====== EquipParamAccessory ====== ===== Fields ===== ^ Field ^ Type ^ Offset ^ Description ^ Notes ^ | equipModelCategory | ''u8'' | ''0x0'' | Equipment model type | This field uses the following enum: EQUIP_MODEL_CATEGORY | | equipModelGender | ''u8'' | ''0x1'' | Gender of equipment model | This field uses the following enum: EQUIP_MODEL_GENDER | | equipModelId | ''u16'' | ''0x2'' | Equipment model number | | | iconId | ''u16'' | ''0x4'' | Menu icon ID | | | accessoryCategory | ''u8'' | ''0x6'' | Armor category | This field uses the following enum: ACCESSORY_CATEGORY | | pad_0 | ''dummy8'' | ''0x7'' | | This field is padding. | | weight | ''f32'' | ''0xc'' | Weight [kg] | | | behaviorId | ''s32'' | ''0x10'' | Action ID (= Skill) | This field refers to the following params: [[des-refmat:param:BehaviorParam]] | | basicPrice | ''s32'' | ''0x14'' | Soul cost of reinforcement. See ShopLineupParam for shop prices. | | | shopLv | ''s16'' | ''0x18'' | Level that can be sold at the store | | | pad_2 | ''dummy8'' | ''0x1a'' | | This field is padding. | | sortId | ''s32'' | ''0x1c'' | The ordering within the menu. | | | trophySGradeId | ''s16'' | ''0x20'' | The achievement ID this part is associated with, if any. | | | pad_3 | ''dummy8'' | ''0x22'' | | This field is padding. | | qwcId | ''s32'' | ''0x24'' | The world tendency ID this item uses. | | | pad_4 | ''dummy8'' | ''0x28'' | | This field is padding. | ===== Enums ===== ==== EQUIP_MODEL_CATEGORY ==== ^ Option ^ Description ^ Notes ^ | ''0'' | None | | | ''1'' | Arms | | | ''2'' | Body | | | ''3'' | Face | | | ''4'' | Hair | | | ''5'' | Head | | | ''6'' | Legs | | | ''7'' | Weapon | | ==== EQUIP_MODEL_GENDER ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Unisex (A) | | | ''1'' | Male only (M) | | | ''2'' | Female only (F) | | | ''3'' | Male and Female | | | ''4'' | Unisex (M) | | | ''5'' | Enemy only (E) | | ==== ACCESSORY_CATEGORY ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Ring | | | ''1'' | Talisman | | ==== BEHAVIOR_REF_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Behavior / None | | | ''1'' | Bullet | | | ''2'' | SpEffect | |