====== Stun and Damage Level Info ====== Some animations are affected by direction Some animations are affected if the attack's attack attribute is 2 or 6 (fire or lightning) Some animations apply additive animations on top of the base animation for additional effects (2200-2300 range) ===== c0000 Victims ===== ^ [[ds1-refmat:param:AtkParam]] dmgLevel ^ [[ds1-refmat:param:SpEffectParam]] dmgLv ^ Stun Animation ^ Death Animation^ Animation Description ^ | 0 | dmgLv_None | - | - |Nothing | | 1 | dmgLv_S | a00_2000/2030 | | Short stun | | 2 | dmgLv_M | a00_2004/2034 | | Medium stun | | 3 | dmgLv_L | a00_2010/2054 | | Long stun | | 4 | dmgLv_BlowM | a00_2014 | | Medium launched backwards #1 (If attack breaks shield, get launched backwards and take full damage)| | 5 | dmgLv_Push | a00_2050 | | Kick stun (recovery similar to 2, take additional damage if hit) | | 6 | dmgLv_Strike | a00_2040 | | Pancaked | | 7 | dmgLv_BlowS | a00_2024 | | Short launched backwards | | 8 | dmgLv_Min | a00_2020 | | Very short stun | | 9 | dmgLv_Uppercut | a00_2045 | |Launched upwards into the air | | 10 | dmgLv_BlowL | a00_2014 | | Medium launched backwards #2 (If attack breaks shield, fling arm backwards and shield reduces damage) | | 11 | dmgLv_Breath | a00_2085 | | Prolonged launched backwards | | - | - | a00_2080 | | Headshot | ===== Other Victims ===== Chosen animations are dependent on the enemy, as many enemies share the same animation between multiple damage levels. Animation effects are also dependent on the enemy. ^ [[ds1-refmat:param:AtkParam]] dmgLevel ^ [[ds1-refmat:param:SpEffectParam]] dmgLvl ^ Stun Animation ^ Death Animation^ Animation Description ^ | 0 | dmgLv_None | - | - |Nothing | | 1 | dmgLv_S | a00_2000 | | Short stun | | 2 | dmgLv_M | a00_2004 | | Medium stun | | 3 | dmgLv_L | a00_2010 | | Long stun | | 4 | dmgLv_BlowM | a00_2014 | | Medium launched backwards (identical to 10,11)| | 5 | dmgLv_Push | a00_2050 | | Kick stun | | 6 | dmgLv_Strike | a00_2040 | | Pancaked | | 7 | dmgLv_BlowS | a00_2020 | | Short launched backwards (identical to 9)| | 8 | dmgLv_Min | a00_2000/2030 | | Very short stun | | 9 | dmgLv_Uppercut | a00_2020 | | Short launched backwards (identical to 7) | | 10 | dmgLv_BlowL | a00_2014 | | Medium launched backwards (identical to 4,11) | | 11 | dmgLv_Breath | a00_2014 | | Medium launched backwards (identical to 4,10) | | - | - | a00_2080 | | Headshot | ===== SpEffectParam DmgLevel enums ===== ^ Enum ^ Effect or AtkParam dmgLevel ^ | 0 | Default stun animation | | 1 | No stun animation. Ignore stun | | 5 | dmgLevel 3 (Long stun) |