KnockBackParam

Fields

Field Type Offset Description Notes
damage_No f32 0x0 The knockback multiplier to apply when the none damage animation is applied.
damage_Min f32 0x4 The knockback multiplier to apply when the minimal damage animation is applied.
damage_S f32 0x8 The knockback multiplier to apply when the small damage animation is applied.
damage_M f32 0xc The knockback multiplier to apply when the medium damage animation is applied.
damage_L f32 0x10 The knockback multiplier to apply when the large damage animation is applied.
damage_Blow f32 0x14 The knockback multiplier to apply when the blow-off damage animation is applied.
guard_Min f32 0x18 The knockback multiplier to apply when the none damage animation is applied when guarding.
guard_S f32 0x1c The knockback multiplier to apply when the small damage animation is applied when guarding.
guard_M f32 0x20 The knockback multiplier to apply when the medium damage animation is applied when guarding.
guard_L f32 0x24 The knockback multiplier to apply when the large damage animation is applied when guarding.
trunk_Brake f32 0x28 The knockback multiplier to apply when the AC trunk is broken.
guard_Brake f32 0x2c The knockback multiplier to apply when the AC trunk is broken when guarding.
dl1_Rate f32 0x30 The knockback multiplier to apply when at damage level 1.
dl2_Rate f32 0x34 The knockback multiplier to apply when at damage level 2.
dl1_Blade_Rate f32 0x38 The knockback multiplier to apply when at damage level 1, when using a melee blade.
dl2_Blade_Rate f32 0x3c The knockback multiplier to apply when at damage level 2, when using a melee blade.
pad dummy8 0x40 This field is padding.