====== EquipParamWeapon ====== ===== Fields ===== ^ Field ^ Type ^ Offset ^ Description ^ Notes ^ | behaviorVariationId | ''s32'' | ''0x0'' | Used when determining the action parameter ID to be referenced during an attack | | | sortId | ''s32'' | ''0x4'' | Sort ID (-1: Do not collect) (7 digits is the limit in s32 to add the enhancement level in the program) | | | wanderingEquipId | ''u32'' | ''0x8'' | Replacement equipment ID for wandering ghosts. | This field refers to the following params: [[bb-refmat:param:EquipParamWeapon]] | | weight | ''f32'' | ''0xc'' | Weight [kg]. | | | weaponWeightRate | ''f32'' | ''0x10'' | Used in determining action cancel timing in TAE. 0 is soonest, 1 is latest. | | | fixPrice | ''s32'' | ''0x14'' | This is the amount of souls it will take to fix this item. | | | basicPrice | ''s32'' | ''0x18'' | The base soul cost it will take to reinforce this item. Scales with each consecutive upgrade. | | | sellValue | ''s32'' | ''0x1c'' | The souls given when this item is sold. | | | correctStrength | ''f32'' | ''0x20'' | The base scaling value used for Strength. Note that this is multiplied by reinforcement (via ReinforceParamWeapon). | | | correctAgility | ''f32'' | ''0x24'' | The base scaling value used for Skill. Note that this is multiplied by reinforcement (via ReinforceParamWeapon). | | | correctMagic | ''f32'' | ''0x28'' | | | | correctFaith | ''f32'' | ''0x2c'' | | | | physGuardCutRate | ''f32'' | ''0x30'' | The Physical absorption to use when guarding. | | | magGuardCutRate | ''f32'' | ''0x34'' | The Magic absorption to use when guarding. | | | fireGuardCutRate | ''f32'' | ''0x38'' | The Fire absorption to use when guarding. | | | thunGuardCutRate | ''f32'' | ''0x3c'' | The Lightning absorption to use when guarding. | | | spEffectBehaviorId0 | ''s32'' | ''0x40'' | The SpEffect to apply to the enemy on hit. | This field refers to the following params: [[bb-refmat:param:SpEffectParam]] | | spEffectBehaviorId1 | ''s32'' | ''0x44'' | The SpEffect to apply to the enemy on hit. | This field refers to the following params: [[bb-refmat:param:SpEffectParam]] | | spEffectBehaviorId2 | ''s32'' | ''0x48'' | The SpEffect to apply to the enemy on hit. | This field refers to the following params: [[bb-refmat:param:SpEffectParam]] | | residentSpEffectId | ''s32'' | ''0x4c'' | | | | residentSpEffectId1 | ''s32'' | ''0x50'' | The SpEffect to apply passively to the player while holding the item in an active hand. | This field refers to the following params: [[bb-refmat:param:SpEffectParam]] | | residentSpEffectId2 | ''s32'' | ''0x54'' | The SpEffect to apply passively to the player while holding the item in an active hand. | This field refers to the following params: [[bb-refmat:param:SpEffectParam]] | | materialSetId | ''s32'' | ''0x58'' | Determines the EquipMtrlSetParam row range used for reinforcement. | This field refers to the following params: [[bb-refmat:param:EquipMtrlSetParam]] | | originEquipWep | ''s32'' | ''0x5c'' | Contains the base weapon ID. Determines the max reinforcement level and what an infused weapon returns to when uninfused. | This field refers to the following params: [[bb-refmat:param:EquipParamWeapon]] | | originEquipWep1 | ''s32'' | ''0x60'' | Contains the base weapon ID. Determines the max reinforcement level and what an infused weapon returns to when uninfused. | This field refers to the following params: [[bb-refmat:param:EquipParamWeapon]] | | originEquipWep2 | ''s32'' | ''0x64'' | Contains the base weapon ID. Determines the max reinforcement level and what an infused weapon returns to when uninfused. | This field refers to the following params: [[bb-refmat:param:EquipParamWeapon]] | | originEquipWep3 | ''s32'' | ''0x68'' | Contains the base weapon ID. Determines the max reinforcement level and what an infused weapon returns to when uninfused. | This field refers to the following params: [[bb-refmat:param:EquipParamWeapon]] | | originEquipWep4 | ''s32'' | ''0x6c'' | Contains the base weapon ID. Determines the max reinforcement level and what an infused weapon returns to when uninfused. | This field refers to the following params: [[bb-refmat:param:EquipParamWeapon]] | | originEquipWep5 | ''s32'' | ''0x70'' | Contains the base weapon ID. Determines the max reinforcement level and what an infused weapon returns to when uninfused. | This field refers to the following params: [[bb-refmat:param:EquipParamWeapon]] | | originEquipWep6 | ''s32'' | ''0x74'' | Contains the base weapon ID. Determines the max reinforcement level and what an infused weapon returns to when uninfused. | This field refers to the following params: [[bb-refmat:param:EquipParamWeapon]] | | originEquipWep7 | ''s32'' | ''0x78'' | Contains the base weapon ID. Determines the max reinforcement level and what an infused weapon returns to when uninfused. | This field refers to the following params: [[bb-refmat:param:EquipParamWeapon]] | | originEquipWep8 | ''s32'' | ''0x7c'' | Contains the base weapon ID. Determines the max reinforcement level and what an infused weapon returns to when uninfused. | This field refers to the following params: [[bb-refmat:param:EquipParamWeapon]] | | originEquipWep9 | ''s32'' | ''0x80'' | Contains the base weapon ID. Determines the max reinforcement level and what an infused weapon returns to when uninfused. | This field refers to the following params: [[bb-refmat:param:EquipParamWeapon]] | | originEquipWep10 | ''s32'' | ''0x84'' | Contains the base weapon ID. Determines the max reinforcement level and what an infused weapon returns to when uninfused. | This field refers to the following params: [[bb-refmat:param:EquipParamWeapon]] | | originEquipWep11 | ''s32'' | ''0x88'' | Contains the base weapon ID. Determines the max reinforcement level and what an infused weapon returns to when uninfused. | This field refers to the following params: [[bb-refmat:param:EquipParamWeapon]] | | originEquipWep12 | ''s32'' | ''0x8c'' | Contains the base weapon ID. Determines the max reinforcement level and what an infused weapon returns to when uninfused. | This field refers to the following params: [[bb-refmat:param:EquipParamWeapon]] | | originEquipWep13 | ''s32'' | ''0x90'' | Contains the base weapon ID. Determines the max reinforcement level and what an infused weapon returns to when uninfused. | This field refers to the following params: [[bb-refmat:param:EquipParamWeapon]] | | originEquipWep14 | ''s32'' | ''0x94'' | Contains the base weapon ID. Determines the max reinforcement level and what an infused weapon returns to when uninfused. | This field refers to the following params: [[bb-refmat:param:EquipParamWeapon]] | | originEquipWep15 | ''s32'' | ''0x98'' | Contains the base weapon ID. Determines the max reinforcement level and what an infused weapon returns to when uninfused. | This field refers to the following params: [[bb-refmat:param:EquipParamWeapon]] | | antiDemonDamageRate | ''f32'' | ''0x9c'' | Damage multiplier for special attack A | | | antSaintDamageRate | ''f32'' | ''0xa0'' | Damage multiplier for special attack B | | | antWeakA_DamageRate | ''f32'' | ''0xa4'' | Damage multiplier for special attack C | | | antWeakB_DamageRate | ''f32'' | ''0xa8'' | Damage multiplier for special attack D | | | levelSyncCorrectId | ''s16'' | ''0xac'' | Level sync correction ID | This field refers to the following params: [[bb-refmat:param:CalcCorrectGraph]] | | pad | ''dummy8'' | ''0xae'' | | This field is padding. | | vagrantBonusEneDropItemLotId | ''s32'' | ''0xb0'' | | | | vagrantItemEneDropItemLotId | ''s32'' | ''0xb4'' | | | | equipModelId | ''u16'' | ''0xb8'' | The part model ID. Determines the part model used by the weapon. | | | iconId | ''u16'' | ''0xba'' | Menu icon ID. | | | durability | ''u16'' | ''0xbc'' | Determines how quickly durability is drained by attacking. Lower is faster. | | | durabilityMax | ''u16'' | ''0xbe'' | This the maximum durability, it will be shown in the game GUI | | | attackThrowEscape | ''u16'' | ''0xc0'' | Basic value of throw-through attack power | | | parryDamageLife | ''s16'' | ''0xc2'' | Limit the life of parry damage. It does not last longer than it is set in TimeAct. | | | attackBasePhysics | ''u16'' | ''0xc4'' | The base Physical damage. Note that this is multiplied by reinforcement (via ReinforceParamWeapon). | | | attackBaseMagic | ''u16'' | ''0xc6'' | The base Magic damage. Note that this is multiplied by reinforcement (via ReinforceParamWeapon). | | | attackBaseFire | ''u16'' | ''0xc8'' | The base Fire damage. Note that this is multiplied by reinforcement (via ReinforceParamWeapon). | | | attackBaseThunder | ''u16'' | ''0xca'' | The base Lightning damage. Note that this is multiplied by reinforcement (via ReinforceParamWeapon). | | | attackBaseStamina | ''u16'' | ''0xcc'' | The base Stamina damage that is applied to an enemy when guarding. Note that this is multiplied by reinforcement (via ReinforceParamWeapon). | | | saWeaponDamage | ''u16'' | ''0xce'' | The base Poise damage. Note that this is multiplied by reinforcement (via ReinforceParamWeapon). | | | saDurability | ''s16'' | ''0xd0'' | Additional SA durability used during attack motion | | | guardAngle | ''s16'' | ''0xd2'' | Defense occurrence range angle when guarding weapons | | | staminaGuardDef | ''s16'' | ''0xd4'' | Defense against enemy stamina attacks when guarding successfully | | | reinforceTypeId | ''s16'' | ''0xd6'' | Enhanced type ID | This field refers to the following params: [[bb-refmat:param:ReinforceParamWeapon]] | | compTrophySedId | ''s16'' | ''0xd8'' | Is it related to the trophy system? | | | trophySeqId | ''s16'' | ''0xda'' | Trophy SEQ number (13-29) | | | throwAtkRate | ''s16'' | ''0xdc'' | Throw attack power multiplier | | | bowDistRate | ''s16'' | ''0xde'' | The bow distance added to ammunition range. Value given is percent difference from 50. Example: Value -30 gives 35 range ingame (50 + (50 * -0.3)) = 50 - 15 = 35 | | | equipModelCategory | ''u8'' | ''0xe0'' | Equipment model type. | This field uses the following enum: EQUIP_MODEL_CATEGORY | | equipModelGender | ''u8'' | ''0xe1'' | Gender of equipment model. | This field uses the following enum: EQUIP_MODEL_GENDER | | weaponCategory | ''u8'' | ''0xe2'' | Determines the weapon category. | This field uses the following enum: WEAPON_CATEGORY | | wepmotionCategory | ''u8'' | ''0xe3'' | Determines the base moveset used by the weapon. Corresponds to TAE ID. | This field uses the following enum: WEAPON_MOTION_CATEGORY | | guardmotionCategory | ''u8'' | ''0xe4'' | Determines the moveset used whilst guarding. | This field uses the following enum: GUARDMOTION_CATEGORY | | atkMaterial | ''u8'' | ''0xe5'' | Attack material used from attack para | | | defMaterial | ''u8'' | ''0xe6'' | | | | defSfxMaterial | ''u8'' | ''0xe7'' | Defense SE material used from attack para 1 | | | correctType | ''u8'' | ''0xe8'' | Determines the stat graph used for Physical damage (i.e. how effective a stat is). Also affects STR/DEX portion of Spell Buff if applicable (Does not appear). | This field refers to the following params: [[bb-refmat:param:CalcCorrectGraph]] | | spAttribute | ''u8'' | ''0xe9'' | Weapon special attribute value | This field uses the following enum: ATKPARAM_SPATTR_TYPE | | spAtkcategory | ''u8'' | ''0xea'' | Determines the override moveset used by the weapon. Corresponds to TAE ID. | This field uses the following enum: WEPMOTION_OVERRIDE_CATEGORY | | wepmotionOneHandId | ''u8'' | ''0xeb'' | | This field uses the following enum: HOLD_MOTION_CATEGORY | | wepmotionBothHandId | ''u8'' | ''0xec'' | | This field uses the following enum: HOLD_MOTION_CATEGORY | | properStrength | ''u8'' | ''0xed'' | Equipment appropriate value. | | | properAgility | ''u8'' | ''0xee'' | Equipment appropriate value. | | | properMagic | ''u8'' | ''0xef'' | Equipment appropriate value. | | | properFaith | ''u8'' | ''0xf0'' | Equipment appropriate value. | | | overStrength | ''u8'' | ''0xf1'' | Strength over start value | | | attackBaseParry | ''u8'' | ''0xf2'' | If this is greater than defender's Parry Defense, the attack cannot be parried. | | | defenseBaseParry | ''u8'' | ''0xf3'' | If this is equal to or greater than attacker's Parry Attack, the attack can be parried. | | | guardBaseRepel | ''u8'' | ''0xf4'' | If this is greater than attacker's Flick Attack, the attack is deflected and damage is reduced by 50%. | | | attackBaseRepel | ''u8'' | ''0xf5'' | If this is greater than defender's Passive/Guard Flick, the attack is not deflected. AtkParam can modify this value. | | | guardCutCancelRate | ''s8'' | ''0xf6'' | Percentage of target's current guard rate to bypass. Guard bypass starts at 255 for 1 percent bypass to 156 for 100 percent bypass. (Needs testing) Values of 1 to 100 will increase guarding effectiveness. | | | guardLevel | ''s8'' | ''0xf7'' | When guarding, which guard motion will the enemy attack? Decide | | | slashGuardCutRate | ''s8'' | ''0xf8'' | Looking at the attack type, what percentage of the damage of the slashing attribute is cut? Specify | | | blowGuardCutRate | ''s8'' | ''0xf9'' | Looking at the attack type, what percentage of the damage of the hit attribute is cut? Specify | | | thrustGuardCutRate | ''s8'' | ''0xfa'' | Looking at the attack type, what percentage of the damage of the piercing attribute is cut? Specify | | | poisonGuardResist | ''s8'' | ''0xfb'' | How much to cut the attack power to poison (set to the special effect parameter) | | | diseaseGuardResist | ''s8'' | ''0xfc'' | How much to cut the attack power (set as a special effect parameter) to make it a plague | | | bloodGuardResist | ''s8'' | ''0xfd'' | How much to cut the attack power (set as a special effect parameter) to make bleeding | | | curseGuardResist | ''s8'' | ''0xfe'' | How much to cut the attack power (set as a special effect parameter) to curse | | | isDurabilityDivergence | ''u8'' | ''0xff'' | Will it diverge based on durability? | | | rightHandEquipable | ''u8'' | ''0x100 [0]'' | Is it possible to equip it with the right hand? | This field is a boolean. | | leftHandEquipable | ''u8'' | ''0x100 [1]'' | Is it possible to equip it with the left hand? | This field is a boolean. | | bothHandEquipable | ''u8'' | ''0x100 [2]'' | Is it possible to equip with both hands? | This field is a boolean. | | arrowSlotEquipable | ''u8'' | ''0x100 [3]'' | Is it possible to equip a bow bullet? | This field is a boolean. | | boltSlotEquipable | ''u8'' | ''0x100 [4]'' | Is it possible to equip a crossbow bullet? | This field is a boolean. | | enableGuard | ''u8'' | ''0x100 [5]'' | Determines whether this weapon can be affected by shield buffs such as Magic Shield. | This field is a boolean. | | enableParry | ''u8'' | ''0x100 [6]'' | Determines whether this weapon can parry (requires TAE support for actual effect). | This field is a boolean. | | enableMagic | ''u8'' | ''0x100 [7]'' | Determines whether this weapon can cast Sorceries Requires HKS or TAE support for actual effect. | This field is a boolean. | | enableSorcery | ''u8'' | ''0x101 [0]'' | Determines whether this weapon can cast Sorceries Requires HKS or TAE support for actual effect. | This field is a boolean. | | enableMiracle | ''u8'' | ''0x101 [1]'' | Determines whether this weapon can cast Miracles Requires HKS or TAE support for actual effect. | This field is a boolean. | | enableVowMagic | ''u8'' | ''0x101 [2]'' | Determines whether this weapon can cast Vow Magic (Magic 4). Requires HKS or TAE support for actual effect. | This field is a boolean. | | isNormalAttackType | ''u8'' | ''0x101 [3]'' | Attack type for menu display. Is it normal? | This field is a boolean. | | isBlowAttackType | ''u8'' | ''0x101 [4]'' | Attack type for menu display. Is it a blow? | This field is a boolean. | | isSlashAttackType | ''u8'' | ''0x101 [5]'' | Attack type for menu display. Is it a slash? | This field is a boolean. | | isThrustAttackType | ''u8'' | ''0x101 [6]'' | Attack type for menu display. Is it a piercing? | This field is a boolean. | | isEnhance | ''u8'' | ''0x101 [7]'' | Determines whether this weapon can be buffed via SpEffects. | This field is a boolean. | | isLuckCorrect | ''u8'' | ''0x102 [0]'' | Is there an attack power correction by human nature? | This field is a boolean. | | isCustom | ''u8'' | ''0x102 [1]'' | Listed in the enhancement target list at the enhancement shop (may be deleted due to specification changes?) | This field is a boolean. | | disableBaseChangeReset | ''u8'' | ''0x102 [2]'' | Is job change reset prohibited? | This field is a boolean. | | disableRepair | ''u8'' | ''0x102 [3]'' | Is repair prohibited? | This field is a boolean. | | isDarkHand | ''u8'' | ''0x102 [4]'' | Allows Dark Hand shield VFX to display when Jumptable 85 is active. | This field is a boolean. | | simpleModelForDlc | ''u8'' | ''0x102 [5]'' | Is there a simple model for DLC? | This field is a boolean. | | lanternWep | ''u8'' | ''0x102 [6]'' | Is it a lantern weapon? | This field is a boolean. | | isVersusGhostWep | ''u8'' | ''0x102 [7]'' | NPC Para's spirit body will now hit the opponent of . Also, the attack para Is it a ghost attack? Will be able to guard the attack of . | This field is a boolean. | | baseChangeCategory | ''u8'' | ''0x103 [0-5]'' | | | | isDragonSlayer | ''u8'' | ''0x103 [6]'' | | | | isDeposit | ''u8'' | ''0x103 [7]'' | | This field is a boolean. | | disableMultiDropShare | ''u8'' | ''0x104 [0]'' | | This field is a boolean. | | invisibleOnRemo | ''u8'' | ''0x104 [1]'' | | This field is a boolean. | | isAttributeWep | ''u8'' | ''0x104 [2]'' | | This field is a boolean. | | isEnchantLeftHand | ''u8'' | ''0x104 [3]'' | | This field is a boolean. | | isGuestDrop | ''u8'' | ''0x104 [4]'' | | This field is a boolean. | | therianthropeGuardResist | ''s8'' | ''0x105'' | How much to cut the attack power (set in special effect parameters) for beast transformation | | | PhysAtkMenuDispType | ''u8'' | ''0x106'' | | | | wepmotionHangType | ''u8'' | ''0x107'' | | | | dmypolyId_Slot0RightHang | ''s16'' | ''0x108'' | | | | dmypolyId_Slot0RightFormA | ''s16'' | ''0x10a'' | | | | dmypolyId_Slot0RightFormB | ''s16'' | ''0x10c'' | | | | dmypolyId_Slot0LeftHang | ''s16'' | ''0x10e'' | | | | dmypolyId_Slot0LeftFormA | ''s16'' | ''0x110'' | | | | dmypolyId_Slot0LeftFormB | ''s16'' | ''0x112'' | | | | dmypolyId_Slot1RightHang | ''s16'' | ''0x114'' | | | | dmypolyId_Slot1RightFormA | ''s16'' | ''0x116'' | | | | dmypolyId_Slot1RightFormB | ''s16'' | ''0x118'' | | | | dmypolyId_Slot1LeftHang | ''s16'' | ''0x11a'' | | | | dmypolyId_Slot1LeftFormA | ''s16'' | ''0x11c'' | | | | dmypolyId_Slot1LeftFormB | ''s16'' | ''0x11e'' | | | | dmypolyId_Slot2RightHang | ''s16'' | ''0x120'' | | | | dmypolyId_Slot2RightFormA | ''s16'' | ''0x122'' | | | | dmypolyId_Slot2RightFormB | ''s16'' | ''0x124'' | | | | dmypolyId_Slot2LeftHang | ''s16'' | ''0x126'' | | | | dmypolyId_Slot2LeftFormA | ''s16'' | ''0x128'' | | | | dmypolyId_Slot2LeftFormB | ''s16'' | ''0x12a'' | | | | dmypolyId_Slot3RightHang | ''s16'' | ''0x12c'' | | | | dmypolyId_Slot3RightFormA | ''s16'' | ''0x12e'' | | | | dmypolyId_Slot3RightFormB | ''s16'' | ''0x130'' | | | | dmypolyId_Slot3LeftHang | ''s16'' | ''0x132'' | | | | dmypolyId_Slot3LeftFormA | ''s16'' | ''0x134'' | | | | dmypolyId_Slot3LeftFormB | ''s16'' | ''0x136'' | | | | wepRegainHp | ''u16'' | ''0x138'' | | | | bulletConsumeNum | ''s8'' | ''0x13a'' | | | | repositoryCategory | ''u8'' | ''0x13b'' | | | ===== Enums ===== ==== WEPMOTION_OVERRIDE_CATEGORY ==== ^ Option ^ Description ^ Notes ^ | ''0'' | None | | ==== WEAPON_MOTION_CATEGORY ==== ^ Option ^ Description ^ Notes ^ | ''0'' | None | | | ''20'' | Dagger | | | ''23'' | Straight Sword | | | ''25'' | Greatsword | | | ''26'' | Ultra Greatsword | | | ''27'' | Thrusting Sword | | | ''28'' | Curved Sword | | | ''29'' | Katana | | | ''30'' | Axe | | | ''32'' | Greataxe | | | ''33'' | Hammer | | | ''35'' | Great Hammer | | | ''36'' | Spear | | | ''38'' | Halberd | | | ''41'' | Spell Tool | | | ''42'' | Fist | | | ''43'' | Whip/Claw | | | ''44'' | Bow | | | ''45'' | Greatbow | | | ''46'' | Crossbow | | | ''47'' | Greatshield | | | ''48'' | Shield | | | ''49'' | Torch | | ==== GUARDMOTION_CATEGORY ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Shield | | | ''1'' | Greatshield | | | ''2'' | Weapon | | ==== ATKPARAM_SPATTR_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''-1'' | None | | | ''0'' | None | | | ''1'' | Physical | | | ''2'' | Fire | | | ''3'' | Magic | | | ''4'' | Poison/Bleed | | | ''6'' | Lightning | | | ''7'' | Petrify | | | ''8'' | Crystallize | | | ''9'' | Dark | | | ''10'' | Blue Lightning | | ==== WEAPON_CATEGORY ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Dagger | | | ''1'' | Straight Sword / Greatsword / Ultra Greatsword / Whip | | | ''2'' | Thrusting Sword | | | ''3'' | Curved Sword / Curved Greatsword | | | ''4'' | Axe | | | ''5'' | Hammer | | | ''6'' | Spear | | | ''7'' | Halberd / Reaper | | | ''8'' | Spell Tool | | | ''9'' | Fist | | | ''10'' | Bow / Greatbow | | | ''11'' | Crossbow | | | ''12'' | Shield / Torch | | | ''13'' | Arrow | | | ''14'' | Bolt | | ==== HOLD_MOTION_CATEGORY ==== ^ Option ^ Description ^ Notes ^ | ''0'' | One hand down by hip | | | ''2'' | One hand on shoulder | | | ''3'' | One hand down and behind hip | | | ''10'' | Both hands in front | | | ''12'' | Both hands on shoulder | | | ''13'' | Both hands in spear position | | | ''14'' | Both hands in bow position | | | ''15'' | Both hands in shield position | | | ''16'' | Both hands in crossbow position | | ==== MENU_DISPLAY_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''1'' | Dagger | | | ''3'' | Straight Sword | | | ''5'' | Greatsword | | | ''7'' | Ultra Greatsword | | | ''15'' | Thrusting Sword | | | ''9'' | Curved Sword | | | ''13'' | Katana | | | ''11'' | Curved Greatsword | | | ''17'' | Axe | | | ''19'' | Greataxe | | | ''21'' | Hammer | | | ''23'' | Great Hammer | | | ''25'' | Spear | | | ''27'' | Lance | | | ''29'' | Halberd | | | ''31'' | Scythe | | | ''37'' | Paired Fist | | | ''57'' | Staff | | | ''61'' | Talisman | | | ''63'' | Chime | | | ''59'' | Pyromancy Flame | | | ''39'' | Whip | | | ''51'' | Bow | | | ''53'' | Greatbow | | | ''55'' | Crossbow | | | ''33'' | Fist | | | ''65'' | Small Shield | | | ''67'' | Medium Shield | | | ''69'' | Greatshield | | | ''81'' | Arrow | | | ''83'' | Greatarrow | | | ''85'' | Bolt | | | ''87'' | Torch | | | ''101'' | Paired Dagger | | | ''103'' | Paired Straight Sword | | | ''107'' | Paired Curved Sword | | | ''109'' | Paired Katana | | | ''111'' | Paired Axe | | | ''113'' | Paired Hammer | | | ''115'' | Paired Spear | | | ''116'' | Paired Sword and Shield | | | ''119'' | Paired Thrusting Sword | | | ''131'' | Paired Greatshield | | | ''133'' | Paired Ultra Greatsword | | ==== EQUIP_MODEL_CATEGORY ==== ^ Option ^ Description ^ Notes ^ | ''1'' | Hands | | | ''2'' | Body | | | ''5'' | Head | | | ''6'' | Legs | | ==== EQUIP_MODEL_GENDER ==== ^ Option ^ Description ^ Notes ^ | ''0'' | None | | | ''1'' | None | | | ''3'' | Split by Gender | | | ''4'' | Shared | | ==== REINFORCE_MENU_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | None | | | ''1'' | Weapon | | | ''2'' | Staff | | | ''3'' | Talisman/Chime | | | ''4'' | Pyromancy Flame | | ==== WEP_COLLIDABLE_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''1'' | Light | | | ''2'' | Heavy | | ==== ATKPARAM_ATKATTR_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Slash | | | ''1'' | Strike | | | ''2'' | Thrust | | | ''3'' | Standard | | ==== WEAPON_DERIVATION_LEVEL_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Type 0 | | ==== WEP_ENCHANT_SFX_SIZE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Size 0 | | | ''1'' | Size 1 | | | ''2'' | Size 2 | | | ''3'' | Size 3 | | | ''4'' | Size 4 | | | ''5'' | Size 5 | | | ''6'' | Size 6 | | | ''7'' | Size 7 | | | ''8'' | Size 8 | |