====== Add New Stake of Marika (ER) ====== Authors: Evanlyn ===== Prerequisites ===== * DS Map Studio, and basic usage knowledge * DarkScript 3, and basic usage knowledge * Yabber (w/ unpacked Elden Ring folder) * Patience. ===== Notes ===== Be sure to take notes of all the relevant names and IDs as you go. Make lots of backups. Be careful not to use any duplicate flags or Entity IDs; regions with duplicate EntityIDs in particular have a chance to //permanently corrupt loaded mapbnds//, so exercise caution. Be careful when making Flag IDs; if the fifth digit is 1-9, it will cause the flag to reset on grace/area reload (Eg: XXXX0XXX). Refer to other Entity or Flag IDs to see how FromSoft formatted them; sometimes it might matter, or not. If you're curious about most entities having MapID: -1, UnkE0C: 255, and UnkS0C: -1, don't ask me. I have no idea, but changing it can break things. So just keep them that way. ===== How To Make Stakes Of Marika ===== **1.** Create a new Stake of Marika asset; these are AEG099_500-504, in various states of repair. Give it a new, unused EntityID. **2.** Create a new Player part, and place it where you'd like the player to respawn. Give it another new EntityID; this one should be exactly the stake's EntityID, minus 970. (ie: Stake = 30051900, Player Object = 30050930) **3.** Create a new Other region, and shape it to fit the area that you'd like the player to be able to respawn from. **4.** For the final piece, create a new RetryPoint event. Set RetryPartName to match the stake's name, and set RetryRegionName to match the region's name. Give it the following values: * EventID: 1-to-3 digit number * MapID: -1 * UnkS0C: -1 * UnkE0C: 255 * EventFlagID: 6001 * UnkT08: -1 **5.** That's it. Pretty painless, overall.