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bb-refmat:param:equipparamgoods

EquipParamGoods

Fields

Field Type Offset Description Notes
refId s32 0x0 ID0 called from the item (default) This field refers to the following params: Bullet, SpEffectParam
sfxVariationId s32 0x4 Specify SFX variation (used to identify SFX in combination with TimeActEditor ID)
weight f32 0x8 Weight [kg]
fragmentNum s32 0xc Number of pieces when crushed
sellValue s32 0x10 Selling price
behaviorId s32 0x14 Set the effect that occurs when using a tool
replaceItemId s32 0x18 ID of item to replace when certain conditions are met. If item is FullSuppleItem, replace when this item is fully consumed. If item is SuppleItem, replace when resting at bonfire. This field refers to the following params: EquipParamGoods
sortId s32 0x1c Sort ID (-1 Do not collect)
qwcId s32 0x20
yesNoDialogMessageId s32 0x24 YesNo Message ID used when displaying the dialog
magicId s32 0x28
iconId u16 0x2c Menu icon ID
modelId u16 0x2e Model ID
shopLv s16 0x30
compTrophySedId s16 0x32 SEQ number of complete trophy
trophySeqId s16 0x34 Trophy SEQ number
maxNum s16 0x36 Maximum number of possessions
consumeHeroPoint u8 0x38 Consumer nature
overDexterity u8 0x39 Skill over start value
goodsType u8 0x3a Types of tools This field uses the following enum: GOODS_TYPE
refCategory u8 0x3b ID category - Attack, Projectile, Special This field uses the following enum: BEHAVIOR_REF_TYPE
spEffectCategory u8 0x3c Since there are effects (enchantment weapons, etc.) whose parameters fluctuate depending on skills, magic, items, etc., set each action so that the determined effect can correspond to the effect such as power up only weapon attack. Set None for items that do not need to be set, such as varistor. This field uses the following enum: SP_EFFECT_CATEGORY
goodsCategory u8 0x3d
goodsUseAnim u8 0x3e Set the animation to play when using the tool This field uses the following enum: GOODS_USE_ANIM
opmeMenuType u8 0x3f Menu type that opens when using an item This field uses the following enum: GOODS_OPEN_MENU
useLimitCategory u8 0x40 Specified to control whether it can be used by the special effect applied This field uses the following enum: SP_EFFECT_USELIMIT_CATEGORY
replaceCategory u8 0x41 Condition category to add to call ID This field uses the following enum: REPLACE_CATEGORY
vowType0 u8 0x42 [0] No Covenant This field is a boolean.
vowType1 u8 0x42 [1] This field is a boolean.
vowType2 u8 0x42 [2] This field is a boolean.
vowType3 u8 0x42 [3] This field is a boolean.
vowType4 u8 0x42 [4] This field is a boolean.
vowType5 u8 0x42 [5] This field is a boolean.
vowType6 u8 0x42 [6] This field is a boolean.
vowType7 u8 0x42 [7] This field is a boolean.
vowType8 u8 0x43 [0] This field is a boolean.
vowType9 u8 0x43 [1] This field is a boolean.
vowType10 u8 0x43 [2] This field is a boolean.
vowType11 u8 0x43 [3] This field is a boolean.
vowType12 u8 0x43 [4] This field is a boolean.
vowType13 u8 0x43 [5] This field is a boolean.
vowType14 u8 0x43 [6] This field is a boolean.
vowType15 u8 0x43 [7] This field is a boolean.
enable_live u8 0x44 [0] This field is a boolean.
enable_gray u8 0x44 [1] This field is a boolean.
enable_white u8 0x44 [2] This field is a boolean.
enable_black u8 0x44 [3] This field is a boolean.
enable_multi u8 0x44 [4] This field is a boolean.
disable_offline u8 0x44 [5] This field is a boolean.
isEquip u8 0x44 [6] Can equip in item slots or pouch. This field is a boolean.
isConsume u8 0x44 [7] This field is a boolean.
isAutoEquip u8 0x45 [0] Automatically enters an open item slot when picked up. This field is a boolean.
isEstablishment u8 0x45 [1] Is it a stationary item? This field is a boolean.
isOnlyOne u8 0x45 [2] Is it an item that you can only have one? This field is a boolean.
isDrop u8 0x45 [3] Can you throw away the item? TRUE = thrown away This field is a boolean.
isDeposit u8 0x45 [4] Can you leave it in the warehouse? This field is a boolean.
isDisableHand u8 0x45 [5] Can't be used when the right-handed weapon is bare-handed? This field is a boolean.
IsTravelItem u8 0x45 [6] Whether to delete at the time of lap This field is a boolean.
isSuppleItem u8 0x45 [7] Used to determine replenishable items This field is a boolean.
isFullSuppleItem u8 0x46 [0] Used to determine replenished items This field is a boolean.
isEnhance u8 0x46 [1] Do you want to enchant your weapon? This field is a boolean.
isFixItem u8 0x46 [2] Is it an item to repair? This field is a boolean.
disableMultiDropShare u8 0x46 [3] Prevents item from appearing to other players when dropped. This field is a boolean.
disableUseAtColiseum u8 0x46 [4] This field is a boolean.
disableUseAtOutOfColiseum u8 0x46 [5] This field is a boolean.
useBulletMaxNum u8 0x46 [6] Use the maximum number of bullets you have? This field is a boolean.
useHpCureMaxNum u8 0x46 [7] Use the maximum number of recovery medicines you have? This field is a boolean.
isAutoReplenish u8 0x47 [0] Do you want to replenish it automatically? This field is a boolean.
canMultiUse u8 0x47 [1] Can they be used together? This field is a boolean.
isEnchantLeftHand u8 0x47 [2] This field is a boolean.
isGuestDrop u8 0x47 [3] This field is a boolean.
isApplySpecialEffect u8 0x47 [4] spCategory needs to not be 5 This field is a boolean.
pad0 dummy8 0x47 [5-7] This field is padding.
maxRepositoryNum s16 0x48
properStrength u8 0x4a
properAgility u8 0x4b
properMagic u8 0x4c
properFaith u8 0x4d
pad dummy8 0x4e This field is padding.
vagrantItemLotId s32 0x50 -1 No vagrant 0 No lottery 1 With lottery
vagrantBonusEneDropItemLotId s32 0x54 -1 No drop 0 No lottery 1 With lottery
vagrantItemEneDropItemLotId s32 0x58 -1 No drop 0 No lottery 1 With lottery
refVirtualWepId s32 0x5c Weapon ID to refer to when using the tool This field refers to the following params: EquipParamWeapon
bulletConsumeNum u8 0x60 Number of bullets consumed when using the item
useLimitCategory2 u8 0x61 This field uses the following enum: SP_EFFECT_TYPE
pad1 dummy8 0x62 This field is padding.
replaceItemId_bySpEffect s32 0x64 This field refers to the following params: EquipParamGoods
replaceTriggerSpEffectId s32 0x68 This field refers to the following params: SpEffectParam

Enums

GOODS_USE_ANIM

Option Description Notes
0 Consumable
1 Apply to Weapon
2 Quick Throw
3 Slow Throw
4 Binoculars
5 Scatter
6 Tool Kneel
7 Prism Stone
8 Apply to Ground
9 Crush Consumable
10 Estus Flask
11 Dragon Head Stone
12 Dragon Torso Stone
13 Pray
14 Cross Arms and Apply
16 Quick Apply to Weapon
17 Throwing Knife
18 Quick Throw Bottle
19 Ashen Estus Flask
20 Throw Backwards
21 Siegbräu
22 Transform
23 Twinkling Dragon Head Stone
24 Twinkling Dragon Torso Stone
25 Spear Fragment
26 Church Guardian Shiv

GOODS_OPEN_MENU

Option Description Notes
0 None
1 Yes / No
4 Yes / No (Session)
5 Write Message
6 Create Blood Message
7 Roster Of Knights
8 Unknown
9 Ok / Cancel
10 Invasion
11 Coiled Sword Fragment
12 Darksign

SP_EFFECT_CATEGORY

Option Description Notes
0 Default
3 Sorcery
4 Miracle
5 Basic
9 Kick
10 Pyromancy

BEHAVIOR_REF_TYPE

Option Description Notes
0 None
1 Bullet
2 SpEffect

GOODS_TYPE

Option Description Notes
0 Consumable
1 Key Item
2 Material
5 Spell

SP_EFFECT_USELIMIT_CATEGORY

Option Description Notes
0 Default
3 Dragon Head Stones

REPLACE_CATEGORY

Option Description Notes
0 Default
5 Dragon Head/Body Stones

GOODS_SUPPLE_TYPE

Option Description Notes
0 Type 0
1 Type 1
2 Type 2 - Estus Flask
3 Type 3 - Ashen Estus Flask

AUTO_REPLENISH_TYPE

Option Description Notes
0 Type 0
1 Type 1 - Material
2 Type 2 - Consumable
bb-refmat/param/equipparamgoods.txt · Last modified: by admin