====== HitEffectSfxParam ====== ===== Fields ===== ^ Field ^ Type ^ Offset ^ Description ^ Notes ^ | Slash_S | ''s32'' | ''0x0'' | The SFX ID to use for this slot. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | Slash_M | ''s32'' | ''0x4'' | The SFX ID to use for this slot. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | Slash_L | ''s32'' | ''0x8'' | The SFX ID to use for this slot. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | Slash_LL | ''s32'' | ''0xc'' | The SFX ID to use for this slot. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | Slash_LLL | ''s32'' | ''0x10'' | The SFX ID to use for this slot. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | Thrust_S | ''s32'' | ''0x14'' | The SFX ID to use for this slot. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | Thrust_M | ''s32'' | ''0x18'' | The SFX ID to use for this slot. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | Thrust_L | ''s32'' | ''0x1c'' | The SFX ID to use for this slot. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | Thrust_LL | ''s32'' | ''0x20'' | The SFX ID to use for this slot. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | Thrust_LLL | ''s32'' | ''0x24'' | The SFX ID to use for this slot. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | Blow_S | ''s32'' | ''0x28'' | The SFX ID to use for this slot. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | Blow_M | ''s32'' | ''0x2c'' | The SFX ID to use for this slot. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | Blow_L | ''s32'' | ''0x30'' | The SFX ID to use for this slot. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | Blow_LL | ''s32'' | ''0x34'' | The SFX ID to use for this slot. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | Blow_LLL | ''s32'' | ''0x38'' | The SFX ID to use for this slot. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | Blast_S | ''s32'' | ''0x3c'' | The SFX ID to use for this slot. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | Blast_M | ''s32'' | ''0x40'' | The SFX ID to use for this slot. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | Blast_L | ''s32'' | ''0x44'' | The SFX ID to use for this slot. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | Blast_LL | ''s32'' | ''0x48'' | The SFX ID to use for this slot. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | Blast_LLL | ''s32'' | ''0x4c'' | The SFX ID to use for this slot. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | Bullet_S | ''s32'' | ''0x50'' | The SFX ID to use for this slot. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | Bullet_M | ''s32'' | ''0x54'' | The SFX ID to use for this slot. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | Bullet_L | ''s32'' | ''0x58'' | The SFX ID to use for this slot. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | Bullet_LL | ''s32'' | ''0x5c'' | The SFX ID to use for this slot. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | Bullet_LLL | ''s32'' | ''0x60'' | The SFX ID to use for this slot. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | bFollow_Slash_S | ''u8'' | ''0x64 [0]'' | If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. | This field is a boolean. | | bFollow_Slash_M | ''u8'' | ''0x64 [1]'' | If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. | This field is a boolean. | | bFollow_Slash_L | ''u8'' | ''0x64 [2]'' | If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. | This field is a boolean. | | bFollow_Slash_LL | ''u8'' | ''0x64 [3]'' | If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. | This field is a boolean. | | bFollow_Slash_LLL | ''u8'' | ''0x64 [4]'' | If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. | This field is a boolean. | | bFollow_Thrust_S | ''u8'' | ''0x64 [5]'' | If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. | This field is a boolean. | | bFollow_Thrust_M | ''u8'' | ''0x64 [6]'' | If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. | This field is a boolean. | | bFollow_Thrust_L | ''u8'' | ''0x64 [7]'' | If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. | This field is a boolean. | | bFollow_Thrust_LL | ''u8'' | ''0x65 [0]'' | If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. | This field is a boolean. | | bFollow_Thrust_LLL | ''u8'' | ''0x65 [1]'' | If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. | This field is a boolean. | | bFollow_Blow_S | ''u8'' | ''0x65 [2]'' | If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. | This field is a boolean. | | bFollow_Blow_M | ''u8'' | ''0x65 [3]'' | If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. | This field is a boolean. | | bFollow_Blow_L | ''u8'' | ''0x65 [4]'' | If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. | This field is a boolean. | | bFollow_Blow_LL | ''u8'' | ''0x65 [5]'' | If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. | This field is a boolean. | | bFollow_Blow_LLL | ''u8'' | ''0x65 [6]'' | If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. | This field is a boolean. | | bFollow_Blast_S | ''u8'' | ''0x65 [7]'' | If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. | This field is a boolean. | | bFollow_Blast_M | ''u8'' | ''0x66 [0]'' | If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. | This field is a boolean. | | bFollow_Blast_L | ''u8'' | ''0x66 [1]'' | If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. | This field is a boolean. | | bFollow_Blast_LL | ''u8'' | ''0x66 [2]'' | If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. | This field is a boolean. | | bFollow_Blast_LLL | ''u8'' | ''0x66 [3]'' | If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. | This field is a boolean. | | bFollow_Bullet_S | ''u8'' | ''0x66 [4]'' | If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. | This field is a boolean. | | bFollow_Bullet_M | ''u8'' | ''0x66 [5]'' | If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. | This field is a boolean. | | bFollow_Bullet_L | ''u8'' | ''0x66 [6]'' | If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. | This field is a boolean. | | bFollow_Bullet_LL | ''u8'' | ''0x66 [7]'' | If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. | This field is a boolean. | | bFollow_Bullet_LLL | ''u8'' | ''0x67 [0]'' | If ON, the SFX will follow the impact position if the bullet impacts for 2 frames or more. If OFF, a new SFX is created instead. | This field is a boolean. | | reserved01 | ''u8'' | ''0x67 [1-7]'' | | This field is padding. | | Critical_Small | ''s32'' | ''0x68'' | The SFX ID to use for this slot. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | Critical_Middle | ''s32'' | ''0x6c'' | The SFX ID to use for this slot. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | Critical_Large | ''s32'' | ''0x70'' | The SFX ID to use for this slot. | This field takes an [[ac6-refmat:particle-list|Particle ID]]. | | reserved02 | ''dummy8'' | ''0x74'' | | This field is padding. |