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bb-refmat:param:skeletonparam

SkeletonParam

Fields

Field Type Offset Description Notes
neckTurnGain f32 0x0 Swing gain. The higher it is, the faster it spins.
originalGroundHeightMS s16 0x4
minAnkleHeightMS s16 0x6 Minimum Height at which Ankle is raised
maxAnkleHeightMS s16 0x8 Maximum Height at which Ankle is raised
cosineMaxKneeAngle s16 0xa Maximum angle at which the knee can be bent (cosine value)
cosineMinKneeAngle s16 0xc Minimum angle at which the knee can be bent (cosine value)
footPlantedAnkleHeightMS s16 0xe The lowest position assuming that the ankles are attached
footRaisedAnkleHeightMS s16 0x10 Highest position assuming ankles are apart
raycastDistanceUp s16 0x12 How high above the ankle should you cast the ray?
raycastDistanceDown s16 0x14 How far below the ankle should you ray cast?
footEndLS_X s16 0x16
footEndLS_Y s16 0x18
footEndLS_Z s16 0x1a
onOffGain s16 0x1c Gain when turning foot contact on and off
groundAscendingGain s16 0x1e Gain when ground height increases
groundDescendingGain s16 0x20 Gain when ground height decreases
footRaisedGain s16 0x22 Gain when the foot is raised
footPlantedGain s16 0x24 Gain when foot touches the ground
footUnlockGain s16 0x26 Gain when unlocked
kneeAxisType u8 0x28 Axial direction of the knee
useFootLocking u8 0x29 Do you want to lock (fix?) your feet/ankles? This field is a boolean.
footPlacementOn u8 0x2a Is foot contact effective? This field is a boolean.
twistKneeAxisType u8 0x2b Axial direction of knee joint for twisting
neckTurnPriority s8 0x2c The lower it is, the faster it will turn. -1 does not shake the head
neckTurnMaxAngle u8 0x2d Maximum rotation angle for this joint. Can't bend beyond this angle
pad1 dummy8 0x2e This field is padding.
bb-refmat/param/skeletonparam.txt · Last modified: by admin