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bb-refmat:param:knockbackparam

KnockBackParam

Fields

Field Type Offset Description Notes
damage_Min_ContTime f32 0x0 Set the maintenance time used for tiny damage animation
damage_S_ContTime f32 0x4 Set the maintenance time used for small damage animation
damage_M_ContTime f32 0x8 Set the maintenance time used for medium damage animation
damage_L_ContTime f32 0xc Set the maintenance time used for heavy damage animation
damage_BlowS_ContTime f32 0x10 Set the maintenance time used for small blow-off damage animation
damage_BlowM_ContTime f32 0x14 Set the maintenance time used during the big blow damage animation
damage_Strike_ContTime f32 0x18 Set the maintenance time used for slamming damage animation
damage_Uppercut_ContTime f32 0x1c Set the maintenance time used for launch damage animation
damage_Push_ContTime f32 0x20 Set the maintenance time used for push damage animation
damage_Breath_ContTime f32 0x24 Set the maintenance time used for breath damage animation
damage_HeadShot_ContTime f32 0x28 Headshot damage Set the maintenance time used during animation
guard_S_ContTime f32 0x2c Set the maintenance time used for guard receiving small animation
guard_L_ContTime f32 0x30 Set the maintenance time used at the time of guard receiving large animation
guard_LL_ContTime f32 0x34 Set the maintenance time used for guard receiving oversized animation
guardBrake_ContTime f32 0x38 Set the maintenance time specified at the time of guard scraping animation
damage_Min_DecTime f32 0x3c Set the deceleration time used for minimal damage animation
damage_S_DecTime f32 0x40 Set the deceleration time used for small damage animation
damage_M_DecTime f32 0x44 Set the deceleration time used for medium damage animation
damage_L_DecTime f32 0x48 Set the deceleration time used for heavy damage animation
damage_BlowS_DecTime f32 0x4c Set the deceleration time used for small blow-off damage animation
damage_BlowM_DecTime f32 0x50 Large blow-off damage Set the deceleration time used during animation
damage_Strike_DecTime f32 0x54 Set the deceleration time used during slamming damage animation
damage_Uppercut_DecTime f32 0x58 Set the deceleration time used during launch damage animation
damage_Push_DecTime f32 0x5c Set the deceleration time used during push damage animation
damage_Breath_DecTime f32 0x60 Set the deceleration time used during breath damage animation
damage_HeadShot_DecTime f32 0x64 Headshot damage Set the deceleration time used during animation
guard_S_DecTime f32 0x68 Set the deceleration time used for guard receiving small animation
guard_L_DecTime f32 0x6c Set the deceleration time used for guard receiving large animation
guard_LL_DecTime f32 0x70 Set the deceleration time used for guard receiving oversized animation
guardBrake_DecTime f32 0x74 Set the deceleration time specified at the time of guard breaking animation
pad dummy8 0x78
bb-refmat/param/knockbackparam.txt · Last modified: by admin