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des-refmat:param:equipparamweapon

EquipParamWeapon

Fields

Field Type Offset Description Notes
equipModelCategory u8 0x0 The equipment model category used by this equipment. This field uses the following enum: EQUIP_MODEL_CATEGORY
equipModelGender u8 0x1 The equipment gender category used by this equipment. This field uses the following enum: EQUIP_MODEL_GENDER
equipModelId u16 0x2 The model ID to use for this equipment.
iconId u16 0x4 The icon ID to use for this equipment.
weaponCategory u8 0x6 The weapon category of this equipment. This field uses the following enum: WEAPON_CATEGORY
wepmotionCategory u8 0x7 The weapon animation category. Determines the base animation set the weapon uses. This field uses the following enum: TAE_MOTION_BASE_CATEGORIES
wepmotionOneHandId u8 0x8 The weapon idle animation category. Determines the idle animations used when held one-handed. This field uses the following enum: TAE_MOTION_HOLD_CATEGORIES
wepmotionBothHandId u8 0x9 The weapon idle animation category. Determines the idle animations used when held two-handed. This field uses the following enum: TAE_MOTION_HOLD_CATEGORIES
rightHandEquipable u8 0xa If ON, this equipment can be equipped in the right weapon slot. This field is a boolean.
leftHandEquipable u8 0xb If ON, this equipment can be equipped in the left weapon slot. This field is a boolean.
bothHandEquipable u8 0xc If ON, this equipment can be equipped in either weapon slot. This field is a boolean.
arrowSlotEquipable u8 0xd If ON, this equipment can be equipped in arrow ammunition slot. This field is a boolean.
boltSlotEquipable u8 0xe If ON, this equipment can be equipped in bolt ammunition slot. This field is a boolean.
throwable u8 0xf If ON, weapon can be thrown. This field is a boolean.
existWepCase u8 0x10 If ON, weapon has a sheath. This field is a boolean.
enableGuard u8 0x11 If ON, this weapon will guard with L1 when equipped with left hand. This field is a boolean.
enableParry u8 0x12 If ON, this weapon will arry with L2 when equipped with left hand. This field is a boolean.
enableMagic u8 0x13 If ON, this weapon will cast sorcery when attacking. This field is a boolean.
enableMiracle u8 0x14 If ON, this weapon will cast miracles when attacking. This field is a boolean.
pad_ dummy8 0x15 This field is padding.
maxBulletNum u16 0x16 The maximum amount of ammunition that can be carried (for ammunition weapon entries).
wanderingEquipId u32 0x18 Replacement equipment ID for wandering ghosts. This field refers to the following params: EquipParamWeapon
behaviorVariationId s32 0x1c Used to determine the action parameters to use for this weapon's attacks.
isNormalAttackType u8 0x20 The attack type for menu display. This field is a boolean.
isBlowAttackType u8 0x21 The attack type for menu display. This field is a boolean.
isSlashAttackType u8 0x22 The attack type for menu display. This field is a boolean.
isThrustAttackType u8 0x23 The attack type for menu display. This field is a boolean.
weight f32 0x24 Weight [kg].
durability u16 0x28 The initial durability of this equipment.
durabilityMax u16 0x2a The maximum durability of this equipment.
attackBasePhysics u16 0x2c The base Physical attack power.
attackBaseMagic u16 0x2e The base Magic attack power.
attackBaseFire u16 0x30 The base Fire attack power.
attackBaseStamina u16 0x32 The base stamina attack power.
attackSuperArmor u16 0x34 The base poise attack power.
attackBaseParry u8 0x36 The base parry attack damage value. Applied to the enemy parry defense value.
defenseBaseParry u8 0x37 The base parry defense value. Compared against enemy parry attack value.
guardBaseRepel u8 0x38 The base repel value when guarding. If a blocked attack has a repel attack value less than the repel defense value, the attack will bounce.
attackBaseRepel u8 0x39 The base repel value when attacking. If the victim has a repel defense value greater than the repel attack value, the attack will bounce.
parryDamageLife s16 0x3a The duration of parry damage. It is capped by the duration set in the TAE. In frames.
physGuardCutRate f32 0x3c The absorption to apply to damage of the specified type when this weapon is guarding.
magGuardCutRate f32 0x40 The absorption to apply to damage of the specified type when this weapon is guarding.
fireGuardCutRate f32 0x44 The absorption to apply to damage of the specified type when this weapon is guarding.
slashGuardCutRate s8 0x48 The absorption to apply to damage of the specified type when guarding.
blowGuardCutRate s8 0x49 The absorption to apply to damage of the specified type when guarding.
thrustGuardCutRate s8 0x4a The absorption to apply to damage of the specified type when guarding.
poisonGuardResist s8 0x4b The absorption to apply to damage of the specified type when guarding.
diseaseGuardResist s8 0x4c The absorption to apply to damage of the specified type when guarding.
bloodGuardResist s8 0x4d The absorption to apply to damage of the specified type when guarding.
staminaGuardDef s16 0x4e Defense power against stamina drain from enemy attacks when guarding correctly.
guardAngle s16 0x50 Defense generation range angle when guarding with a weapon (horizontal direction). In degrees.
guardLevel s8 0x52 When guarding, the guard animation offset to use when being attacked. This field uses the following enum: GUARD_DAMAGE_LEVEL
pad_1 dummy8 0x53 This field is padding.
guardKnockbackCutRate f32 0x54 The absorption to apply to knocback speed when guarding.
guardKnockbackBackslash f32 0x58 The counter-repulsion to the opponent when guarding (after suffering an attack).
correctStrength f32 0x5c The multiplier to the damage corrected by this specified stat.
correctAgility f32 0x60 The multiplier to the damage corrected by this specified stat.
correctMagic f32 0x64 The multiplier to the damage corrected by this specified stat.
correctFaith f32 0x68 The multiplier to the damage corrected by this specified stat.
properStrength u8 0x6c The required level of the specified stat to properly wield this weapon.
properAgility u8 0x6d The required level of the specified stat to properly wield this weapon.
properMagic u8 0x6e The required level of the specified stat to properly wield this weapon.
properFaith u8 0x6f The required level of the specified stat to properly wield this weapon.
correctType u8 0x70 Determine the calculcation correction graph to use when correcting damage. This field refers to the following params: CalcCorrectGraph
qwcType u8 0x71 The attack power correction type to use based on world tendency. This field uses the following enum: WEP_QWC_TYPE
isLuckCorrect u8 0x72 If ON, applies attack correction based on luck. This field is a boolean.
guardCutCancelRate s8 0x73 Guard cut rate invalidation ratio (-100 to 100) Normal at 0 / Completely invalidated at -100 / Doubles the defense effect of the opponent at 100 -50, 100% cut shield becomes 50% cut Become
antiDemonDamageRate f32 0x74 Damage multiplier applied to targets that are classified with isDemon.
spEffectBehaviorId0 s32 0x78 A SpEffect to apply to the victim when this weapon hits. This field refers to the following params: SpEffectParam
spEffectBehaviorId1 s32 0x7c A SpEffect to apply to the victim when this weapon hits. This field refers to the following params: SpEffectParam
spEffectBehaviorId2 s32 0x80 A SpEffect to apply to the victim when this weapon hits. This field refers to the following params: SpEffectParam
residentSpEffectBehaviorId s32 0x84 A SpEffect to apply to the wielder of this weapon. This field refers to the following params: BehaviorParam
customShopType u8 0x88 The reinforcement menu type to use for this weapon. This field uses the following enum: CUSTOMSHOP_NPC_TYPE
pad_4 dummy8 0x89 This field is padding.
throwAtkRate s16 0x8a The multiplier to apply to critical hits.
originEquipWep s32 0x8c The source ID to use for this equipment when changing its base form. This field refers to the following params: EquipParamWeapon
materialSetId s32 0x90 The material requirements for improving this equipment. This field refers to the following params: EquipMtrlSetParam
sortId s32 0x94 The ordering ID used to sort this part in the menu.
isCustom u8 0x98 If ON, this weapon can be reinforced via the reinforcement mechanic. This field is a boolean.
pad_5 dummy8 0x99 This field is padding.
bowDistRate s16 0x9a Increase the attentuation range of ammunition by the specified multiplier.
trophySGradeId s16 0x9c The achievement ID this equipment is associated with, if any.
trophySeqId s16 0x9e The sequential achievement ID this equipment is associated with, if any.
fixPrice s32 0xa0 The price required to repair this part. Repair cost is calculated using this and durabilityMax
qwcId s32 0xa4 The world tendency ID to use for this item.
isEnhance u8 0xa8 If ON, this weapon be buffed via a tool or spell. This field is a boolean.
pad_6 dummy8 0xa9 This field is padding.
basicPrice s32 0xac The reinforcement price for this part.

Enums

WEAPON_CATEGORY

Option Description Notes
0 Dagger
1 Straight Sword
2 Thrusting Sword
3 Curved Sword
4 Axe
5 Hammer
6 Spear
7 Halberd
8 Spell Tool
9 Fist
10 Bow
11 Crossbow
12 Shield
13 Arrow
14 Bolt
255 Disabled

EQUIP_MODEL_CATEGORY

Option Description Notes
0 None
1 Arms
2 Body
3 Face
4 Hair
5 Head
6 Legs
7 Weapon

EQUIP_MODEL_GENDER

Option Description Notes
0 Unisex (A)
1 Male only (M)
2 Female only (F)
3 Male and Female
4 Unisex (M)
5 Enemy only (E)

TAE_MOTION_BASE_CATEGORIES

Option Description Notes
0 None
20 Dagger
23 Straight Sword
25 Greatsword / Curved Greatsword
26 Ultra Greatsword
27 Rapier
28 Curved Sword
29 Katana
30 Axe
32 Greataxe
33 Hammer
35 Great Hammer
36 Spear
38 Halberd
41 Spell Tool
42 Fists
43 Whip
44 Bow
46 Crossbow
47 Greatshield
48 Shield

TAE_MOTION_HOLD_CATEGORIES

Option Description Notes
0 One hand down by hip
2 One hand on shoulder
3 One hand down and behind hip
10 Both hands in front
12 Both hands on shoulder
13 Both hands in spear position
14 Both hands in bow position
15 Both hands in shield position
16 Both hands in crossbow position

GUARD_DAMAGE_LEVEL

Option Description Notes
0 None
1 Light
2 Medium
3 Heavy
4 Shield

WEP_MATERIAL_ATK

Option Description Notes
0 Standard
1 Physical
2 Magic
3 Fire
4 Lightning
5 Dark

WEP_MATERIAL_DEF

Option Description Notes
0 None
50 Standard
51 Physical
52 Magic
53 Fire
54 Lightning
55 Dark
79 Greatshield
255 None

WEP_MATERIAL_DEF_SFX

Option Description Notes
0 None
50 Standard
51 Physical
52 Magic
53 Fire
54 Lightning
55 Dark
59 Fist
79 Greatshield
255 None

WEP_QWC_TYPE

Option Description Notes
0 None
1 Black
2 White
3 All

CUSTOMSHOP_NPC_TYPE

Option Description Notes
0 Both
1 Stone Pillar
2 Mine Shaft
3 DS
des-refmat/param/equipparamweapon.txt · Last modified: by admin