====== KnockBackParam ====== ===== Fields ===== ^ Field ^ Type ^ Offset ^ Description ^ Notes ^ | damage_Min_ContTime | ''f32'' | ''0x0'' | Set the duration of the animation used for tiny damage hit. | | | damage_S_ContTime | ''f32'' | ''0x4'' | Set the duration of the animation used for small damage hit. | | | damage_M_ContTime | ''f32'' | ''0x8'' | Set the duration of the animation used for medium damage hit. | | | damage_L_ContTime | ''f32'' | ''0xc'' | Set the duration of the animation used for heavy damage hit. | | | damage_BlowS_ContTime | ''f32'' | ''0x10'' | Set the duration of the animation used for small blow-off damage hit. | | | damage_BlowM_ContTime | ''f32'' | ''0x14'' | Set the duration of the animation used during the big blow damage hit. | | | damage_Strike_ContTime | ''f32'' | ''0x18'' | Set the duration of the animation used for slamming damage hit. | | | damage_Uppercut_ContTime | ''f32'' | ''0x1c'' | Set the duration of the animation used for launch damage hit. | | | damage_Push_ContTime | ''f32'' | ''0x20'' | Set the duration of the animation used for push damage hit. | | | damage_Breath_ContTime | ''f32'' | ''0x24'' | Set the duration of the animation used for breath damage hit. | | | damage_HeadShot_ContTime | ''f32'' | ''0x28'' | Set the duration of the animation used for headshot damage hit. | | | guard_S_ContTime | ''f32'' | ''0x2c'' | Set the duration of the animation used for small damage hit when guarding. | | | guard_L_ContTime | ''f32'' | ''0x30'' | Set the duration of the animation used for heavy damage hit when guarding. | | | guard_LL_ContTime | ''f32'' | ''0x34'' | Set the duration of the animation used for very heavy damage hit when guarding. | | | guardBrake_ContTime | ''f32'' | ''0x38'' | Set the duration of the animation used for guard break hit when guarding. | | | damage_Min_DecTime | ''f32'' | ''0x3c'' | Set the deceleration duration to stop for minimal damage hit. | | | damage_S_DecTime | ''f32'' | ''0x40'' | Set the deceleration duration to stop for small damage hit. | | | damage_M_DecTime | ''f32'' | ''0x44'' | Set the deceleration duration to stop for medium damage hit. | | | damage_L_DecTime | ''f32'' | ''0x48'' | Set the deceleration duration to stop for heavy damage hit. | | | damage_BlowS_DecTime | ''f32'' | ''0x4c'' | Set the deceleration duration to stop for small blow-off damage hit. | | | damage_BlowM_DecTime | ''f32'' | ''0x50'' | Set the deceleration duration to stop for heavy blow-off damage hit. | | | damage_Strike_DecTime | ''f32'' | ''0x54'' | Set the deceleration duration to stop for strike damage hit. | | | damage_Uppercut_DecTime | ''f32'' | ''0x58'' | Set the deceleration duration to stop for uppercut damage hit. | | | damage_Push_DecTime | ''f32'' | ''0x5c'' | Set the deceleration duration to stop for push damage hit. | | | damage_Breath_DecTime | ''f32'' | ''0x60'' | Set the deceleration duration to stop for breath damage hit. | | | damage_HeadShot_DecTime | ''f32'' | ''0x64'' | Set the deceleration duration to stop for headshot damage hit. | | | guard_S_DecTime | ''f32'' | ''0x68'' | Set the deceleration duration to stop for small damage hit when guarding | | | guard_L_DecTime | ''f32'' | ''0x6c'' | Set the deceleration duration to stop for heavy damage hit when guarding | | | guard_LL_DecTime | ''f32'' | ''0x70'' | Set the deceleration duration to stop for very heavy damage hit when guarding | | | guardBrake_DecTime | ''f32'' | ''0x74'' | Set the deceleration duration to stop for guard break damage hit when guarding | | | pad | ''dummy8'' | ''0x78'' | | This field is padding. |