| Field | Type | Offset | Description | Notes |
|---|---|---|---|---|
| lightDegRotX | s16 | 0x0 | The horizontal angle of the light source affecting this shadow map. In degrees. | |
| lightDegRotY | s16 | 0x2 | The vertical angle of the light source affecting this shadow map. In degrees. | |
| densityRatio | s16 | 0x4 | The density of the shadow map. 100% is the darkest value. | |
| colR | s16 | 0x6 | The red component of the coloring for the shadow map. | |
| colG | s16 | 0x8 | The green component of the coloring for the shadow map. | |
| colB | s16 | 0xa | The blue component of the coloring for the shadow map. | |
| beginDist | f32 | 0xc | The start distance for the shadow map. 0 means the camera's near clip is used. In metres. | |
| endDist | f32 | 0x10 | The end distance for the shadow map. In metres. | |
| calibulateFar | f32 | 0x14 | The distance to shorten the end distance by when facing the light source direction. | |
| fadeBeginDist | f32 | 0x18 | The start distance for fading the shadow map. In metres. | |
| fadeDist | f32 | 0x1c | The end distance for fading the shadow map. In metres. | |
| depthOffset | f32 | 0x20 | The z-offset for the shadow map. | |
| persedDepthOffset | f32 | 0x24 | The z-offset for the shadow map. Negative values reduce the amount of self-shadowing that occurs. | |
| gradFactor | f32 | 0x28 | Adjusts the perspective of the shadow map. Negative values reduce the perspective, vice versa. | |
| shadowVolumeDepth | f32 | 0x2c | The depth of the shadow volume for this shadow map. Increase value for large objects. | |
| pad_0 | dummy8 | 0x30 | This field is padding. |