| Field | Type | Offset | Description | Notes |
|---|---|---|---|---|
| hp | s16 | 0x0 | Durability until destruction (-1 Indestructible) | |
| defense | u16 | 0x2 | Attack power below this value is no damage | |
| extRefTexId | s16 | 0x4 | mAA / mAA_ ????. Tpf (-1 None) (AA Area number) | |
| materialId | s16 | 0x6 | Material ID. Treated the same as the floor material. When -1, the same behavior as before | |
| animBreakIdMax | u8 | 0x8 | What is the animation destruction ID from 0 to what? | |
| isCamHit | u8 | 0x9 [0] | Does the camera hit (0 not hit, 1 hit) | This field is a boolean. |
| isBreakByPlayerCollide | u8 | 0x9 [1] | Broken when the player touches (0 no, 1) | This field is a boolean. |
| isAnimBreak | u8 | 0x9 [2] | Is it animation destruction (0 physical destruction, 1 animation destruction) | This field is a boolean. |
| isPenetrationBulletHit | u8 | 0x9 [3] | Will the penetrating bullet hit (0 not hit, 1 hit) | This field is a boolean. |
| isChrHit | u8 | 0x9 [4] | Does the character win (0 not hit, 1 hit) | This field is a boolean. |
| isAttackBacklash | u8 | 0x9 [5] | Do you play the attack (0 do not play, 1 play) | This field is a boolean. |
| isDisableBreakForFirstAppear | u8 | 0x9 [6] | Broken at the initial appearance of the player (0 ru, 1 no) | This field is a boolean. |
| isLadder | u8 | 0x9 [7] | Is it a ladder (0 different, 1 yes) | This field is a boolean. |
| isAnimPauseOnRemoPlay | u8 | 0xa [0] | Do you want to stop the animation during the poly play (0 not, 1 do) | This field is a boolean. |
| isDamageNoHit | u8 | 0xa [1] | No damage (0 hit, 1 not hit) | This field is a boolean. |
| isMoveObj | u8 | 0xa [2] | Is it a moving object (0 different, 1 yes) | This field is a boolean. |
| pad_1 | dummy8 | 0xa [3-7] | This field is padding. | |
| defaultLodParamId | s8 | 0xb | This field refers to the following params: LodParam | |
| breakSfxId | s32 | 0xc | SFXID when destroying an object (-1 default (810030)) | |
| navimeshFlag | u8 | 0x10 | Navigation mesh flag set from the object | This field uses the following enum: OBJECT_NAVIMESH_FLAG |
| pad_2 | dummy8 | 0x11 | This field is padding. | |
| paintRenderTargetSize | u16 | 0x12 | ||
| breakAiSoundId | s32 | 0x14 | ||
| pad_3 | dummy8 | 0x18 | This field is padding. |
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| Option | Description | Notes |
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| Option | Description | Notes |
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