====== GraphicsConfig_ShadowQuality ====== ===== Fields ===== ^ Field ^ Type ^ Offset ^ Description ^ Notes ^ | enabled | ''u8'' | ''0x0'' | If ON, shadows are enabled. | This field is a boolean. | | maxFilterLevel | ''u8'' | ''0x1'' | The shadow filter to use. | This field uses the following enum: GRAPHICS_CONFIG_GX_SHADOW_FILTER_LEVEL | | pad1 | ''dummy8'' | ''0x2'' | | This field is padding. | | textureSizeScaler | ''u32'' | ''0x4'' | The resolution scaler to apply to shadow maps. | | | textureSizeDivider | ''u32'' | ''0x8'' | The resolution divisor to apply to shadow maps. | | | textureMinSize | ''u32'' | ''0xc'' | The minimum resolution for a shadow map. | | | textureMaxSize | ''u32'' | ''0x10'' | The maximum resolution for a shadow map. | | | blurCountBias | ''s32'' | ''0x14'' | The shadow map blur count bias to apply (set count bias, unchanged at 0). | | ===== Enums ===== ==== GRAPHICS_CONFIG_GX_SHADOW_FILTER_LEVEL ==== ^ Option ^ Description ^ Notes ^ | ''0'' | Percentage Closer Filtering 4 | | | ''1'' | Percentage Closer Filtering 9 | | | ''2'' | SOFT | |