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des-refmat:param:equipparamprotector

EquipParamProtector

Fields

Field Type Offset Description Notes
equipModelCategory u8 0x0 The equipment model category used by this part. This field uses the following enum: EQUIP_MODEL_CATEGORY
equipModelGender u8 0x1 Gender of equipment model This field uses the following enum: EQUIP_MODEL_GENDER
equipModelId u16 0x2 The model ID to use for this equipment.
iconIdM u16 0x4 The icon ID to use for the male gender version.
iconIdF u16 0x6 The icon ID to use for the male gender version.
protectorCategory u8 0x8 The equipment category for this part. This field uses the following enum: PROTECTOR_CATEGORY
headEquip u8 0x9 If ON, is considered Helm equipment. This field is a boolean.
bodyEquip u8 0xa If ON, is considered Chest equipment. This field is a boolean.
armEquip u8 0xb If ON, is considered Gauntlet equipment. This field is a boolean.
legEquip u8 0xc If ON, is considered Legs equipment. This field is a boolean.
defenseMaterial u8 0xd The sound used when guarding. This field uses the following enum: WEP_MATERIAL_DEF
defenseMaterialSfx u8 0xe The particles used when guarding. This field uses the following enum: WEP_MATERIAL_DEF_SFX
useFaceScale u8 0xf If ON, this part applies face scaling. This field is a boolean.
wanderingEquipId u32 0x10 Replacement equipment ID for wandering ghosts. This field refers to the following params: EquipParamProtector
weight f32 0x14 Weight [kg].
durability u16 0x18 The initial durability for this equipment.
durabilityMax u16 0x1a The maximum durability for this equipment.
defensePhysics u16 0x1c The flat defense value for this equipment for the specified type.
defenseMagic u16 0x1e The flat defense value for this equipment for the specified type.
defenseFire u16 0x20 The flat defense value for this equipment for the specified type.
defenseSlash s16 0x22 Percentage modifier to apply to physical defense when struck with slash damage. Example: -50 = -50%, 50 = +50%
defenseBlow s16 0x24 Percentage modifier to apply to physical defense when struck with strike damage. Example: -50 = -50%, 50 = +50%
defenseThrust s16 0x26 Percentage modifier to apply to physical defense when struck with thrust damage. Example: -50 = -50%, 50 = +50%
resistPoison u16 0x28 The flat defense value for this equipment for the specified resistance type.
resistDisease u16 0x2a The flat defense value for this equipment for the specified resistance type.
resistBlood u16 0x2c The flat defense value for this equipment for the specified resistance type.
repelVal u16 0x2e Used to determine the repulsion of enemy attacks
basicPrice s32 0x30 Soul cost of reinforcement. See ShopLineupParam for shop prices.
shopLv s16 0x34 Level that can be sold at the store
knockBack u16 0x36 The knockback reduction value for this equipment.
knockbackBounceRate u16 0x38 The knockback repulsion value for this equipment.
pad_4 dummy8 0x3a This field is padding.
sortId s32 0x3c The ordering ID used to sort this part in the menu.
residentSpEffectBehaviorId s32 0x40 A SpEffect applied when this part is equipped. This field refers to the following params: BehaviorParam
trophySGradeId s16 0x44 The achievement ID this part is associated with, if any.
pad_5 dummy8 0x46 This field is padding.
fixPrice s32 0x48 Soul cost for repairing this item.
qwcId s32 0x4c The world tendency ID to use for this item.
invisibleFlag00 u8 0x50 This field is a boolean.
invisibleFlag01 u8 0x51 This field is a boolean.
invisibleFlag02 u8 0x52 This field is a boolean.
invisibleFlag03 u8 0x53 This field is a boolean.
invisibleFlag04 u8 0x54 This field is a boolean.
invisibleFlag05 u8 0x55 This field is a boolean.
invisibleFlag06 u8 0x56 This field is a boolean.
invisibleFlag07 u8 0x57 This field is a boolean.
invisibleFlag08 u8 0x58 This field is a boolean.
invisibleFlag09 u8 0x59 This field is a boolean.
invisibleFlag10 u8 0x5a This field is a boolean.
invisibleFlag11 u8 0x5b This field is a boolean.
invisibleFlag12 u8 0x5c This field is a boolean.
invisibleFlag13 u8 0x5d This field is a boolean.
invisibleFlag14 u8 0x5e This field is a boolean.
invisibleFlag15 u8 0x5f This field is a boolean.
invisibleFlag16 u8 0x60 This field is a boolean.
invisibleFlag17 u8 0x61 This field is a boolean.
invisibleFlag18 u8 0x62 This field is a boolean.
invisibleFlag19 u8 0x63 This field is a boolean.
invisibleFlag20 u8 0x64 This field is a boolean.
invisibleFlag21 u8 0x65 This field is a boolean.
invisibleFlag22 u8 0x66 This field is a boolean.
invisibleFlag23 u8 0x67 This field is a boolean.
invisibleFlag24 u8 0x68 This field is a boolean.
invisibleFlag25 u8 0x69 This field is a boolean.
invisibleFlag26 u8 0x6a This field is a boolean.
invisibleFlag27 u8 0x6b This field is a boolean.
invisibleFlag28 u8 0x6c This field is a boolean.
invisibleFlag29 u8 0x6d This field is a boolean.
invisibleFlag30 u8 0x6e This field is a boolean.
invisibleFlag31 u8 0x6f This field is a boolean.
faceScaleM_ScaleX f32 0x70 The male face scaling factor for the X-axis.
faceScaleM_ScaleZ f32 0x74 The male face scaling factor for the Z-axis.
faceScaleM_MaxX f32 0x78 The maximum male face scaling factor for the X-axis.
faceScaleM_MaxZ f32 0x7c The maximum male face scaling factor for the Z-axis.
faceScaleF_ScaleX f32 0x80 The female face scaling factor for the X-axis.
faceScaleF_ScaleZ f32 0x84 The female face scaling factor for the Z-axis.
faceScaleF_MaxX f32 0x88 The maximum female face scaling factor for the X-axis.
faceScaleF_MaxZ f32 0x8c The maximum female face scaling factor for the Z-axis.

Enums

EQUIP_MODEL_CATEGORY

Option Description Notes
0 None
1 Arms
2 Body
3 Face
4 Hair
5 Head
6 Legs
7 Weapon

EQUIP_MODEL_GENDER

Option Description Notes
0 Unisex (A)
1 Male only (M)
2 Female only (F)
3 Male and Female
4 Unisex (M)
5 Enemy only (E)

PROTECTOR_CATEGORY

Option Description Notes
0 Head
1 Core
2 Arms
3 Legs
4 Hair

WEP_MATERIAL_DEF

Option Description Notes
0 None
50 Standard
51 Physical
52 Magic
53 Fire
54 Lightning
55 Dark
79 Greatshield
255 Material 1

WEP_MATERIAL_DEF_SFX

Option Description Notes
0 None
50 Standard
51 Physical
52 Magic
53 Fire
54 Lightning
55 Dark
59 Fist
79 Greatshield
255 Material 1
des-refmat/param/equipparamprotector.txt · Last modified: by admin