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ac6-refmat:param:graphicsconfig_lightingquality

GraphicsConfig_LightingQuality

Fields

Field Type Offset Description Notes
localLightDistFactor f32 0x0 The player local light's effective distance coefficient (smaller, it disappears at a short distance)
localLightShadowEnabled u8 0x4 If ON, the player local light can create shadows. This field is a boolean.
forwardPassLightingEnabled u8 0x5 If ON, forward pass lighting is used. this means each object is drawn one by one. Whereas deferred rendering means all information for each object is rendered into multiple buffers first. This field is a boolean.
localLightShadowSpecLevelMax u8 0x6 The local light's maximum shadow specular level. The larger the value, the more light sources will be shadowed.
pad1 dummy8 0x7 This field is padding.
ac6-refmat/param/graphicsconfig_lightingquality.txt · Last modified: by admin