| Field | Type | Offset | Description | Notes |
|---|---|---|---|---|
| stayId | s32 | 0x0 | stand-by | |
| walkF | s32 | 0x4 | Before walking | |
| walkB | s32 | 0x8 | After walking | |
| walkL | s32 | 0xc | Walking left | |
| walkR | s32 | 0x10 | Walking right | |
| dashF | s32 | 0x14 | Before driving | |
| dashB | s32 | 0x18 | After running | |
| dashL | s32 | 0x1c | Driving left | |
| dashR | s32 | 0x20 | Driving right | |
| superDash | s32 | 0x24 | Dash move | |
| escapeF | s32 | 0x28 | Before emergency avoidance | |
| escapeB | s32 | 0x2c | After emergency avoidance | |
| escapeL | s32 | 0x30 | Emergency avoidance left | |
| escapeR | s32 | 0x34 | Emergency avoidance right | |
| turnL | s32 | 0x38 | 90 degree turn left | |
| trunR | s32 | 0x3c | 90 degree turn right | |
| largeTurnL | s32 | 0x40 | 180 degree turn left | |
| largeTurnR | s32 | 0x44 | 180 degree turn right | |
| stepMove | s32 | 0x48 | 180 degree turn right | |
| flyStay | s32 | 0x4c | Flight standby | |
| flyWalkF | s32 | 0x50 | Flight advance | |
| flyWalkFL | s32 | 0x54 | Fly left forward. Low rotation | |
| flyWalkFR | s32 | 0x58 | Fly right forward. Low rotation | |
| flyWalkFL2 | s32 | 0x5c | Flight left forward 2. High rotation | |
| flyWalkFR2 | s32 | 0x60 | Flight right forward 2. High rotation | |
| flyDashF | s32 | 0x64 | High speed flight advance | |
| flyDashFL | s32 | 0x68 | High-speed flight left forward. Low rotation | |
| flyDashFR | s32 | 0x6c | High speed flight right forward. Low rotation | |
| flyDashFL2 | s32 | 0x70 | High speed flight left forward 2. High rotation | |
| flyDashFR2 | s32 | 0x74 | High speed flight right forward 2. High rotation | |
| dashEscapeF | s32 | 0x78 | Before dash emergency avoidance | |
| dashEscapeB | s32 | 0x7c | After dash emergency avoidance | |
| dashEscapeL | s32 | 0x80 | Dash emergency avoidance left | |
| dashEscapeR | s32 | 0x84 | Dash emergency avoidance right | |
| analogMoveParamId | s32 | 0x88 | Mobile animation parameter ID used in mobile animation blend | |
| turnNoAnimAngle | u8 | 0x8c | If the turning angle is less than this value, the turning animation will not be played (only the enemy turning control is effective). | |
| turn45Angle | u8 | 0x8d | If the turning angle is less than this value, the 45 degree turning animation will be played (only 2 bosses are valid). | |
| turn90Angle | u8 | 0x8e | If the turning angle is less than this value, the 90 degree turning animation will be played (only the enemy turning control is effective). | |
| turnWaitNoAnimAngle | u8 | 0x8f | If the turning angle is less than this value, the turning animation will not be played [when stopped] (only valid for 2 boss legs) |