====== MenuParam ====== ===== Fields ===== ^ Field ^ Type ^ Offset ^ Description ^ Notes ^ | SoloPlayDeath_ToFadeOutTime | ''f32'' | ''0x0'' | The duration that the 'YOU DIED' is displayed before fading out if in singleplayer. | | | PartyGhostDeath_ToFadeOutTime | ''f32'' | ''0x4'' | The duration that the 'YOU DIED' is displayed before fading out if a client in a multiplayer session. | | | PlayerMaxHpLimit | ''s32'' | ''0x8'' | The value with which to calculate what percentage of the length of the gauge prepared by resources is used when displaying the AP gauge. | | | PlayerMaxMpLimit | ''s32'' | ''0xc'' | The value with which to calculate what percentage of the length of the gauge prepared by the resource is used when displaying the FP gauge. | | | PlayerMaxSpLimit | ''s32'' | ''0x10'' | The value with which to calculate what percentage of the length of the gauge prepared by the resource is used when displaying the Energy gauge. | | | ActionPanelChangeThreshold_Vel | ''f32'' | ''0x14'' | The action panel switchable player speed. Switching is possible when below this speed. | | | ActionPanelChangeThreshold_PassTime | ''f32'' | ''0x18'' | The consideration time for speeding up players who can switch action panels. Use the average speed during this time (maximum 4 seconds according to the system). | | | PlayerMaxAddHp | ''s32'' | ''0x1c'' | The maximum value to be added to the player's maximum AP when calculating what percentage of the gauge length affected by the addition is used. | | | PlayerMaxAddMp | ''s32'' | ''0x20'' | The maximum value to be added to the player's maximum FP when calculating what percentage of the gauge length affected by the addition is used. | | | PlayerMaxAddSp | ''s32'' | ''0x24'' | The maximum value to be added to the player's maximum Energy when calculating what percentage of the gauge length affected by the addition is used. | | | DecalPosOffsetX | ''s32'' | ''0x28'' | The horizontal offset to apply to decal display position. | | | DecalPosOffsetY | ''s32'' | ''0x2c'' | The vertical offset to apply to decal display position. | | | TargetStateSearchDurationTime | ''f32'' | ''0x30'' | The time that the Search icon to be displayed on the HUD. In seconds. | | | TargetStateBattleDurationTime | ''f32'' | ''0x34'' | The time that the Battle icon to be displayed on the HUD. In seconds. | | | VolatilizeFadeBeginSec | ''f32'' | ''0x38'' | The time that the Impact gauge is displayed for on the HUD before fading out. In seconds. | | | MakerRendRangeWidth | ''s32'' | ''0x3c'' | The width of the rendering range that a marker can be drawn in. | | | MakerRendRangeHeight | ''s32'' | ''0x40'' | The height of the rendering range that a marker can be drawn in. | | | HpBarFadeOutTime | ''f32'' | ''0x44'' | The time that the AP gauge is displayed on the HUD before fading out. In seconds. | | | ZeroHpBarFadeOutTime | ''f32'' | ''0x48'' | The time that the AP gauge is displayed on the HUD before fading out, when the player is killed. In seconds. | | | HitFEViewTime | ''f32'' | ''0x4c'' | The duration to a hit marker is displayed on the HUD for. In seconds. | | | HackingGaugeFadeOutTime | ''f32'' | ''0x50'' | The time that the Hacking gauge is displayed on the HUD before fading out. In seconds. | | | VolatilizeCombineSec | ''f32'' | ''0x54'' | The time before the Impact gauge is updated to its new state after a hit. In seconds. | | | MiniMap_WorldDispRange | ''f32'' | ''0x58'' | The display range for the world in the minimap. In metres. | | | MiniMap_RaderRange | ''f32'' | ''0x5c'' | The range of the radar effect in the minimap. In metres | | | EnemyLooksLikeSABreakThreshold | ''f32'' | ''0x60'' | The threshold (ratio) of Stagger value that produces indicator that enemy is vulnerable to Stagger Break. | | | CamLockInterpolationFactor | ''f32'' | ''0x64'' | The coefficient used to supplement lock-on movement when camera is fixed. | | | CamUnlockInterpolationFactor | ''f32'' | ''0x68'' | The coefficient used to supplement lock-on movement when a fixed camera is released. | | | EnemySearchIconFadeOutTime | ''f32'' | ''0x6c'' | The duration before the enemy search indicator icon starts facing out. In seconds. | | | LockSite_DisableLockDistance | ''f32'' | ''0x70'' | The distance between the lock-on and the target position after which the lock-on will be interpolated. | | | GetSoulAnimStartTime | ''f32'' | ''0x74'' | The duration before the soul acquisition animation occurs after recieving souls. In seconds. | | | DangerFEViewTime | ''f32'' | ''0x78'' | The time that the Danger icon to be displayed on the HUD. In seconds. | | | TosScrollSpeed_Normal | ''u8'' | ''0x7c'' | The speed of scrolling through the terms of use. In pixels. | | | TosScrollSpeed_Fast | ''u8'' | ''0x7d'' | The speed of scrolling through the terms of use. In pixels. | | | TosScrollSpeed_Mouse | ''u8'' | ''0x7e'' | The speed of scrolling through the terms of use. In pixels. | | | TosFastScrollCount | ''u8'' | ''0x7f'' | The number of allowable fast scrolls. | | | PreOpeningMovie_WaitSec | ''f32'' | ''0x80'' | The duration before the prologue movie plays. In seconds. | | | StaffRoll_PlaySec | ''f32'' | ''0x84'' | The duration the staff credit roll plays for. In seconds. | | | MIniMap3D_PlayerIconScale | ''f32'' | ''0x88'' | The scale value of the player icon when displayed on the 3D minimap. | | | MIniMap3D_TargetSpotIconScale | ''f32'' | ''0x8c'' | The scale value of the target spotted icon when displayed on the 3D minimap. | | | MIniMap3D_EnemyIconScale | ''f32'' | ''0x90'' | The scale value of the enemy icon when displayed on the 3D minimap. | | | MIniMap3D_RaderIconScale | ''f32'' | ''0x94'' | The scale value of the radar icon when displayed on the 3D minimap. | | | MIniMap3D_MissionRegionHeight | ''f32'' | ''0x98'' | The scale value for the height of the operational area when displayed on the 3D minimap. | | | MIniMap3D_MaintenancePointIconScale | ''f32'' | ''0x9c'' | The scale value of the supply point icon when displayed on the 3D minimap. | | | MIniMap3D_CatapultIconScale | ''f32'' | ''0xa0'' | The scale value of the catapult point icon when displayed on the 3D minimap. | | | MIniMap3D_RouteIconScale | ''f32'' | ''0xa4'' | The scale value of the route icon when displayed on the 3D minimap. | | | FE_MissionLine_FadeInTime | ''f32'' | ''0xa8'' | The fade-in time for the mission area boundary interface element to appear. In seconds. | | | FE_MissionRegionSfxId | ''s32'' | ''0xac'' | The SFX ID to use for the mission region boundary. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | FE_MissionRegionStartLineDist | ''f32'' | ''0xb0'' | The distance at which the mission area boundary lines will start to appear. In metres. | | | FE_MissionRegionLineDist | ''f32'' | ''0xb4'' | The distance at which the color of the mission area boundary shifts. In metres. | | | FE_MissionRegionLineHeight | ''f32'' | ''0xb8'' | The vertical width of the mission area boundary line. In metres. | | | FE_MissionRegionLineTexTile | ''f32'' | ''0xbc'' | The tiling scale for the boundary line texture. | | | FE_MissionRegionLineHeightOffset | ''f32'' | ''0xc0'' | The height offset to apply to the boundary line. | | | MiniMap_RepairPointAlphaBeginHeith | ''f32'' | ''0xc4'' | The start height for applying the fade transparency to the repair point icon (on the minimap). Distance is compared to the player's position. In metres. | | | MiniMap_RepairPointAlphaEndHeith | ''f32'' | ''0xc8'' | The end height for applying the fade transparency to the repair point icon (on the minimap). Distance is compared to the player's position. In metres. | | | MiniMap_RepairPointAlphaMin | ''u8'' | ''0xcc'' | The minimum alpha value to use for transparency when fading the repair point icon (on the minimap). | | | FE_MissionRegionLineAddBlend | ''u8'' | ''0xcd'' | If ON, draw the boundary lines in the mission area with additive blending. | This field is a boolean. | | FE_MissionRegionLineUseSfx | ''u8'' | ''0xce'' | If ON, the boundary lines will be expressed using particles (SFX). | This field is a boolean. | | pad_26 | ''dummy8'' | ''0xcf'' | | This field is padding. | | MiniMap_ChangeInterval | ''f32'' | ''0xd0'' | The interval at which the minimap display changes when the map is switched. In seconds. | | | DoubleLockSightOffset | ''f32'' | ''0xd4'' | The distance to shift the lock-on reticule from the centre position when using two pistols. | | | MIniMap3D_TowerIconScale | ''f32'' | ''0xd8'' | The scale value of the tower icon when displayed on the 3D minimap. | | | MIniMap3D_CityIconScale | ''f32'' | ''0xdc'' | The scale value of the city icon when displayed on the 3D minimap. | | | MIniMap3D_ForitfiedCityIconScale | ''f32'' | ''0xe0'' | The scale value of the fortified city icon when displayed on the 3D minimap. | | | MIniMap3D_ColonySpotIconScale | ''f32'' | ''0xe4'' | The scale value of the colony ship icon when displayed on the 3D minimap. | | | AsmView_LensShiftLimitX | ''f32'' | ''0xe8'' | The model movable range (on the x-axis) in view mode. | | | AsmView_LensShiftLimitY | ''f32'' | ''0xec'' | The model movable range (on the y-axis) in view mode. | | | DisableLockCursorAlpha | ''f32'' | ''0xf0'' | The alpha value of the lock cursor when shooting is disabled. | | | ItemGetLogAliveTime | ''f32'' | ''0xf4'' | The time it takes to add one line to the item acquistion log and then fade it out. In seconds. | | | PartsModelRotationInputWaitTimeSec | ''f32'' | ''0xf8'' | When in the assembly menu, the duration to check for to determine if there has been no pad input for model rotation. In seconds. | | | GrageCallSpecialEffectId | ''s32'' | ''0xfc'' | The SpEffect ID that is applied when selecting the garage helicopter call. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | FE_LowHP_rate | ''u8'' | ''0x100'' | The threshold value used to determine that the remaining HP ratio is low. | | | FE_LowBarrier_rate | ''u8'' | ''0x101'' | The threshold value used to determine that the remaining shield ratio is low. | | | pad_998 | ''dummy8'' | ''0x102'' | | This field is padding. | | FE_LargeDamageDetect_HP_rate | ''u8'' | ''0x103'' | The threshold value used to determine that a large damage event has occured. | | | FE_LargeDamageDetect_CollectTime | ''f32'' | ''0x104'' | The duration over which damage can be suffered for it to be counted as a 'large damage' event. In seconds. | | | Garage_FocusWaitTime | ''f32'' | ''0x108'' | The delay before the camera animation starts when focusing on an item in the garage. In seconds. | | | Garage_FadeTime | ''f32'' | ''0x10c'' | The duration of the fading that occurs in conjuction with the garage camera animation. | | | FE_MissionLine_Width | ''f32'' | ''0x110'' | The display width to use for the strategy line. In metres. | | | FE_MissionLine_FadeOutTime | ''f32'' | ''0x114'' | The fade out duration when leaving the strategy line location. In seconds. | | | FE_MissionLineWarningStartLineDist | ''f32'' | ''0x118'' | The distance at which the warning line is displayed. In metres. | | | FE_MissionLineWarningLineDist | ''f32'' | ''0x11c'' | The distance at which the color of the warning line shifts. In metres. | | | Garage_CamPadWaitTime | ''f32'' | ''0x120'' | The delay from playing the camera animation to accepting new camera pad input. In seconds. | | | Garage_ChangeHeadPlayAnimId | ''s32'' | ''0x124'' | The animation that plays after changing a head part in the assembly menu. | | | Garage_ChangeCorePlayAnimId | ''s32'' | ''0x128'' | The animation that plays after changing a core part in the assembly menu. | | | Garage_ChangeArmPlayAnimId | ''s32'' | ''0x12c'' | The animation that plays after changing an arm part in the assembly menu. | | | Garage_ChangeLegPlayAnimId | ''s32'' | ''0x130'' | The animation that plays after changing a leg part in the assembly menu. | | | Garage_ChangePlayAnimId | ''s32'' | ''0x134'' | The animation that plays after changing a part in the assembly menu. | | | Garage_CamPadSpeedY | ''f32'' | ''0x138'' | The vertical movement speed of the camera when in the garage. In metres per second. | | | Garage_CamPadSpeedX | ''f32'' | ''0x13c'' | The horizontal movement speed of the camera when in the garage. In metres per second. | | | FE_RegionLineUpDownOffset | ''f32'' | ''0x140'' | The vertical display offset of lines above and below the mission area line. | | | FE_RegionEdgeSfxHideDist | ''f32'' | ''0x144'' | The distance at which the mission area edge SFX is hidden. In metres. | | | FE_RegionEdgeSfxFadeDist | ''f32'' | ''0x148'' | The distance at which the mission area edge SFX fades at. The start fade distance is the sum of this distance and the hide distance. In metres. | | | FE_RegionEdgeTexWidth | ''f32'' | ''0x14c'' | The display width of the mission area edge texture. In metres. | | | FE_RegionEdgeTexHeight | ''f32'' | ''0x150'' | The display height of the mission area edge texture. In metres. | | | FE_RegionEdgeTexOffsetX | ''f32'' | ''0x154'' | The texture position offset (on the x-axis) for the mission area edge texture. In metres. | | | FE_RegionEdgeTexOffsetY | ''f32'' | ''0x158'' | The texture position offset (on the y-axis) for the mission area edge texture. In metres. | | | FE_Region_UpperLimitDist | ''f32'' | ''0x15c'' | The maximum height to use for the mission area boundary line when hitting the map ceiling. In metres. | | | FE_Region_LowerLimitDist | ''f32'' | ''0x160'' | The minimum height to use for the mission area boundary line when hitting the map floor. In metres. | | | Garage_BriefingBokeTime | ''f32'' | ''0x164'' | The time it takes for the briefing background blur to reach its completely blurred state. In seconds. | | | Garage_BriefingBokeWaitTime | ''f32'' | ''0x168'' | The delay before the blurring starts if the camera is playing an animation (during a briefing). | | | Garage_BriefingBokeRate | ''f32'' | ''0x16c'' | The blur rate to use for the briefing background blur. | | | CoralFeWeak_FE_CoralScrollSpeed | ''f32'' | ''0x170'' | The texture scroll speed for the weak coral HUD effect. | | | CoralFeWeak_FE_CoralDispWidth | ''f32'' | ''0x174'' | The standard width of the horizontal texture display width for the weak coral HUD effect. | | | CoralFeWeak_FE_CoralDispFadeInTime | ''f32'' | ''0x178'' | The fade in duration for the weak coral HUD effect. In seconds. | | | CoralFeWeak_FE_CoralColorR | ''u8'' | ''0x17c'' | The red component of the RGBA color used by the weak coral HUD effect. | | | CoralFeWeak_FE_CoralColorG | ''u8'' | ''0x17d'' | The green component of the RGBA color used by the weak coral HUD effect. | | | CoralFeWeak_FE_CoralColorB | ''u8'' | ''0x17e'' | The blue component of the RGBA color used by the weak coral HUD effect. | | | CoralFeWeak_FE_CoralColorA | ''u8'' | ''0x17f'' | The alpha component of the RGBA color used by the weak coral HUD effect. | | | CoralFeStrength_FE_CoralScrollSpeed | ''f32'' | ''0x180'' | The texture scroll speed for the strong coral HUD effect. | | | CoralFeStrength_FE_CoralDispWidth | ''f32'' | ''0x184'' | The standard width of the horizontal texture display width for the strong coral HUD effect. | | | CoralFeStrength_FE_CoralDispFadeInTime | ''f32'' | ''0x188'' | The fade in duration for the strong coral HUD effect. In seconds. | | | CoralFeStrength_FE_CoralColorR | ''u8'' | ''0x18c'' | The red component of the RGBA color used by the strong coral HUD effect. | | | CoralFeStrength_FE_CoralColorG | ''u8'' | ''0x18d'' | The green component of the RGBA color used by the strong coral HUD effect. | | | CoralFeStrength_FE_CoralColorB | ''u8'' | ''0x18e'' | The blue component of the RGBA color used by the strong coral HUD effect. | | | CoralFeStrength_FE_CoralColorA | ''u8'' | ''0x18f'' | The alpha component of the RGBA color used by the strong coral HUD effect. | | | FE_VsFloatingInfo_Range | ''f32'' | ''0x190'' | The floating display range to use for comparison. | | | FE_ShowDamageAccumulationTimeSec | ''f32'' | ''0x194'' | The cumulative time for damage display. In seconds. | | | pad_end | ''dummy8'' | ''0x198'' | | This field is padding. |