====== ReinforceParamProtector ====== ===== Fields ===== ^ Field ^ Type ^ Offset ^ Description ^ Notes ^ | physicsDefRate | ''f32'' | ''0x0'' | The multiplier to apply to base physical defense for this tier of reinforcement. | | | magicDefRate | ''f32'' | ''0x4'' | The multiplier to apply to base magic defense for this tier of reinforcement. | | | fireDefRate | ''f32'' | ''0x8'' | The multiplier to apply to base fire defense for this tier of reinforcement. | | | thunderDefRate | ''f32'' | ''0xc'' | The multiplier to apply to base lightning defense for this tier of reinforcement. | | | slashDefRate | ''f32'' | ''0x10'' | The multiplier to apply to base slash defense for this tier of reinforcement. | | | blowDefRate | ''f32'' | ''0x14'' | The multiplier to apply to base strike defense for this tier of reinforcement. | | | thrustDefRate | ''f32'' | ''0x18'' | The multiplier to apply to base thrust defense for this tier of reinforcement. | | | resistPoisonRate | ''f32'' | ''0x1c'' | The multiplier to apply to base poison resistance for this tier of reinforcement. | | | resistDiseaseRate | ''f32'' | ''0x20'' | The multiplier to apply to base toxic resistance for this tier of reinforcement. | | | resistBloodRate | ''f32'' | ''0x24'' | The multiplier to apply to base bleed resistance for this tier of reinforcement. | | | resistCurseRate | ''f32'' | ''0x28'' | The multiplier to apply to base curse resistance for this tier of reinforcement. | | | residentSpEffectId1 | ''u8'' | ''0x2c'' | The ID offset applied to the armor's residentSpEffectId1 field value. | | | residentSpEffectId2 | ''u8'' | ''0x2d'' | The ID offset applied to the armor's residentSpEffectId2 field value. | | | residentSpEffectId3 | ''u8'' | ''0x2e'' | The ID offset applied to the armor's residentSpEffectId3 field value. | | | materialSetId | ''u8'' | ''0x2f'' | The ID offset applied to the armor's materialSetId field value. | |