====== Dark Souls - Reference Material ====== {searchform} ===== References ===== ^ Resource ^ Description ^ | [[ds1-refmat:character-list]] | A list of the characters in Dark Souls. | | [[ds1-refmat:event-flag-list]] | A list of event flags used by Dark Souls. | | [[ds1-refmat:particle-list]] | A list of FXR IDs used by Dark Souls. | | [[ds1-refmat:map-name-list]] | A name list of Map IDs in Dark Souls. | | [[ds1-refmat:part-list]] | A list of parts in Dark Souls. | | [[ds1-refmat:animation-list]] | A list of animation IDs in Dark Souls. | | [[ds1-refmat:cutscene-list]] | A list of cutscenes in Dark Souls. | | [[ds1-refmat:attack-animation-schema]] | Overview of how attack animations are laid out in TAE files. | | [[ds1-refmat:boss-info]] | List of boss defeated flags and entity IDs | | [[ds1-refmat:object-list]] | List of object ids. | | [[ds1-refmat:sound-list]] | List of sound ids. | | [[ds1-refmat:character-states-list]] | List of character states. | | [[ds1-refmat:speffect-state-info-list]] | List of SpEffect state infos. | | [[ds1-refmat:emevd-commands]] | List of EMEVD command names in Darkscript 3 and their functionality in DS1 (also applies to some other FROM games) | | [[ds1-refmat:fogwall-ids]] | Object IDs and matching FFX IDs and locations for each fog wall object in Dark Souls (both versions). | [[ds1-refmat:loading-screen-items]] | Details about the items/equipment that appear randomly on loading screens, and how to change them by editing the game executable. | | [[ds1-refmat:area-scaling-speffects]] | Info about vanilla special effects used to modify enemy stats. | [[ds1-refmat:stun-and-damage-level-info]] | Info on special effect dmgLv, attack param damageLv, and associated animations. | | [[ds1-refmat:teamtype-target-info]] | Info regarding TeamType targets. | | [[ds1-refmat:unused-vfx-list]] | List of unused SpEffectVfxParam IDs. | | [[ds1-refmat:vanilla-calccorrectgraph]] | Info on vanilla DS1 calcCorrectGraphs. | | [[ds1-refmat:vanilla-shops]] | Info on vanilla DS1 shops. | | [[ds1-refmat:weapon-infusion-modifier-values]] | A list of the (approximate) values and the calculation methods to obtain infused weapon parameter values. | | [[ds1-refmat:wepmotioncategory-list]] | Descriptions of values that govern the animations used when wielding different weapons in DS1. | ===== Game Parameters ===== These are contained within the ''GameParam.parambnd'' file. ^ Param ^ Description ^ | [[ds1-refmat:param:AIStandardInfoBank]] | Determines the parameters for enemy AI. | | [[ds1-refmat:param:AtkParam]] | Determines the hitbox and damage parameters for attacks. | | [[ds1-refmat:param:BehaviorParam]] | Determines the behavior parameters used when triggering projectiles and attacks. | | [[ds1-refmat:param:Bullet]] | Determines the parameters of projectiles. | | [[ds1-refmat:param:CalcCorrectGraph]] | Handles value curve functions for various mechanics. | | [[ds1-refmat:param:CharaInitParam]] | Determines the loadout parameters for Armored Core type characters. | | [[ds1-refmat:param:CoolTimeParam]] | | | [[ds1-refmat:param:EnemyBehaviorBank]] | Determines the parameters for enemy behavior and collision. | | [[ds1-refmat:param:EquipMtrlSetParam]] | Determines the material costs for various transactions. | | [[ds1-refmat:param:EquipParamAccessory]] | Determines the parameters of accessories. | | [[ds1-refmat:param:EquipParamGoods]] | Determines the parameters of goods. | | [[ds1-refmat:param:EquipParamProtector]] | Determines the parameters of equipment. | | [[ds1-refmat:param:EquipParamWeapon]] | Defines weapon types and each affinity., Includes arrows and bolts. Responsible for scaling shown on certain consumables., IDs not ending in a multiple of 100 are ignored., Permitting affinities on a weapon without affinity rows at the correct IDs will result in the nearest 10000 being used., SpEffects specified here can be modified by upgrades in ReinforceParamWeapon. | | [[ds1-refmat:param:FaceGenParam]] | Determines the configuration of NPC faces. | | [[ds1-refmat:param:GameAreaParam]] | Determines the soul and humanity drops given upon boss victories. | | [[ds1-refmat:param:HitMtrlParam]] | Determines the parameters applied upon hitting various materials. | | [[ds1-refmat:param:ItemLotParam]] | Determines the contents of treasures and other item rewards. | | [[ds1-refmat:param:KnockBackParam]] | Determines the parameters relating to knockback. | | [[ds1-refmat:param:LockCamParam]] | Determines the parameters relating to the player cameras. | | [[ds1-refmat:param:Magic]] | Determines the configuraiton of magic spells. | | [[ds1-refmat:param:MenuColorTableParam]] | Determines the coloring used for various interface elements. | | [[ds1-refmat:param:MoveParam]] | Determines the parameters for movement. | | [[ds1-refmat:param:NpcParam]] | Determines the parameters for enemy characters. | | [[ds1-refmat:param:NpcThinkParam]] | Determines the parameters for enemy AI. | | [[ds1-refmat:param:ObjActParam]] | Determines the parameters for interactions. | | [[ds1-refmat:param:ObjectParam]] | Determines the parameters for objects. | | [[ds1-refmat:param:QwcChange]] | Determines the parameters for world tendency changes. | | [[ds1-refmat:param:QwcJudge]] | Determines the parameters for world tendency effects. | | [[ds1-refmat:param:RagdollParam]] | Determines the parameters for ragdolls. | | [[ds1-refmat:param:ReinforceParamProtector]] | Determines the parameters for reinforcing armor. | | [[ds1-refmat:param:ReinforceParamWeapon]] | Determines the parameters for reinforcing weapons. | | [[ds1-refmat:param:ShopLineupParam]] | Determines the parameters for shops. | | [[ds1-refmat:param:SkeletonParam]] | Determines the parameters for character skeleton and foot inverse kinematics . | | [[ds1-refmat:param:SpEffectParam]] | Determines the parameters for special effects. | | [[ds1-refmat:param:SpEffectVfxParam]] | Determines the parameters for particles triggered via SpEffect. | | [[ds1-refmat:param:TalkParam]] | Determines the parameters for character dialogues. | | [[ds1-refmat:param:ThrowParam]] | Determines the parameters for throws. | | [[ds1-refmat:param:WhiteCoolTimeParam]] | Determines the parameters for friendly phantoms. | ===== Graphical Parameters ===== ^ Param ^ Description ^ These are contained within the ''GameParam.parambnd'' file. | [[ds1-refmat:param:DofBank]] | Determines the parameters for depth of field assignments. | | [[ds1-refmat:param:EnvLightTexBank]] | Determines the parameters for environmental lighting textures. | | [[ds1-refmat:param:FogBank]] | Determines the parameters for fog volumes. | | [[ds1-refmat:param:LensFlareBank]] | Determines the parameters for lens flares. | | [[ds1-refmat:param:LensFlareExBank]] | Determines the parameters for lens flares. | | [[ds1-refmat:param:LightBank]] | Determines the parameters for light maps. | | [[ds1-refmat:param:LightScatteringBank]] | Determines the parameters for light scattering. | | [[ds1-refmat:param:LodBank]] | Determines the parameters for levels of detail. | | [[ds1-refmat:param:PointLightBank]] | Determines the parameters for point lights. | | [[ds1-refmat:param:ShadowBank]] | Determines the parameters for shadow maps. | | [[ds1-refmat:param:ToneMapBank]] | Determines the parameters for tone maps. |