| Field | Type | Offset | Description | Notes |
| disableParam_NT | u8 | 0x0 [0] | | |
| disableParam_Product | u8 | 0x0 [1] | | |
| disableParamReserve1 | dummy8 | 0x0 [2-7] | | |
| disableParamReserve2 | dummy8 | 0x1 | | |
| lv01_BorderDist | f32 | 0x4 | Switching center | |
| lv01_PlayDist | f32 | 0x8 | play at the center of the boundary | |
| lv12_BorderDist | f32 | 0xc | Switching center | |
| lv12_PlayDist | f32 | 0x10 | play at the center of the boundary | |
| lv23_BorderDist | f32 | 0x14 | Switching center | |
| lv23_PlayDist | f32 | 0x18 | play at the center of the boundary | |
| lv34_BorderDist | f32 | 0x1c | Switching center | |
| lv34_PlayDist | f32 | 0x20 | play at the center of the boundary | |
| lv45_BorderDist | f32 | 0x24 | Switching center | |
| lv45_PlayDist | f32 | 0x28 | play at the center of the boundary | |
| lv56_BorderDist | f32 | 0x2c | | |
| lv56_PlayDist | f32 | 0x30 | | |
| reserve_Dist | dummy8 | 0x34 | | |
| tex_lv01_BorderDist | f32 | 0x44 | Texture switching center (Texure LOD disabled at 0) | |
| tex_lv01_PlayDist | f32 | 0x48 | Texture Play around the boundary | |
| enableCrossFade | u32 | 0x4c [0] | Is crossfade enabled (0: disabled, 1: enabled)? | |
| isNoFarClipDraw | u32 | 0x4c [1] | | |
| isTraceCameraXZ | u32 | 0x4c [2] | Follow the camera on the XZ plane (GR SEQ09242) | |
| isSkydomeDrawPhase | u32 | 0x4c [3] | Set the drawing phase to the celestial sphere (GR SEQ09242) | |
| reserve_flag | u32 | 0x4c [4-31] | | |
| drawDist | f32 | 0x50 | Maximum drawing distance. In the open, it will be used for the activation distance | |
| drawFadeRange | f32 | 0x54 | Fade distance from the maximum drawing distance to the actual disappearance | |
| shadowDrawDist | f32 | 0x58 | Maximum shadow drawing distance | |
| shadowFadeRange | f32 | 0x5c | Fade distance from the maximum shadow drawing distance to the actual disappearance | |
| motionBlur_BorderDist | f32 | 0x60 | Distance at which motion blur is enabled | |
| isPointLightShadowSrc | s8 | 0x64 | Cast the shadow of a point light source | |
| isDirLightShadowSrc | s8 | 0x65 | Cast the shadow of a parallel light source | |
| isShadowDst | s8 | 0x66 | Receive a shadow | |
| isShadowOnly | s8 | 0x67 | Shadow drawing only | |
| drawByReflectCam | s8 | 0x68 | Reflected | |
| drawOnlyReflectCam | s8 | 0x69 | Reflection drawing only | |
| IncludeLodMapLv | s8 | 0x6a | | |
| lodType | u8 | 0x6b | | |
| DistantViewModel_BorderDist | f32 | 0x6c | Distance switching distance [m] | |
| DistantViewModel_PlayDist | f32 | 0x70 | Distant view switching play distance [m] | |
| LimtedActivate_BorderDist_forGrid | f32 | 0x74 | Construction limit distance for open [m]. If the distance to the camera is less than this distance in the open, it will not be built. This is a function for distant view assets. -1: Function disabled (default) | |
| LimtedActivate_PlayDist_forGrid | f32 | 0x78 | Open construction limit play distance [m] | |
| zSortOffsetForNoFarClipDraw | f32 | 0x7c | If the distance from the camera is the same in the same drawing phase, the smaller translucent system is drawn in the foreground, and the opaque system is drawn in the larger value. The base point of the offset is the origin in the celestial sphere drawing phase. Other than that, it is mainly Model AABB. (GR SEQ09242) | |
| shadowDrawAlphaTestDist | f32 | 0x80 | Distance to perform alpha test when drawing shadow [m] | |
| shadowDrawLodOffset | s8 | 0x84 | LOD level offset value when drawing shadows | |
| LBDrawDistScaleParamID | u8 | 0x85 | Load balancer drawing distance scale parameter ID | |
| reserve | dummy8 | 0x86 | | This field is padding. |