| Field | Type | Offset | Description | Notes |
|---|---|---|---|---|
| damage_Min_ContTime | f32 | 0x0 | Set the maintenance time used for tiny damage animation | |
| damage_S_ContTime | f32 | 0x4 | Set the maintenance time used for small damage animation | |
| damage_M_ContTime | f32 | 0x8 | Set the maintenance time used for medium damage animation | |
| damage_L_ContTime | f32 | 0xc | Set the maintenance time used for heavy damage animation | |
| damage_BlowS_ContTime | f32 | 0x10 | Set the maintenance time used for small blow-off damage animation | |
| damage_BlowM_ContTime | f32 | 0x14 | Set the maintenance time used during the big blow damage animation | |
| damage_Strike_ContTime | f32 | 0x18 | Set the maintenance time used for slamming damage animation | |
| damage_Uppercut_ContTime | f32 | 0x1c | Set the maintenance time used for launch damage animation | |
| damage_Push_ContTime | f32 | 0x20 | Set the maintenance time used for push damage animation | |
| damage_Breath_ContTime | f32 | 0x24 | Set the maintenance time used for breath damage animation | |
| damage_HeadShot_ContTime | f32 | 0x28 | Headshot damage Set the maintenance time used during animation | |
| guard_S_ContTime | f32 | 0x2c | Set the maintenance time used for guard receiving small animation | |
| guard_L_ContTime | f32 | 0x30 | Set the maintenance time used at the time of guard receiving large animation | |
| guard_LL_ContTime | f32 | 0x34 | Set the maintenance time used for guard receiving oversized animation | |
| guardBrake_ContTime | f32 | 0x38 | Set the maintenance time specified at the time of guard scraping animation | |
| damage_Min_DecTime | f32 | 0x3c | Set the deceleration time used for minimal damage animation | |
| damage_S_DecTime | f32 | 0x40 | Set the deceleration time used for small damage animation | |
| damage_M_DecTime | f32 | 0x44 | Set the deceleration time used for medium damage animation | |
| damage_L_DecTime | f32 | 0x48 | Set the deceleration time used for heavy damage animation | |
| damage_BlowS_DecTime | f32 | 0x4c | Set the deceleration time used for small blow-off damage animation | |
| damage_BlowM_DecTime | f32 | 0x50 | Large blow-off damage Set the deceleration time used during animation | |
| damage_Strike_DecTime | f32 | 0x54 | Set the deceleration time used during slamming damage animation | |
| damage_Uppercut_DecTime | f32 | 0x58 | Set the deceleration time used during launch damage animation | |
| damage_Push_DecTime | f32 | 0x5c | Set the deceleration time used during push damage animation | |
| damage_Breath_DecTime | f32 | 0x60 | Set the deceleration time used during breath damage animation | |
| damage_HeadShot_DecTime | f32 | 0x64 | Headshot damage Set the deceleration time used during animation | |
| guard_S_DecTime | f32 | 0x68 | Set the deceleration time used for guard receiving small animation | |
| guard_L_DecTime | f32 | 0x6c | Set the deceleration time used for guard receiving large animation | |
| guard_LL_DecTime | f32 | 0x70 | Set the deceleration time used for guard receiving oversized animation | |
| guardBrake_DecTime | f32 | 0x74 | Set the deceleration time specified at the time of guard breaking animation | |
| pad | dummy8 | 0x78 |