: HMP_FOOT_EFFECT_HEIGHT_TYPE
footEffectDirType u8 0xc [2-3] The direction in which to generate the foot effect when hitting this material. This field uses the following enum: HMP_FOOT_EFFECT_DIR_TYPE
floorHeightType u8 0xc [4-5] Determines the floor height for this hit material. For floating items such as the surface of the water This field uses the following enum: HMP_FLOOR_HEIGHT_TYPE
pad0 dummy8 0xd This field is padding.

Enums

HMP_FOOT_EFFECT_HEIGHT_TYPE

Option Description Notes
0 No Change
1 Force to Reflective Surface Height
2 Force to Character Height

HMP_FOOT_EFFECT_DIR_TYPE

Option Description Notes
0 No Change
1 Force Upwards

HMP_FLOOR_HEIGHT_TYPE

Option Description Notes
0 No Change
1 Force to Reflective Surface Height
ds1-refmat/param/hitmtrlparam.txt · Last modified: by admin