| Field | Type | Offset | Description | Notes |
|---|---|---|---|---|
| disableParam_NT | u8 | 0x0 [0] | Exclude from the NT version or mark the ones to be excluded. | This field is a boolean. |
| disableParam_Product | u8 | 0x0 [1] | Exclude from the product version or mark the items to be excluded. | This field is a boolean. |
| disableParamReserve1 | dummy8 | 0x0 [2-7] | This field is padding. | |
| disableParamReserve2 | dummy8 | 0x1 | This field is padding. | |
| behaviorVariationId | s32 | 0x4 | Used to determine the action parameters to use for this weapon's attacks. | |
| sortId | s32 | 0x8 | The ordering ID used to sort this part in the menu. | |
| wanderingEquipId | u32 | 0xc | Replacement part ID for wandering ghosts. | |
| weight | f32 | 0x10 | Weight [kg]. | |
| weaponWeightRate | f32 | 0x14 | Equipment weight ratio | |
| fixPrice | s32 | 0x18 | The price required to repair this part. | |
| reinforcePrice | s32 | 0x1c | The reinforcement price for this part. | |
| sellValue | s32 | 0x20 | The sell value for this part. | |
| correctStrength | f32 | 0x24 | Multiplier to the damage derived from the specified stat. | |
| correctAgility | f32 | 0x28 | Multiplier to the damage derived from the specified stat. | |
| correctMagic | f32 | 0x2c | Multiplier to the damage derived from the specified stat. | |
| correctFaith | f32 | 0x30 | Multiplier to the damage derived from the specified stat. | |
| physGuardCutRate | f32 | 0x34 | The absorption to apply to damage of the specified type when this weapon is guarding. | |
| magGuardCutRate | f32 | 0x38 | The absorption to apply to damage of the specified type when this weapon is guarding. | |
| fireGuardCutRate | f32 | 0x3c | The absorption to apply to damage of the specified type when this weapon is guarding. | |
| thunGuardCutRate | f32 | 0x40 | The absorption to apply to damage of the specified type when this weapon is guarding. | |
| spEffectBehaviorId0 | s32 | 0x44 | A SpEffect to apply when this weapon hits. | This field refers to the following params: SpEffectParam |
| spEffectBehaviorId1 | s32 | 0x48 | A SpEffect to apply when this weapon hits. | This field refers to the following params: SpEffectParam |
| spEffectBehaviorId2 | s32 | 0x4c | A SpEffect to apply when this weapon hits. | This field refers to the following params: SpEffectParam |
| residentSpEffectId | s32 | 0x50 | A SpEffect to apply to the wielder of this weapon. | This field refers to the following params: SpEffectParam |
| residentSpEffectId1 | s32 | 0x54 | A SpEffect to apply to the wielder of this weapon. | This field refers to the following params: SpEffectParam |
| residentSpEffectId2 | s32 | 0x58 | A SpEffect to apply to the wielder of this weapon. | This field refers to the following params: SpEffectParam |
| materialSetId | s32 | 0x5c | The material requirements for improving this part. | This field refers to the following params: EquipMtrlSetParam |
| originEquipWep | s32 | 0x60 | The source ID when this part is reinforced to this level. | This field refers to the following params: EquipParamWeapon |
| originEquipWep1 | s32 | 0x64 | The source ID when this part is reinforced to this level. | This field refers to the following params: EquipParamWeapon |
| originEquipWep2 | s32 | 0x68 | The source ID when this part is reinforced to this level. | This field refers to the following params: EquipParamWeapon |
| originEquipWep3 | s32 | 0x6c | The source ID when this part is reinforced to this level. | This field refers to the following params: EquipParamWeapon |
| originEquipWep4 | s32 | 0x70 | The source ID when this part is reinforced to this level. | This field refers to the following params: EquipParamWeapon |
| originEquipWep5 | s32 | 0x74 | The source ID when this part is reinforced to this level. | This field refers to the following params: EquipParamWeapon |
| originEquipWep6 | s32 | 0x78 | The source ID when this part is reinforced to this level. | This field refers to the following params: EquipParamWeapon |
| originEquipWep7 | s32 | 0x7c | The source ID when this part is reinforced to this level. | This field refers to the following params: EquipParamWeapon |
| originEquipWep8 | s32 | 0x80 | The source ID when this part is reinforced to this level. | This field refers to the following params: EquipParamWeapon |
| originEquipWep9 | s32 | 0x84 | The source ID when this part is reinforced to this level. | This field refers to the following params: EquipParamWeapon |
| originEquipWep10 | s32 | 0x88 | The source ID when this part is reinforced to this level. | This field refers to the following params: EquipParamWeapon |
| originEquipWep11 | s32 | 0x8c | The source ID when this part is reinforced to this level. | This field refers to the following params: EquipParamWeapon |
| originEquipWep12 | s32 | 0x90 | The source ID when this part is reinforced to this level. | This field refers to the following params: EquipParamWeapon |
| originEquipWep13 | s32 | 0x94 | The source ID when this part is reinforced to this level. | This field refers to the following params: EquipParamWeapon |
| originEquipWep14 | s32 | 0x98 | The source ID when this part is reinforced to this level. | This field refers to the following params: EquipParamWeapon |
| originEquipWep15 | s32 | 0x9c | The source ID when this part is reinforced to this level. | This field refers to the following params: EquipParamWeapon |
| weakA_DamageRate | f32 | 0xa0 | Damage multiplier applied to targets that are classified as Type A. | |
| weakB_DamageRate | f32 | 0xa4 | Damage multiplier applied to targets that are classified as Type B. | |
| weakC_DamageRate | f32 | 0xa8 | Damage multiplier applied to targets that are classified as Type C. | |
| weakD_DamageRate | f32 | 0xac | Damage multiplier applied to targets that are classified as Type D. | |
| vagrantItemLotId | s32 | 0xb0 | -1 No vagrant 0 No lottery 1 With lottery | |
| vagrantBonusEneDropItemLotId | s32 | 0xb4 | -1 No drop 0 No lottery 1 With lottery | |
| vagrantItemEneDropItemLotId | s32 | 0xb8 | -1 No drop 0 No lottery 1 With lottery | |
| equipModelId | u16 | 0xbc | The model ID to use for this part. Also determines the menu preview icon. | |
| iconId | u16 | 0xbe | The icon ID to use for this part. | |
| durability | u16 | 0xc0 | The initial durability of this part. | |
| durabilityMax | u16 | 0xc2 | The maximum durability of this part. | |
| attackThrowEscape | u16 | 0xc4 | The base damage for throw attack power | |
| parryDamageLife | s16 | 0xc6 | The duration of parry damage. It is capped by the duration set in the TAE. In frames. | |
| attackBasePhysics | u16 | 0xc8 | The base Kinetic attack power. | |
| attackBaseMagic | u16 | 0xca | The base Energy attack power. | |
| attackBaseFire | u16 | 0xcc | The base Explosive attack power. | |
| attackBaseThunder | u16 | 0xce | The base Coral attack power. | |
| attackBaseStamina | u16 | 0xd0 | The base stamina attack power. | |
| saWeaponDamage | u16 | 0xd2 | The base poise attack power. | |
| saDurability | s16 | 0xd4 | The additional poise to apply when using this weapon during attack animations. | |
| horizontalGuardAngle | s16 | 0xd6 | Defense generation range angle when guarding with a weapon (horizontal direction). In degrees. | |
| staminaGuardDef | s16 | 0xd8 | Defense power against stamina drain from enemy attacks when guarding correctly. | |
| reinforceTypeId | s16 | 0xda | The reinforcement progression to use for this part. | This field refers to the following params: ReinforceParamProtector |
| trophySGradeId | s16 | 0xdc | The achievement ID this part is associated with, if any. | |
| trophySeqId | s16 | 0xde | The sequential achievement ID this part is associated with, if any. | |
| throwAtkRate | s16 | 0xe0 | The multiplier to apply to critical hits. | |
| bowDistRate | s16 | 0xe2 | Increase the attentuation range of ammunition by the specified multiplier. | |
| equipModelCategory | u8 | 0xe4 | The equipment model category used by this part. | This field uses the following enum: EQUIP_MODEL_CATEGORY |
| equipModelGender | u8 | 0xe5 | The equipment gender category used by this part. | This field uses the following enum: EQUIP_MODEL_GENDER |
| weaponCategory | u8 | 0xe6 | The weapon category of this part. | This field uses the following enum: WEAPON_CATEGORY |
| wepmotionCategory | u8 | 0xe7 | The weapon animation category. Determines the base animation set the weapon uses. | |
| guardmotionCategory | u8 | 0xe8 | The weapon animation category used when guarding. Determines the animation set to overlap when guarding. | |
| atkMaterial | u8 | 0xe9 | Specify particles and sounds at the time of attack (1 set by attribute, material, size) | This field uses the following enum: WEP_MATERIAL_ATK |
| defSeMaterial1 | u16 | 0xea | Used for sounds when guarding | This field uses the following enum: WEP_MATERIAL_DEF |
| correctType_Physics | u8 | 0xec | Determine the calculcation correction graph to use when correcting this specified type of damage. | This field refers to the following params: CalcCorrectGraph |
| spAttribute | u8 | 0xed | Special attributes to set for attacks | This field uses the following enum: ATKPARAM_SPATTR_TYPE |
| spAtkcategory | u16 | 0xee | The weapon override animation category. Determines the override animation set the weapon uses. | This field uses the following enum: TAE_MOTION_CATEGORIES |
| wepmotionOneHandId | u8 | 0xf0 | The weapon idle animation category. Determines the idle animations used when held one-handed. | |
| wepmotionBothHandId | u8 | 0xf1 | The weapon idle animation category. Determines the idle animations used when held two-handed. | |
| properStrength | u8 | 0xf2 | The required level of the specified stat to properly wield this weapon. | |
| properAgility | u8 | 0xf3 | The required level of the specified stat to properly wield this weapon. | |
| properMagic | u8 | 0xf4 | The required level of the specified stat to properly wield this weapon. | |
| properFaith | u8 | 0xf5 | The required level of the specified stat to properly wield this weapon. | |
| overStrength | u8 | 0xf6 | Strength over start value | |
| attackBaseParry | u8 | 0xf7 | The base parry attack damage value. Applied to the enemy parry defense value. | |
| defenseBaseParry | u8 | 0xf8 | The base parry defense value. Compared against enemy parry attack value. | |
| guardBaseRepel | u8 | 0xf9 | The base repel value when guarding. Compared against enemy repel attack value. | |
| attackBaseRepel | u8 | 0xfa | The base repel value when attacking. Compared against enemy repel attack value. | |
| guardCutCancelRate | s8 | 0xfb | Guard cut rate invalidation ratio (-100 to 100) Normal at 0 / Completely invalidated at -100 / Doubles the defense effect of the opponent at 100 -50, 100% cut shield becomes 50% cut Become | |
| guardLevel | s8 | 0xfc | When guarding, the guard animation offset to use when being attacked. | |
| slashGuardCutRate | s8 | 0xfd | The absorption to apply to damage of the specified type when guarding. | |
| blowGuardCutRate | s8 | 0xfe | The absorption to apply to damage of the specified type when guarding. | |
| thrustGuardCutRate | s8 | 0xff | The absorption to apply to damage of the specified type when guarding. | |
| burnGuardResist | s8 | 0x100 | The absorption to apply to damage of the specified type when guarding. | |
| stunGuardResist | s8 | 0x101 | The absorption to apply to damage of the specified type when guarding. | |
| highPlasmaGuardResist | s8 | 0x102 | The absorption to apply to damage of the specified type when guarding. | |
| curseGuardResist | s8 | 0x103 | The absorption to apply to damage of the specified type when guarding. | |
| isDurabilityDivergence | u8 | 0x104 | The offset to apply to the animation set based on durability. | This field uses the following enum: DURABILITY_DIVERGENCE_CATEGORY |
| rightHandEquipable | u8 | 0x105 [0] | If ON, this part can be equipped in the front right slot. | This field is a boolean. |
| leftHandEquipable | u8 | 0x105 [1] | If ON, this part can be equipped in the front left slot. | This field is a boolean. |
| bothHandEquipable | u8 | 0x105 [2] | If ON, this part can be equipped in either front slot. | This field is a boolean. |
| rightBackEquipable | u8 | 0x105 [3] | If ON, this part can be equipped in the back right slot. | This field is a boolean. |
| leftBackEquipable | u8 | 0x105 [4] | If ON, this part can be equipped in the back left slot. | This field is a boolean. |
| enableGuard | u8 | 0x105 [5] | If ON, this weapon will guard with L1 when equipped with left hand. | This field is a boolean. |
| enableParry | u8 | 0x105 [6] | If ON, this weapon will arry with L2 when equipped with left hand. | This field is a boolean. |
| enableMagic | u8 | 0x105 [7] | If ON, this weapon will cast magic when attacking. | This field is a boolean. |
| enableSorcery | u8 | 0x106 [0] | If ON, this weapon will cast sorcery when attacking. | This field is a boolean. |
| enableMiracle | u8 | 0x106 [1] | If ON, this weapon will cast miracles when attacking. | This field is a boolean. |
| enableVowMagic | u8 | 0x106 [2] | If ON, this weapon will cast vow magic when attacking. | This field is a boolean. |
| isNormalAttackType | u8 | 0x106 [3] | The attack type for menu display. | This field is a boolean. |
| isBlowAttackType | u8 | 0x106 [4] | The attack type for menu display. | This field is a boolean. |
| isSlashAttackType | u8 | 0x106 [5] | The attack type for menu display. | This field is a boolean. |
| isThrustAttackType | u8 | 0x106 [6] | The attack type for menu display. | This field is a boolean. |
| isEnhance | u8 | 0x106 [7] | If ON, this weapon be buffed via a tool. | This field is a boolean. |
| isHeroPointCorrect | u8 | 0x107 [0] | If On, applies attack correction based on humanity. | This field is a boolean. |
| isCustom | u8 | 0x107 [1] | If ON, this weapon can be reinforced via the reinforcement mechanic? | This field is a boolean. |
| disableBaseChangeReset | u8 | 0x107 [2] | If ON, prevents the weapon from being changed fundamentally via the ascension mechanic or infusion mechanic. | This field is a boolean. |
| disableRepair | u8 | 0x107 [3] | If ON, this weapon cannot be repaired. | This field is a boolean. |
| isDarkHand | u8 | 0x107 [4] | If ON, this weapon is considered a 'Dark Hand'. | This field is a boolean. |
| simpleModelForDlc | u8 | 0x107 [5] | If ON, this weapon uses a simple model for the DLC. | This field is a boolean. |
| lanternWep | u8 | 0x107 [6] | If ON, this weapon is considered a light source. | This field is a boolean. |
| isVersusGhostWep | u8 | 0x107 [7] | If ON, this weapon can hit 'Ghost' characters. | This field is a boolean. |
| baseChangeCategory | u8 | 0x108 [0-5] | The weapon job category (e.g. ascension or infusion). Used to display the attribute icon. | This field uses the following enum: WEP_BASE_CHANGE_CATEGORY |
| isDragonSlayer | u8 | 0x108 [6] | If ON, is considered a 'dragon-hunter' weapon. | This field is a boolean. |
| isDeposit | u8 | 0x108 [7] | If ON, this item can be deposited into the repository. | This field is a boolean. |
| disableMultiDropShare | u8 | 0x109 [0] | If ON, this item cannot be dropped in a multiplayer session. | This field is a boolean. |
| isDiscard | u8 | 0x109 [1] | If ON, this item can be discarded. | This field is a boolean. |
| isDrop | u8 | 0x109 [2] | If ON, this item can be dropped. | This field is a boolean. |
| isMissileLockNoRayCast | u8 | 0x109 [3] | If ON, and this weapon is a missle weapon, then lock-on will work through walls. | |
| isPurgeEnable | u8 | 0x109 [4] | If ON, this weapon can be 'purged', e.g. dropped and no longer usable for the rest of the mission. | This field is a boolean. |
| extensionEquipable | u8 | 0x109 [5] | If ON, this part can be equipped in the core expansion slot. | This field is a boolean. |
| pad1 | dummy8 | 0x109 [6-7] | This field is padding. | |
| defSfxMaterial1 | u16 | 0x10a | The particles used when guarding. | This field uses the following enum: WEP_MATERIAL_DEF_SFX |
| wepCollidableType0 | u8 | 0x10c | The collidable type for this weapon. | This field uses the following enum: WEP_COLLIDABLE_TYPE |
| wepCollidableType1 | u8 | 0x10d | The collidable type for this weapon. | This field uses the following enum: WEP_COLLIDABLE_TYPE |
| wepCollidableType2 | dummy8 | 0x10e | This field is padding. | |
| wepCollidableType3 | dummy8 | 0x10f | This field is padding. | |
| traceSfxId0 | s32 | 0x110 | Particle to display for the attack trail (-1 invalid) | This field takes an Particle ID. |
| traceDmyIdHead0 | s32 | 0x114 | The dummy polygon that points to the root of the attack trail capsule (-1 invalid) | |
| traceDmyIdTail0 | s32 | 0x118 | The dummy polygon that points to the tip of the attack trail capsule (-1 invalid) | |
| traceSfxId1 | s32 | 0x11c | Particle to display for the attack trail (-1 invalid) | This field takes an Particle ID. |
| traceDmyIdHead1 | s32 | 0x120 | The dummy polygon that points to the root of the attack trail capsule (-1 invalid) | |
| traceDmyIdTail1 | s32 | 0x124 | ||
| traceSfxId2 | s32 | 0x128 | Particle to display for the attack trail (-1 invalid) | This field takes an Particle ID. |
| traceDmyIdHead2 | s32 | 0x12c | ||
| traceDmyIdTail2 | s32 | 0x130 | ||
| traceSfxId3 | s32 | 0x134 | Particle to display for the attack trail (-1 invalid) | This field takes an Particle ID. |
| traceDmyIdHead3 | s32 | 0x138 | The dummy polygon that points to the root of the attack trail capsule (-1 invalid) | |
| traceDmyIdTail3 | s32 | 0x13c | The dummy polygon that points to the tip of the attack trail capsule (-1 invalid) | |
| traceSfxId4 | s32 | 0x140 | Particle to display for the attack trail (-1 invalid) | This field takes an Particle ID. |
| traceDmyIdHead4 | s32 | 0x144 | The dummy polygon that points to the root of the attack trail capsule (-1 invalid) | |
| traceDmyIdTail4 | s32 | 0x148 | The dummy polygon that points to the tip of the attack trail capsule (-1 invalid) | |
| traceSfxId5 | s32 | 0x14c | Particle to display for the attack trail (-1 invalid) | This field takes an Particle ID. |
| traceDmyIdHead5 | s32 | 0x150 | The dummy polygon that points to the root of the attack trail capsule (-1 invalid) | |
| traceDmyIdTail5 | s32 | 0x154 | The dummy polygon that points to the tip of the attack trail capsule (-1 invalid) | |
| traceSfxId6 | s32 | 0x158 | Particle to display for the attack trail (-1 invalid) | This field takes an Particle ID. |
| traceDmyIdHead6 | s32 | 0x15c | The dummy polygon that points to the root of the attack trail capsule (-1 invalid) | |
| traceDmyIdTail6 | s32 | 0x160 | The dummy polygon that points to the tip of the attack trail capsule (-1 invalid) | |
| traceSfxId7 | s32 | 0x164 | Particle to display for the attack trail (-1 invalid) | This field takes an Particle ID. |
| traceDmyIdHead7 | s32 | 0x168 | The dummy polygon that points to the root of the attack trail capsule (-1 invalid) | |
| traceDmyIdTail7 | s32 | 0x16c | The dummy polygon that points to the tip of the attack trail capsule (-1 invalid) | |
| defSfxMaterial2 | u16 | 0x170 | The particles used when guarding. | This field uses the following enum: WEP_MATERIAL_DEF_SFX |
| defSeMaterial2 | u16 | 0x172 | The sound used when guarding. | This field uses the following enum: WEP_MATERIAL_DEF |
| absorpParamId | s32 | 0x174 | The weapon sheath position ID. This value determines the position where the weapon is attached. -1 is the default position. | This field refers to the following params: WepAbsorpPosParam |
| toughnessCorrectRate | f32 | 0x178 | The multiplier to apply to the current toughness when this weapon is used. | |
| isValidTough_ProtSADmg | u8 | 0x17c [0] | If ON, the toughness calculation is performed even if the current armor poise is the initial value. | This field is a boolean. |
| isDualBlade | u8 | 0x17c [1] | If ON, this weapon is considered a 'duel blade'. | This field is a boolean. |
| isAutoEquip | u8 | 0x17c [2] | If ON, this weapon is automatically equipped. Only valid for arrows and bolts. Requires the slot to be empty to equip. | This field is a boolean. |
| isEnableEmergencyStep | u8 | 0x17c [3] | If ON, this weapon is handled as a quickstep weapon in the behavior scripts. | This field is a boolean. |
| invisibleOnRemo | u8 | 0x17c [4] | If ON, this weapon is hidden during cutscenes. | This field is a boolean. |
| guardBreakAtk_IgnoreProtect | u8 | 0x17c [5] | If ON, this weapon ignores defense after an enemy's guard break. | This field is a boolean. |
| pad4 | dummy8 | 0x17c [6-7] | This field is padding. | |
| correctType_Magic | u8 | 0x17d | Determine the calculcation correction graph to use when correcting this specified type of damage. | This field refers to the following params: CalcCorrectGraph |
| correctType_Fire | u8 | 0x17e | Determine the calculcation correction graph to use when correcting this specified type of damage. | This field refers to the following params: CalcCorrectGraph |
| correctType_Thunder | u8 | 0x17f | Determine the calculcation correction graph to use when correcting this specified type of damage. | This field refers to the following params: CalcCorrectGraph |
| weakE_DamageRate | f32 | 0x180 | Damage multiplier applied to targets that are classified as Type E. | |
| weakF_DamageRate | f32 | 0x184 | Damage multiplier applied to targets that are classified as Type F. | |
| darkGuardCutRate | f32 | 0x188 | The absorption to apply to damage of the specified type when this weapon is guarding. | |
| attackBaseDark | u16 | 0x18c | The base Dark attack power. | |
| correctType_Dark | u8 | 0x18e | Determine the calculcation correction graph to use when correcting this specified type of damage. | This field refers to the following params: CalcCorrectGraph |
| correctType_Burn | u8 | 0x18f | Determine the calculcation correction graph to use when correcting this specified type of damage. | This field refers to the following params: CalcCorrectGraph |
| swordArtsId | s32 | 0x190 | The Swords Arts ID to use for this weapon. | |
| correctType_HighPlasma | u8 | 0x194 | Determine the calculcation correction graph to use when correcting this specified type of damage. | This field refers to the following params: CalcCorrectGraph |
| properLuck | u8 | 0x195 | The required level of the specified stat to properly wield this weapon. | |
| pad5 | dummy8 | 0x196 | This field is padding. | |
| autoReplenishType | u8 | 0x197 | The type of automatic replenishment available, and whether it is enabled or disabled by default. | This field uses the following enum: AUTO_REPLENISH_TYPE |
| swordArtsParamId | s32 | 0x198 | The Swords Arts ID to use for this weapon. | |
| correctLuck | f32 | 0x19c | Determine the calculcation correction graph to use when correcting this specified type of damage. | This field refers to the following params: CalcCorrectGraph |
| arrowBoltEquipId | u32 | 0x1a0 | The weapon ID of the ammunition display model. | |
| DerivationLevelType | u8 | 0x1a4 | How to handle the reinforcement level when reducing or changing weapons. | This field uses the following enum: WEAPON_DERIVATION_LEVEL_TYPE |
| enchantSfxSize | u8 | 0x1a5 | ID offset to enchantment SFX ID | This field uses the following enum: WEP_ENCHANT_SFX_SIZE |
| wepTypeForText | u16 | 0x1a6 | The weapon type to display in the menu. | |
| physGuardCutRate_StaminaShort | s8 | 0x1a8 | The absorption to apply to damage of the specified type when this weapon is guarding with no stamina. | |
| magGuardCutRate_StaminaShort | s8 | 0x1a9 | The absorption to apply to damage of the specified type when this weapon is guarding with no stamina. | |
| fireGuardCutRate_StaminaShort | s8 | 0x1aa | The absorption to apply to damage of the specified type when this weapon is guarding with no stamina. | |
| thunGuardCutRate_StaminaShort | s8 | 0x1ab | The absorption to apply to damage of the specified type when this weapon is guarding with no stamina. | |
| darkGuardCutRate_StaminaShort | s8 | 0x1ac | The absorption to apply to damage of the specified type when this weapon is guarding with no stamina. | |
| burnGuardResist_StaminaShort | s8 | 0x1ad | The absorption to apply to damage of the specified type when this weapon is guarding with no stamina. | |
| stunGuardResist_StaminaShort | s8 | 0x1ae | The absorption to apply to damage of the specified type when this weapon is guarding with no stamina. | |
| highPlasmaGuardResist_StaminaShort | s8 | 0x1af | The absorption to apply to damage of the specified type when this weapon is guarding with no stamina. | |
| curseGuardResist_StaminaShort | s8 | 0x1b0 | The absorption to apply to damage of the specified type when this weapon is guarding with no stamina. | |
| saGuardCutRate | s8 | 0x1b1 | The absorption to apply to damage of the specified type when this weapon is guarding. | |
| saGuardCutRate_StaminaShort | s8 | 0x1b2 | The absorption to apply to damage of the specified type when this weapon is guarding with no stamina. | |
| staminaGuardCutRate | s8 | 0x1b3 | The absorption to apply to damage of the specified type when this weapon is guarding. | |
| staminaGuardCutRate_StaminaShort | s8 | 0x1b4 | The absorption to apply to damage of the specified type when this weapon is guarding with no stamina. | |
| depletedUraniumToxicGuardResist_StaminaShort | s8 | 0x1b5 | The absorption to apply to damage of the specified type when this weapon is guarding with no stamina. | |
| depletedUraniumToxicGuardResist | s8 | 0x1b6 | The absorption to apply to damage of the specified type when this weapon is guarding with no stamina. | |
| shoulderEquipType | u8 | 0x1b7 | The equip type for a shoulder slot weapon. | This field uses the following enum: SHOULDER_EQUIP_TYPE |
| staminaMax | u16 | 0x1b8 | The stamina capacity of this booster. | |
| staminaRecoverPerSec | u16 | 0x1ba | The stamina recovery rate. In points per second. | |
| recoverStaminaDelayTimeSec | f32 | 0x1bc | The delay before stamina recovery starts. In seconds. | |
| guardBreakSelfAtk_AtkId | s32 | 0x1c0 | The attack ID To use during a self-induced guard break. | |
| breakThrowTypeId | s32 | 0x1c4 | The throw type ID to use after a guard break. -1 disables, enemy ignores this. | |
| stealthThrowTypeId | s32 | 0x1c8 | The throw type ID to use after a stealth attack. -1 disables, enemy ignores this. | |
| thrustersParamIDForPC | u32 | 0x1cc | For player, specify the ID of the thruster parameter (0 means no thruster). | This field refers to the following params: ThrusterParam_PC |
| pad4_2 | dummy8 | 0x1d0 | This field is padding. | |
| residentSfxId_1 | s32 | 0x1d4 | The SFX ID to apply to this weapon. | This field takes an Particle ID. |
| residentSfxId_2 | s32 | 0x1d8 | The SFX ID to apply to this weapon. | This field takes an Particle ID. |
| residentSfxId_3 | s32 | 0x1dc | The SFX ID to apply to this weapon. | This field takes an Particle ID. |
| residentSfxId_4 | s32 | 0x1e0 | The SFX ID to apply to this weapon. | This field takes an Particle ID. |
| residentSfx_DmyId_1 | s32 | 0x1e4 | The dummy polygon that particle 1 spawns from. | |
| residentSfx_DmyId_2 | s32 | 0x1e8 | The dummy polygon that particle 2 spawns from. | |
| residentSfx_DmyId_3 | s32 | 0x1ec | The dummy polygon that particle 3 spawns from. | |
| residentSfx_DmyId_4 | s32 | 0x1f0 | The dummy polygon that particle 4 spawns from. | |
| staminaConsumptionRate | f32 | 0x1f4 | The multiplier to apply to stamina consumption for attacks from this weapon. | |
| vsPlayerDmgCorrectRate_Physics | f32 | 0x1f8 | Player vs. player only. Multiplier to the base Kinetic attack power. | |
| vsPlayerDmgCorrectRate_Magic | f32 | 0x1fc | Player vs. player only. Multiplier to the base Energy attack power. | |
| vsPlayerDmgCorrectRate_Fire | f32 | 0x200 | Player vs. player only. Multiplier to the base Explosive attack power. | |
| vsPlayerDmgCorrectRate_Thunder | f32 | 0x204 | Player vs. player only. Multiplier to the base Coral attack power. | |
| vsPlayerDmgCorrectRate_Dark | f32 | 0x208 | Player vs. player only. Multiplier to the base Dark attack power. | |
| vsPlayerDmgCorrectRate_Burn | f32 | 0x20c | Player vs. player only. Multiplier to the base ACS anomaly attack power. | |
| vsPlayerDmgCorrectRate_HighPlasma | f32 | 0x210 | Player vs. player only. Multiplier to the base Plasma attack power. | |
| vsPlayerDmgCorrectRate_DepletedUraniumToxic | f32 | 0x214 | Player vs. player only. Multiplier to the base Depleted Uranium attack power. | |
| attainmentWepStatusStr | s32 | 0x218 | The STR requirement to change the heavy attack into a special heavy attack with this weapon. | |
| attainmentWepStatusDex | s32 | 0x21c | The STR requirement to change the heavy attack into a special heavy attack with this weapon. | |
| attainmentWepStatusMag | s32 | 0x220 | The STR requirement to change the heavy attack into a special heavy attack with this weapon. | |
| attainmentWepStatusFai | s32 | 0x224 | The STR requirement to change the heavy attack into a special heavy attack with this weapon. | |
| attainmentWepStatusLuc | s32 | 0x228 | The STR requirement to change the heavy attack into a special heavy attack with this weapon. | |
| attackElementCorrectId | s32 | 0x22c | The attack attribute correction parameters to use when correcting this weapon's damage. | This field refers to the following params: AttackElementCorrectParam |
| saleValue | s32 | 0x230 | Price the item is on sale for. | |
| reinforceShopCategory | u8 | 0x234 | The reinforcement menu category this weapon uses. | This field uses the following enum: REINFORCE_SHOP_CATEGORY |
| maxArrowQuantity | u8 | 0x235 | The maximum number of this weapon (ammunition) that can be held. | |
| residentSfx_1_IsVisibleForHang | u8 | 0x236 [0] | If ON, then weapon particle 1 is hidden if the weapon is Sheathed. | This field is a boolean. |
| residentSfx_2_IsVisibleForHang | u8 | 0x236 [1] | If ON, then weapon particle 2 is hidden if the weapon is Sheathed. | This field is a boolean. |
| residentSfx_3_IsVisibleForHang | u8 | 0x236 [2] | If ON, then weapon particle 3 is hidden if the weapon is Sheathed. | This field is a boolean. |
| residentSfx_4_IsVisibleForHang | u8 | 0x236 [3] | If ON, then weapon particle 4 is hidden if the weapon is Sheathed. | This field is a boolean. |
| isSoulParamIdChange_model0 | u8 | 0x236 [4] | Whether the particle paramters for weapon 1 are applied. Typically this is the 'soul param id' and 'invisible weapon' paramters. | This field is a boolean. |
| isSoulParamIdChange_model1 | u8 | 0x236 [5] | Whether the particle paramters for weapon 2 are applied. Typically this is the 'soul param id' and 'invisible weapon' paramters. | This field is a boolean. |
| isSoulParamIdChange_model2 | u8 | 0x236 [6] | Whether the particle paramters for weapon 3 are applied. Typically this is the 'soul param id' and 'invisible weapon' paramters. | This field is a boolean. |
| isSoulParamIdChange_model3 | u8 | 0x236 [7] | Whether the particle paramters for weapon 4 are applied. Typically this is the 'soul param id' and 'invisible weapon' paramters. | This field is a boolean. |
| wepSeIdOffset | s8 | 0x237 | The sound offset ID to apply when this weapon is equipped. | |
| baseChangePrice | s32 | 0x238 | The price to change the base weapon (e.g. ascension or infusion). | |
| levelSyncCorrectId | s16 | 0x23c | The correction ID to use for level syncing. | |
| atkStateId | s16 | 0x23e | The attack state ID for this weapon. | |
| pad4_5 | dummy8 | 0x240 | This field is padding. | |
| bulletNum | s32 | 0x244 | Number of rounds loaded per magazine. | |
| magazineReload_InactiveSpeedScale | f32 | 0x248 | The magazine reload speed during storage. | |
| vsPlayerImpactCorrectRate | f32 | 0x24c | Player vs. player only. Multiplier to the base Impact attack power. | |
| pad4_4 | dummy8 | 0x250 | This field is padding. | |
| connectPartsSlotIndex | s8 | 0x254 | Part number that works with this equipment when it is an enemy | |
| isTaeShootTimingOnly | u8 | 0x255 | The bullet is actually fired only when a shooting request comes from TAE. | This field is a boolean. |
| verticalGuardAngle | s16 | 0x256 | Defense generation range angle when guarding with a weapon (vertical direction). In degrees. | |
| pad4_6 | dummy8 | 0x258 | This field is padding. | |
| postureBothHandAnimeId | s32 | 0x260 | The additive animation ID applied to the current animation when this weapon is two-handed. | |
| postureRightHandAnimeId | s32 | 0x264 | The additive animation ID applied to the current animation when this weapon is right-handed. | |
| postureLeftHandAnimeId | s32 | 0x268 | The additive animation ID applied to the current animation when this weapon is left-handed. | |
| changeWepParamId | s32 | 0x26c | The weapon ID to use when changing weapons whilst this weapon is the primary. | |
| lookAtParamId | s32 | 0x270 | The LookAt param ID to use. | This field refers to the following params: LookAtParam, LookAtParam_Npc |
| pad4_7 | dummy8 | 0x274 | This field is padding. | |
| sfxIdAtBreak_0 | s32 | 0x278 | The SFX ID to play when the weapon is destroyed. | This field takes an Particle ID. |
| sfxIdAtBreak_1 | s32 | 0x27c | The SFX ID to play when the weapon is destroyed. | This field takes an Particle ID. |
| sfxIdAtBreak_2 | s32 | 0x280 | The SFX ID to play when the weapon is destroyed. | This field takes an Particle ID. |
| padding3 | dummy8 | 0x284 | This field is padding. | |
| sfxIdAtBreak_DmypolyId_0 | s32 | 0x28c | The dummy polygon ID that generates the particle upon the weapon being destoryed. -1 means no particle is generated. | |
| sfxIdAtBreak_DmypolyId_1 | s32 | 0x290 | The dummy polygon ID that generates the particle upon the weapon being destoryed. -1 means no particle is generated. | |
| sfxIdAtBreak_DmypolyId_2 | s32 | 0x294 | The dummy polygon ID that generates the particle upon the weapon being destoryed. -1 means no particle is generated. | |
| padding4 | dummy8 | 0x298 | This field is padding. | |
| lookAtDirType | u8 | 0x2a0 | Direction to point with LookAt | This field uses the following enum: LOOK_AT_DIR_TYPE |
| bulletShootDirType | u8 | 0x2a1 | The direction to fire bullets in | This field uses the following enum: BULLET_SHOOT_DIR_TYPE |
| behaviorJudgeId | u16 | 0x2a2 | ChrBehavior control program: If 'Use behavior judgment ID' is not checked for shooting, shoot using the set behavior judgment ID | |
| unk2a4 | s32 | 0x2a4 | ||
| totalBulletNum | s32 | 0x2a8 | Total number of rounds that can be fired. -1 means infinite. | |
| shieldParamId | s32 | 0x2ac | The shield param ID to use when guarding with this weapon. -1 means the weapon's guard parameters are used. | This field refers to the following params: ShieldParam |
| lockRange | f32 | 0x2b0 | The lock distance of the weapon. In metres. | |
| meleeAbility | f32 | 0x2b4 | Determines the amount of angular velocity correction. | |
| lockSightHeightScale | f32 | 0x2b8 | The vertical scale of the lock-on. | |
| lockSightWidthScale | f32 | 0x2bc | The width scale of the lock-on. | |
| lockTimeSec | f32 | 0x2c0 | The time to lock-on. In seconds. | |
| bladeHomingParamId | s32 | 0x2c4 | The blade homing parameters to use for this weapon. | This field refers to the following params: BladeHomingParam |
| assembleMenuCategory | u8 | 0x2c8 | The assembly menu category for this part. | This field uses the following enum: ASSEMBLE_MENU_CATEGORY_WEAPON |
| weaponPoseTypeR | u8 | 0x2c9 | The weapon hold type in the right-hand. | This field uses the following enum: WEAPON_RIGHT_POSE_TYPE |
| weaponPoseTypeL | u8 | 0x2ca | The weapon hold type in the left-hand. | This field uses the following enum: WEAPON_LEFT_POSE_TYPE |
| equipPanelIconID | u8 | 0x2cb | The icon ID for the the weapon panel GUI. | This field uses the following enum: FE_EQUIPPANEL_ICON_ID |
| consumeEN | s32 | 0x2cc | The energy consumption of this weapon. | |
| categoryNameTextID | s32 | 0x2d0 | The text that appears for this category. | This field refers to the following text files: Modern_Menu_Text |
| pairEquipWep | s32 | 0x2d4 | The weapon ID to use if two of these weapons are equipped. | This field refers to the following params: [[ac6-refmat:param:EquipParamWeapon_NPC] |
| operationPartsId | u16 | 0x2d8 | The operation permissions for this weapon. | |
| bulletCost | u16 | 0x2da | Cost per round fired. At the end of each mission, the total number of rounds fired is used to calculate ammunition expenses. | |
| depletedUraniumToxicPaGuardResistRate | f32 | 0x2dc | The absorption to apply to damage of the specified type when this weapon is guarding with pulse armor. | |
| weaponAttachObjId | s32 | 0x2e0 | The ID of the attachment joint to use for this weapon. | |
| pad10 | dummy8 | 0x2e4 | This field is padding. | |
| triggerActionType_00 | u8 | 0x2e8 | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_01 | u8 | 0x2e9 | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_02 | u8 | 0x2ea | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_03 | u8 | 0x2eb | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_04 | u8 | 0x2ec | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_05 | u8 | 0x2ed | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_06 | u8 | 0x2ee | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_07 | u8 | 0x2ef | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_08 | u8 | 0x2f0 | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_09 | u8 | 0x2f1 | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_10 | u8 | 0x2f2 | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_11 | u8 | 0x2f3 | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_12 | u8 | 0x2f4 | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_13 | u8 | 0x2f5 | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_14 | u8 | 0x2f6 | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_15 | u8 | 0x2f7 | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_16 | u8 | 0x2f8 | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_17 | u8 | 0x2f9 | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_18 | u8 | 0x2fa | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_19 | u8 | 0x2fb | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_20 | u8 | 0x2fc | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_21 | u8 | 0x2fd | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_22 | u8 | 0x2fe | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_23 | u8 | 0x2ff | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_24 | u8 | 0x300 | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_25 | u8 | 0x301 | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_26 | u8 | 0x302 | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_27 | u8 | 0x303 | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_28 | u8 | 0x304 | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_29 | u8 | 0x305 | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_30 | u8 | 0x306 | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| triggerActionType_31 | u8 | 0x307 | ChrBehavior condition judgment type | This field uses the following enum: TRIGGER_ACTION_TYPE_TYPE |
| end_pad | dummy8 | 0x308 | This field is padding. |
| Option | Description | Notes |
|---|---|---|
0 | None | |
1 | Single Attack | |
2 | Continuous Attack | |
3 | Guard | |
4 | Melee Attack | |
5 | Charge Melee Attack | |
6 | Charge Shoot Attack | |
7 | Fast Single Attack |
| Option | Description | Notes |
|---|---|---|
0 | Dagger | |
1 | Straight Sword | |
2 | Thrusting Sword | |
3 | Curved Sword | |
4 | Axe | |
5 | Hammer | |
6 | Spear | |
7 | Halberd | |
8 | Spell Tool | |
9 | Fist | |
10 | Bow | |
11 | Crossbow | |
12 | Shield | |
13 | Arrow | |
14 | Bolt | |
15 | Rifle | |
16 | Shotgun | |
17 | Machine Gun | |
18 | Bazooka | |
19 | Handgun | |
20 | Suna | |
21 | Cannon | |
22 | Missile | |
23 | Bayonet | |
24 | Laser Rifle | |
25 | Laser Cannon | |
26 | Rocket | |
255 | Disabled |
| Option | Description | Notes |
|---|---|---|
0 | None | |
1 | Arms | |
2 | Body | |
3 | Face | |
4 | Hair | |
5 | Head | |
6 | Legs | |
7 | Weapon |
| Option | Description | Notes |
|---|---|---|
0 | Unisex (A) | |
1 | Male only (M) | |
2 | Female only (F) | |
3 | Male and Female | |
4 | Unisex (M) | |
5 | Enemy only (E) |
| Option | Description | Notes |
|---|---|---|
0 | None | |
1 | Overseer | |
2 | Rubicon Research Institute | |
3 | PCA | |
4 | ALLMIND | |
5 | Rubiconist | |
6 | RaD | |
7 | Arquebus | |
8 | Schneider | |
9 | VCPL | |
10 | Vesper | |
11 | Balam | |
12 | Dafeng | |
13 | Redgun | |
14 | Unused - 協商 | |
15 | BAWS | |
16 | Furlong | |
17 | Takigawa Harmonics | |
18 | Melinite | |
19 | Elcano | |
20 | Arquebus ADD | |
102 | Unused - RRI(旧) | |
104 | Unused - オルマイ(本性) |
| Option | Description | Notes |
|---|---|---|
0 | Base Charge | |
100 | Full Charge | |
110 | Full Charge (Two-Stage) |
| Option | Description | Notes |
|---|---|---|
0 | None | |
200 | BURST RIFLE / LINEAR RIFLE | |
201 | BURST ASSAULT RIFLE / ASSAULT RIFLE / HEAVY MACHINE GUN | |
202 | BURST MACHINE GUN / MACHINE GUN | |
203 | GATLING GUN | |
204 | BAZOOKA | |
205 | SHOTGUN | |
206 | GRENADE LAUNCHER | |
207 | NEEDLE GUN / BURST HANDGUN / BOMB LAUNCHER / STUN GUN | |
208 | HANDGUN | |
209 | MISSILE LAUNCHER / SIEGE MISSILE LAUNCHER | |
210 | SPLIT MISSILE LAUNCHER / PULSE MISSILE LAUNCHER | |
211 | LASER HANDGUN / CORAL RIFLE / LASER RIFLE / MULTI ENERGY RIFLE | |
212 | PLASMA RIFLE / CORAL RIFLE | |
213 | PULSE GUN | |
214 | FLAMETHROWER | |
215 | LASER SHOTGUN | |
250 | LIGHT WAVE BLADE / CORAL OSCILLATOR | |
251 | CORAL OSCILLATOR | |
252 | PLASMA THROWER | |
253 | PILE BUNKER | |
254 | PULSE BLADE | |
255 | LASER BLADE | |
256 | LASER SLICER | |
257 | LASER DAGGER | |
258 | LASER LANCE | |
259 | CHAINSAW | |
260 | STUN BATON | |
261 | EXPLOSIVE THROWER | |
262 | FISTS |
| Option | Description | Notes |
|---|---|---|
0 | Standard | |
1 | Kinetic | |
2 | Energy | |
3 | Explosive | |
4 | Ice | |
5 | Green | |
6 | None | |
7 | Dmy1 | |
8 | Dmy2 | |
9 | Dmy3 | |
10 | Dmy4 | |
11 | Coral | |
12 | Assault Armor | |
20 | Pulse | |
21 | Laser | |
22 | Plasma | |
255 | None |
| Option | Description | Notes |
|---|---|---|
0 | None | |
100 | Shield: Kinetic | |
101 | Shield: Strong Kinetic | |
102 | Shield: Energy | |
103 | Body: Kinetic | |
104 | Body: Strong Kinetic | |
105 | Body: Flesh | |
106 | Body: Cloth | |
107 | Shield: Plamsa | |
108 | Pulse Armor: Large Energy - White Hit Ripple | |
109 | Generator: Normal | |
110 | Generator: Coral | |
111 | Pulse Armor: Extra-Large Enemy - Coral Hit Ripple | |
112 | Shield: Coral | |
254 | Reserve 3 | |
255 | Material 1 |
| Option | Description | Notes |
|---|---|---|
0 | Do not overwrite | |
1 | None | |
2 | Flame | |
3 | Magic | |
4 | Poison | |
5 | Egg | |
6 | Electric Shock | |
7 | Petrification | |
8 | Crystallization | |
255 | Material 1 |
| Option | Description | Notes |
|---|---|---|
0 | None | |
1 | Right-hand only | |
2 | Left-hand only | |
3 | Two-hand only | |
4 | Right and two-hand | |
5 | Right-hand and left-hand | |
6 | Left-hand and two-hand | |
7 | Right-hand, left-hand and two-hand |
| Option | Description | Notes |
|---|---|---|
0 | Normal | |
1 | STR Correction | |
2 | DEX Correction | |
3 | STR/DEX Correction | |
4 | Magic + INT Correction | |
5 | MP Recovery | |
6 | Flame | |
7 | Flame + INT/FTH Correction | |
8 | Lighting + FTH Correction | |
9 | Dark | |
10 | Dark + INT/FTH Correction | |
11 | Poison | |
12 | Blood | |
13 | Performance enhancement + Correction Loss | |
14 | Holy + Regeneration | |
15 | Performance Weakening + HP Drain when Death | |
16 | Special |
| Option | Description | Notes |
|---|---|---|
0 | None | |
100 | Shield: Kinetic | |
101 | Shield: Strong Kinetic | |
102 | Shield: Energy | |
103 | Body: Kinetic | |
104 | Body: Strong Kinetic | |
105 | Body: Flesh | |
106 | Shield: Energy - Initial Guard | |
107 | Shield: Coral - Initial; Guard | |
108 | Pulse Armor: Large Energy - White Hit Ripple | |
109 | Generator: Normal | |
110 | Generator: Coral | |
111 | Pulse Armor: Extra-Large Enemy - Coral Hit Ripple | |
112 | Shield: Coral | |
254 | Reserve 3 | |
255 | Material 1 |
| Option | Description | Notes |
|---|---|---|
0 | Disabled | |
1 | Enabled | |
2 | Only during Weapon Sheathing |
| Option | Description | Notes |
|---|---|---|
0 | None | |
1 | Allow Automatic Replenishment: Default to Disabled | |
2 | Allow Automatic Replenishment: Default to Enabled |
| Option | Description | Notes |
|---|---|---|
0 | Basic | |
1 | Special |
| Option | Description | Notes |
|---|---|---|
0 | None | |
1 | Small | |
2 | Medium | |
3 | Large | |
4 | Special | |
5 | Preliminary Slot 1 | |
6 | Preliminary Slot 2 | |
7 | Preliminary Slot 3 | |
8 | Preliminary Slot 4 | |
9 | Preliminary Slot 5 |
| Option | Description | Notes |
|---|---|---|
0 | Always Expanded | |
1 | Stored in Shoulder Bay |
| Option | Description | Notes |
|---|---|---|
0 | None | |
1 | Weapon | |
2 | Sorcery | |
3 | Miracle | |
4 | Pyromancy |
| Option | Description | Notes |
|---|---|---|
0 | Target | |
1 | Top | |
2 | Camera |
| Option | Description | Notes |
|---|---|---|
0 | Dummy Polygon | |
1 | Top | |
2 | Dummy Polygon (Ignore Target) |
| Option | Description | Notes |
|---|---|---|
0 | None | |
1 | ARM UNIT | |
2 | BLADE | |
3 | SHIELD | |
4 | LEFT BACK UNIT | |
5 | RIGHT BACK UNIT | |
6 | CORE EXPANSION | |
7 | ASSAULT DRIVE |
| Option | Description | Notes |
|---|---|---|
0 | Single/Double | |
1 | Single Trigger only | |
2 | Double Trigger only |
| Option | Description | Notes |
|---|---|---|
0 | Built-in | |
1 | Double Trigger only |
| Option | Description | Notes |
|---|---|---|
0 | None | |
1 | Handgun | |
2 | Shotgun | |
3 | Rifle | |
4 | Bazooka | |
5 | Sniper Rifle | |
6 | Hand Missile | |
7 | Melee Weapon | |
8 | Shield | |
9 | Missile | |
10 | Cannon | |
11 | Grenade | |
12 | Smoke Grenade | |
13 | Flare | |
14 | Other |
| Option | Description | Notes |
|---|---|---|
0 | Before the Initial Guard threshold | |
1 | After the Initial Guard threshold |
| Option | Description | Notes |
|---|---|---|
0 | Constantly Updated | |
1 | Only at Moment of Use |
| Option | Description | Notes |
|---|---|---|
0 | Cartridge | |
1 | Direct Loading |
| Option | Description | Notes |
|---|---|---|
0 | Small | |
1 | Large |
| Option | Description | Notes |
|---|---|---|
0 | Parent | |
1 | Child | |
2 | Secondary Child | |
3 | Tertiary Child | |
4 | Previous Generation | |
255 | None |
| Option | Description | Notes |
|---|---|---|
0 | None | |
1 | Number of Simultaneous Shots | |
2 | Number of Consecutive Shots | |
3 | Number of Locks | |
4 | Maximum number of bullets generated at specified interval |
| Option | Description | Notes |
|---|---|---|
0 | Slip | |
1 | Irradiation |
| Option | Description | Notes |
|---|---|---|
0 | Attack Power only | |
1 | Attack Power * Number of Simultaneous Shots | |
2 | Attack Power * Max Number of Multi-Stage Hits | |
3 | Attack Power * Number of Simultaneous Shots * Max Number of Multi-Stage Hits |
| Option | Description | Notes |
|---|---|---|
0 | 1st Stage | |
1 | 2nd Stage |