===== .dds Export settings ===== === DS1 === ^ Game part ^ Texture Type ^ Compression ^ Mip Maps ^ | menu | Color + Alpha | BC3 Linear (DXT5) | None | | parts | Color | BC1 Linear (DXT1) | None | | sfx | Color + Alpha | BC1 Linear (DXT1) / BC3 Linear (DXT5) | None | === DS1R === ^ Game part ^ Texture Type ^ Compression ^ Mip Maps ^ | menu | Color + Alpha| BC3 Linear (DXT5) | None | | parts | Color | BC1 Linear (DXT1) | None | | sfx | Color + Alpha | BC1 Linear (DXT1) / BC3 Linear (DXT5) | None | === DS2 === ^ Game part ^ Texture Type ^ Compression ^ Mip Maps ^ | menu | Color + Alpha| BC3 8bpp (Linear) | None | | parts | Color | ? | None | | sfx | Color + Alpha | ? | None | === DS3 === ^ Game part ^ Texture Type ^ Compression ^ Mip Maps ^ | menu | Color + Alpha | BC7 8bpp Fine (Linear, DX11+) | None | | parts | Color | BC1 (sRGB, DX10+) | None | | sfx | Color + Alpha | BC7 8bpp Fine (Linear, DX11+) | Auto-Generate | | emissive textures | Color | ? | ? | === ER === ^ Game part ^ Texture Type ^ Compression ^ Mip Maps ^ | menu | Color + Alpha | BC7 8bpp Fine (Linear, DX11+) | None | | parts | Color | BC7 8bpp Fine (Linear, DX11+) | Auto-Generate | | sfx | Color + Alpha | BC7 8bpp Fine (Linear, DX11+) | Auto-Generate | | emissive textures | Color | BC1 4bpp (sRGB, DX10+) | Auto-generate (not confirmed) |