====== Bloodborne - Reference Material ====== {searchform} ===== References ===== ^ Resource ^ Description ^ | [[bb-refmat:character-list]] | A list of the characters in Bloodborne. | | [[bb-refmat:event-flag-list]] | A list of event flags used by Bloodborne. | | [[bb-refmat:particle-list]] | A list of FXR IDs used by Bloodborne. | | [[bb-refmat:map-name-list]] | A name list of Map IDs in Bloodborne. | | [[bb-refmat:part-list]] | A list of parts in Bloodborne. | | [[bb-refmat:sfx-model-id-list]] | A list of common SFX models. | | [[bb-refmat:object-model-id-list]] | A list of common Object models. | ===== Game Parameters ===== These are found in the ''gameparam.parambnd.dcx'' file. ^ Param ^ Description ^ | [[bb-refmat:param:ActionButtonParam]] | Prompts near bonfires, ladders, etc. | | [[bb-refmat:param:AiSoundParam]] | How AIs react to sound | | [[bb-refmat:param:AtkParam]] | Character attack data | | [[bb-refmat:param:BehaviorParam]] | Behavior data for character attacks | | [[bb-refmat:param:Bullet]] | Projectile data | | [[bb-refmat:param:CalcCorrectGraph]] | Provides growth functions for various mechanics. Handles all stat scaling. | | [[bb-refmat:param:CharaInitParam]] | Player NPC data | | [[bb-refmat:param:CharMakeMenuListItemParam]] | List data for the Character Make Menu | | [[bb-refmat:param:CharMakeMenuTopParam]] | Layout Data for the Character Make Menu | | [[bb-refmat:param:DecalParam]] | Decal data - Used for blood splatter, arrow holes, etc | | [[bb-refmat:param:AIStandardInfoBank]] | | | [[bb-refmat:param:EnemyBehaviorBank]] | | | [[bb-refmat:param:DungeonFeatureParam]] | Chalice dungeon parameters. | | [[bb-refmat:param:DungeonSubFeatLotParam]] | Chalice offerings. | | [[bb-refmat:param:EquipMtrlSetParam]] | Upgrade Material data | | [[bb-refmat:param:EquipParamAccessory]] | Rings and Covenants | | [[bb-refmat:param:EquipParamGoods]] | Consumables, Key Items, spells, etc | | [[bb-refmat:param:EquipParamProtector]] | Armor | | [[bb-refmat:param:EquipParamWeapon]] | Weapons and Ammunition | | [[bb-refmat:param:FaceGenParam]] | Face Generation data | | [[bb-refmat:param:FaceParam]] | Presets for NPC faces | | [[bb-refmat:param:FaceRangeParam]] | Configuration data for Face paramters | | [[bb-refmat:param:GameAreaParam]] | Level Data - Handles boss soul drops | | [[bb-refmat:param:GameMapParam]] | Level Data - Time | | [[bb-refmat:param:GemCategoryParam]] | Blood Gem - Categories | | [[bb-refmat:param:GemDropDopingParam]] | Blood Gem - Drops | | [[bb-refmat:param:GemDropModifyParam]] | Blood Gem - Drop Modification | | [[bb-refmat:param:GemeffectParam]] | Blood Gem - Effect | | [[bb-refmat:param:GemGenParam]] | Blood Gem - Effect | | [[bb-refmat:param:HitMtrlParam]] | Collision Hit Material data | | [[bb-refmat:param:HolygrailExParam]] | Chalice Dungeon - Rituals | | [[bb-refmat:param:ItemLotLvdepParam]] | Item Lots - Level-dependant Configuration | | [[bb-refmat:param:ItemLotParam]] | Defines item lots that can be rolled upon item pickup, enemy death or granted via script., When doing this, consecutive IDs are also rolled., A single result is produced by each row., A row will not be rolled if the flag is already set. | | [[bb-refmat:param:KnockBackParam]] | Basic Knockback data for attacks | | [[bb-refmat:param:LockCamParam]] | Location Camera data | | [[bb-refmat:param:Magic]] | Spell data | | [[bb-refmat:param:MenuColorTableParam]] | | | [[bb-refmat:param:MenuPropertyLayoutParam]] | Menu Layout Paths | | [[bb-refmat:param:MenuPropertySpecParam]] | | | [[bb-refmat:param:MenuValueTableParam]] | | | [[bb-refmat:param:MoveParam]] | | | [[bb-refmat:param:NewMenuColorTableParam]] | | | [[bb-refmat:param:NpcParam]] | NPC data | | [[bb-refmat:param:NpcThinkParam]] | NPC AI data | | [[bb-refmat:param:ObjActParam]] | Object Actions | | [[bb-refmat:param:ObjectParam]] | Object destruction data | | [[bb-refmat:param:ProtectorGenParam]] | | | [[bb-refmat:param:QwcChange]] | | | [[bb-refmat:param:QwcJudge]] | | | [[bb-refmat:param:RagdollParam]] | Ragdoll data | | [[bb-refmat:param:ReinforceParamProtector]] | Defines upgrades of Armor. | | [[bb-refmat:param:ReinforceParamWeapon]] | Defines upgrades of weapons, include stat changes and upgrade cost (EquipMtrlSetParam id offset) | | [[bb-refmat:param:ResidentFxParam]] | | | [[bb-refmat:param:ReturnPointParam]] | Lamp (Bonfire) Parameters | | [[bb-refmat:param:RitualRequiredMatParam]] | Chalice - Ritual Materials | | [[bb-refmat:param:ShopLineupParam]] | Shop parameters. | | [[bb-refmat:param:SkeletonParam]] | | | [[bb-refmat:param:SpEffectParam]] | Defines various effects that can be applied to the player and to enemies., Can define passive, activated, single-use and repeated or continuous application effects with indefinite duration., Successful application may depend on spCategory or invocationConditions. | | [[bb-refmat:param:SpEffectVfxParam]] | All Visual Effects for Special Effects | | [[bb-refmat:param:TalkParam]] | All Npc Dialogue Data | | [[bb-refmat:param:ThrowParam]] | Boss Grabs, Backstabbs, etc | | [[bb-refmat:param:WeaponGenParam]] | | | [[bb-refmat:param:Wind]] | |