====== HitMtrlParam ====== ===== Fields ===== ^ Field ^ Type ^ Offset ^ Description ^ Notes ^ | aiVolumeRate | ''f32'' | ''0x0'' | Normal when 1x. When set to 0, the sound radius becomes 0 (SE and SFX are unrelated game-like parameters). | | | spEffectIdOnHit0 | ''s32'' | ''0x4'' | When this hit material is hit, this SpEffect is applied to the character. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | spEffectIdOnHit1 | ''s32'' | ''0x8'' | When this hit material is hit, this SpEffect is applied to the character. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | footEffectHeightType | ''u8'' | ''0xc [0-1]'' | The height at which to generate the foot effect when hitting this material. | This field uses the following enum: HMP_FOOT_EFFECT_HEIGHT_TYPE | | footEffectDirType | ''u8'' | ''0xc [2-3]'' | The direction in which to generate the foot effect when hitting this material. | This field uses the following enum: HMP_FOOT_EFFECT_DIR_TYPE | | floorHeightType | ''u8'' | ''0xc [4-5]'' | Determines the floor height for this hit material. For floating items such as the surface of the water | This field uses the following enum: HMP_FLOOR_HEIGHT_TYPE | | disableFallDamage | ''u8'' | ''0xc [6]'' | If ON, hitting this material will not cause fall damage. | This field is a boolean. | | isHardnessForSoundReverb | ''u8'' | ''0xc [7]'' | If ON, impacting this material is treated as a hard material for sund reverb. | This field is a boolean. | | hardnessType | ''u8'' | ''0xd'' | The hardness of the material upon impact. Used for soft contact processing of rigid bodies. | This field uses the following enum: HMP_HARDNESS_TYPE | | wetTiming | ''u8'' | ''0xe'' | Controls whether the whole body gets wet when stepping on the floor material, or whether it gets wet if specified by TAE. | This field uses the following enum: HMP_FLOOR_WET_TIMING | | pad2 | ''dummy8'' | ''0xf [0]'' | | This field is padding. | | spEffectId_forWet | ''s32'' | ''0x10'' | The SpEffect ID to apply when this material makes the target wet. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | spEffectIdOnHit0_ClearCount_2 | ''s32'' | ''0x14'' | The SpEffect ID to apply when this material is hit during Journey 2. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | spEffectIdOnHit0_ClearCount_3 | ''s32'' | ''0x18'' | The SpEffect ID to apply when this material is hit during Journey 3. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | spEffectIdOnHit0_ClearCount_4 | ''s32'' | ''0x1c'' | The SpEffect ID to apply when this material is hit during Journey 4. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | spEffectIdOnHit0_ClearCount_5 | ''s32'' | ''0x20'' | The SpEffect ID to apply when this material is hit during Journey 5. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | spEffectIdOnHit0_ClearCount_6 | ''s32'' | ''0x24'' | The SpEffect ID to apply when this material is hit during Journey 6. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | spEffectIdOnHit0_ClearCount_7 | ''s32'' | ''0x28'' | The SpEffect ID to apply when this material is hit during Journey 7. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | spEffectIdOnHit0_ClearCount_8 | ''s32'' | ''0x2c'' | The SpEffect ID to apply when this material is hit during Journey 8. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | spEffectIdOnHit1_ClearCount_2 | ''s32'' | ''0x30'' | The SpEffect ID to apply when this material is hit during Journey 2. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | spEffectIdOnHit1_ClearCount_3 | ''s32'' | ''0x34'' | The SpEffect ID to apply when this material is hit during Journey 3. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | spEffectIdOnHit1_ClearCount_4 | ''s32'' | ''0x38'' | The SpEffect ID to apply when this material is hit during Journey 4. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | spEffectIdOnHit1_ClearCount_5 | ''s32'' | ''0x3c'' | The SpEffect ID to apply when this material is hit during Journey 5. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | spEffectIdOnHit1_ClearCount_6 | ''s32'' | ''0x40'' | The SpEffect ID to apply when this material is hit during Journey 6. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | spEffectIdOnHit1_ClearCount_7 | ''s32'' | ''0x44'' | The SpEffect ID to apply when this material is hit during Journey 7. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | spEffectIdOnHit1_ClearCount_8 | ''s32'' | ''0x48'' | The SpEffect ID to apply when this material is hit during Journey 8. | This field refers to the following params: [[ac6-refmat:param:SpEffectParam]] | | vehicleSpeedEffectRate | ''f32'' | ''0x4c'' | The influence rate this material applies to vehicles. Vehicle Set Speed ​​* Influence Rate = Vehicle Speed | | | replaceMateiralId_Rain | ''s16'' | ''0x50'' | The hit material ID to use during rain. -1 means no change is made. | | | pad0 | ''dummy8'' | ''0x52'' | | This field is padding. | ===== Enums ===== ==== HMP_FOOT_EFFECT_HEIGHT_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | No Change | | | ''1'' | Force to Reflective Surface Height | | | ''2'' | Force to Character Height | | ==== HMP_FOOT_EFFECT_DIR_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | No Change | | | ''1'' | Force Upwards | | ==== HMP_FLOOR_HEIGHT_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | No Change | | | ''1'' | Force to Reflective Surface Height | | ==== HMP_HARDNESS_TYPE ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Soft | | | ''1'' | Normal | | | ''2'' | Hard | | ==== HMP_FLOOR_WET_TIMING ==== ^ Option ^ Description ^ Notes ^ | ''0'' | None | | | ''1'' | Always | | | ''2'' | TAE | |