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bb-refmat:param:moveparam

MoveParam

Fields

Field Type Offset Description Notes
stayId s32 0x0 stand-by
walkF s32 0x4 Before walking
walkB s32 0x8 After walking
walkL s32 0xc Walking left
walkR s32 0x10 Walking right
dashF s32 0x14 Before driving
dashB s32 0x18 After running
dashL s32 0x1c Driving left
dashR s32 0x20 Driving right
superDash s32 0x24 Dash move
escapeF s32 0x28 Before emergency avoidance
escapeB s32 0x2c After emergency avoidance
escapeL s32 0x30 Emergency avoidance left
escapeR s32 0x34 Emergency avoidance right
turnL s32 0x38 90 degree turn left
trunR s32 0x3c 90 degree turn right
largeTurnL s32 0x40 180 degree turn left
largeTurnR s32 0x44 180 degree turn right
stepMove s32 0x48 180 degree turn right
flyStay s32 0x4c Flight standby
flyWalkF s32 0x50 Flight advance
flyWalkFL s32 0x54 Fly left forward. Low rotation
flyWalkFR s32 0x58 Fly right forward. Low rotation
flyWalkFL2 s32 0x5c Flight left forward 2. High rotation
flyWalkFR2 s32 0x60 Flight right forward 2. High rotation
flyDashF s32 0x64 High speed flight advance
flyDashFL s32 0x68 High-speed flight left forward. Low rotation
flyDashFR s32 0x6c High speed flight right forward. Low rotation
flyDashFL2 s32 0x70 High speed flight left forward 2. High rotation
flyDashFR2 s32 0x74 High speed flight right forward 2. High rotation
dashEscapeF s32 0x78 Before dash emergency avoidance
dashEscapeB s32 0x7c After dash emergency avoidance
dashEscapeL s32 0x80 Dash emergency avoidance left
dashEscapeR s32 0x84 Dash emergency avoidance right
analogMoveParamId s32 0x88 Mobile animation parameter ID used in mobile animation blend
turnNoAnimAngle u8 0x8c If the turning angle is less than this value, the turning animation will not be played (only the enemy turning control is effective).
turn45Angle u8 0x8d If the turning angle is less than this value, the 45 degree turning animation will be played (only 2 bosses are valid).
turn90Angle u8 0x8e If the turning angle is less than this value, the 90 degree turning animation will be played (only the enemy turning control is effective).
turnWaitNoAnimAngle u8 0x8f If the turning angle is less than this value, the turning animation will not be played [when stopped] (only valid for 2 boss legs)
bb-refmat/param/moveparam.txt · Last modified: by admin