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ac6-refmat:param:gameareaparam

GameAreaParam

Fields

Field Type Offset Description Notes
bonusSoul_single u32 0x0 The amount of souls gained when defeating the associated boss in singleplayer.
bonusSoul_multi u32 0x4 The amount of souls gained when defeating the associated boss in multiplayer.
humanityPointCountFlagIdTop u32 0x8 The event flag ID used to hold humanity drop point count. Consumes 20 bits (e.g. this flag plus the next 19)
humanityDropPoint1 u16 0xc The point threshold for acquiring 1 humanity.
humanityDropPoint2 u16 0xe The point threshold for acquiring 2 humanity.
humanityDropPoint3 u16 0x10 The point threshold for acquiring 3 humanity.
humanityDropPoint4 u16 0x12 The point threshold for acquiring 4 humanity.
humanityDropPoint5 u16 0x14 The point threshold for acquiring 5 humanity.
humanityDropPoint6 u16 0x16 The point threshold for acquiring 6 humanity.
humanityDropPoint7 u16 0x18 The point threshold for acquiring 7 humanity.
humanityDropPoint8 u16 0x1a The point threshold for acquiring 8 humanity.
humanityDropPoint9 u16 0x1c The point threshold for acquiring 9 humanity.
humanityDropPoint10 u16 0x1e The point threshold for acquiring 10 humanity.
ac6-refmat/param/gameareaparam.txt · Last modified: by admin