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bb-refmat:param:aistandardinfobank

AIStandardInfoBank

Fields

Field Type Offset Description Notes
RadarRange u16 0x0 Distance to recognize enemy characters: metres
RadarAngleX u8 0x2 X angle for recognizing enemy characters: The current direction of line of sight is 0 degrees, and the top is +.
RadarAngleY u8 0x3 Y angle for recognizing enemy characters: The current direction of line of sight is 0 degrees, and the top is +.
TerritorySize u16 0x4 Distance of one's own territory. If the recognized player leaves this distance, it will return to its initial position.
ThreatBeforeAttackRate u8 0x6 Probability of threatening before attacking
ForceThreatOnFirstLocked u8 0x7 Whether to always intimidate the player when recognizing the player for the first time This field is a boolean.
reserve0 dummy8 0x8 This field is padding.
Attack1_Distance u16 0x20 Distance when attacking.
Attack1_Margin u16 0x22 Play between attacks. Avoid vibration near the distance
Attack1_Rate u8 0x24 Frequency of attacks
Attack1_ActionID u8 0x25 Type of attack
Attack1_DelayMin u8 0x26 Minimum delay time from when it becomes possible to attack until it attacks.
Attack1_DelayMax u8 0x27 The longest delay time from when the attack becomes possible until it attacks.
Attack1_ConeAngle u8 0x28 If the angle between the line of sight and the direction vector toward the target is within this angle, the attack is OK.
reserve10 dummy8 0x29 This field is padding.
Attack2_Distance u16 0x30 Distance when attacking.
Attack2_Margin u16 0x32 Play between attacks. Avoid vibration near the distance
Attack2_Rate u8 0x34 Frequency of attacks
Attack2_ActionID u8 0x35 Type of attack
Attack2_DelayMin u8 0x36 Minimum delay time from when it becomes possible to attack until it attacks.
Attack2_DelayMax u8 0x37 The longest delay time from when the attack becomes possible until it attacks.
Attack2_ConeAngle u8 0x38 If the angle between the line of sight and the direction vector toward the target is within this angle, the attack is OK.
reserve11 dummy8 0x39 This field is padding.
Attack3_Distance u16 0x40 Distance when attacking.
Attack3_Margin u16 0x42 Play between attacks. Avoid vibration near the distance
Attack3_Rate u8 0x44 Frequency of attacks
Attack3_ActionID u8 0x45 Type of attack
Attack3_DelayMin u8 0x46 Minimum delay time from when it becomes possible to attack until it attacks.
Attack3_DelayMax u8 0x47 The longest delay time from when the attack becomes possible until it attacks.
Attack3_ConeAngle u8 0x48 If the angle between the line of sight and the direction vector toward the target is within this angle, the attack is OK.
reserve12 dummy8 0x49 This field is padding.
Attack4_Distance u16 0x50 Distance when attacking.
Attack4_Margin u16 0x52 Play between attacks. Avoid vibration near the distance
Attack4_Rate u8 0x54 Frequency of attacks
Attack4_ActionID u8 0x55 Type of attack
Attack4_DelayMin u8 0x56 Minimum delay time from when it becomes possible to attack until it attacks.
Attack4_DelayMax u8 0x57 The longest delay time from when the attack becomes possible until it attacks.
Attack4_ConeAngle u8 0x58 If the angle between the line of sight and the direction vector toward the target is within this angle, the attack is OK.
reserve13 dummy8 0x59 This field is padding.
reserve_last dummy8 0x60 This field is padding.
bb-refmat/param/aistandardinfobank.txt · Last modified: by admin