====== KnockBackParam ====== ===== Fields ===== ^ Field ^ Type ^ Offset ^ Description ^ Notes ^ | damage_No | ''f32'' | ''0x0'' | The knockback multiplier to apply when the none damage animation is applied. | | | damage_Min | ''f32'' | ''0x4'' | The knockback multiplier to apply when the minimal damage animation is applied. | | | damage_S | ''f32'' | ''0x8'' | The knockback multiplier to apply when the small damage animation is applied. | | | damage_M | ''f32'' | ''0xc'' | The knockback multiplier to apply when the medium damage animation is applied. | | | damage_L | ''f32'' | ''0x10'' | The knockback multiplier to apply when the large damage animation is applied. | | | damage_Blow | ''f32'' | ''0x14'' | The knockback multiplier to apply when the blow-off damage animation is applied. | | | guard_Min | ''f32'' | ''0x18'' | The knockback multiplier to apply when the none damage animation is applied when guarding. | | | guard_S | ''f32'' | ''0x1c'' | The knockback multiplier to apply when the small damage animation is applied when guarding. | | | guard_M | ''f32'' | ''0x20'' | The knockback multiplier to apply when the medium damage animation is applied when guarding. | | | guard_L | ''f32'' | ''0x24'' | The knockback multiplier to apply when the large damage animation is applied when guarding. | | | trunk_Brake | ''f32'' | ''0x28'' | The knockback multiplier to apply when the AC trunk is broken. | | | guard_Brake | ''f32'' | ''0x2c'' | The knockback multiplier to apply when the AC trunk is broken when guarding. | | | dl1_Rate | ''f32'' | ''0x30'' | The knockback multiplier to apply when at damage level 1. | | | dl2_Rate | ''f32'' | ''0x34'' | The knockback multiplier to apply when at damage level 2. | | | dl1_Blade_Rate | ''f32'' | ''0x38'' | The knockback multiplier to apply when at damage level 1, when using a melee blade. | | | dl2_Blade_Rate | ''f32'' | ''0x3c'' | The knockback multiplier to apply when at damage level 2, when using a melee blade. | | | pad | ''dummy8'' | ''0x40'' | | This field is padding. |